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Strength is an effect which increases attack power.
Effect[]
Increases melee damage by 3![]()
× level in Java Edition. Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower.
In Bedrock Edition, melee damage under the Strength effect can be found through the equation , where is the default damage of whatever weapon or tool is used to attack.[1] Example for an iron sword:
- Normal: 7




- Level 1: 10.1
× 5.05 - Level 2: 14.13
× 7.065
Causes[]
| Cause | Potency | Length | Notes |
|---|---|---|---|
| Potion of Strength | I | 3:00 | |
| Potion of Strength (extended) | I | 8:00 | |
| Potion of Strength II | II | 1:30 | |
| Splash Potion of Strength | I | 3:00 | |
|
Splash Potion of Strength (extended) |
I | 8:00 | |
| Splash Potion of Strength II | II | 1:30 | |
| Lingering Potion of Strength | I | 0:45 | Potion cloud lasts 30 seconds at most |
| Lingering Potion of Strength (extended) | I | 2:00 | Potion cloud lasts 30 seconds at most |
| Lingering Potion of Strength II | II | 0:23 | Potion cloud lasts 30 seconds at most |
| Arrow of Strength | I | 0:23 | |
| Arrow of Strength (extended) | I | 1:00 | |
| Arrow of Strength II | II | 0:12 | |
| Beacon | I | 0:05 – 0:17 | Replenishes when within range, level 3 only |
| Beacon | II | 0:17 | Replenishes when within range, level 4 only |
| Being a zombie villager | I | 2:00 – 5:00 | When being cured and the difficulty is Normal. Time is always equivalent to the total conversion time. |
| Being a zombie villager | II | 2:00 – 5:00 | When being cured and the difficulty is Hard. Time is always equivalent to the total conversion time. |
| Spawning within the world | I | ∞ | Only applies to some spiders on Hard difficulty.[note 1][JE only] |
- ↑ The chance for a spider to have an effect is (10×clamped regional difficulty)%, and the chance for Strength is 20% of that.
Brewing[]
Immune mobs[]
Withers and ender dragons are immune to Strength. While not immune, any mobs that cannot attack are unaffected by Strength.
Data values[]
ID[]
This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For for the IDs on tipped arrows, see Arrow § Metadata.
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Strength | strength | 5 | effect.minecraft.strength |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Strength | strength | 5 | potion.damageBoost |
Advancements[]
|
|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|---|
|
|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
|
|
|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 34 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
|
History[]
| Java Edition Beta | |||||
|---|---|---|---|---|---|
| 1.8 | Pre-release | Strength is added along with 18 other status effects but is currently unobtainable in regular gameplay. | |||
| Java Edition | |||||
| 1.0.0 | Beta 1.9 Prerelease 2 | ||||
| Beta 1.9 Prerelease 3 | Added Potion of Strength. | ||||
| Beta 1.9 Prerelease 4 | Strength now increases damage dealt by melee attacks by 3 | ||||
| 1.6.1 | ? | Strength now increases damage by 130% per level. | |||
| 1.9 | 15w33a | Strength now increases damage by 3 | |||
| 1.14 | 18w43a | ||||
| 18w43b | |||||
| Upcoming Java Edition | |||||
| Combat Tests | Combat Test 8b | Strength I/II now adds +20%/+40% (was +3/+6 damage). | |||
| Pocket Edition Alpha | |||||
| v0.11.0 | build 1 | ||||
| v0.12.1 | build 1 | Strength can now be obtained from potions and splash potions of strength. | |||
| Zombie villagers now gain strength when being cured. | |||||
| v0.15.0 | build 1 | Added the Arrow of Strength, which grants strength. | |||
| v0.16.0 | build 4 | Strength can now be gained from beacons. | |||
| Pocket Edition | |||||
| 1.0.0 | alpha 0.17.0.1 | Strength can now be obtained from lingering potions of strength. | |||
| Bedrock Edition | |||||
| 1.11.0 | beta 1.11.0.5 | ||||
| Legacy Console Edition | |||||
| TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | |
| TU19 | CU7 | 1.12 | Added the ability to get strength from a beacon. | ||
| TU46 | CU36 | 1.38 | Patch 15 | Added the Lingering Potion of Strength. | |
| Added the Arrow of Strength. | |||||
| 1.90 | |||||
References[]
- ↑ Background for this new equation: https://docs.google.com/document/d/1GtZ9ceTfVGbEkKkbZAfzpKKGk2FQ0FwmeUyw5ja14B8/edit?usp=sharing
