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For the ominous version, see Ominous Vault.

A vault is an indestructible block found in Trial Chambers. It can only be opened with a trial key. Vaults can only be used once per player.

Obtaining[]

Breaking[]

Mining a vault with any items will drop nothing, even if mined with Silk Touch. This makes vaults unobtainable in Survival without glitches. Vaults also take a long time to be mined, and will take the same amount of time regardless of the items used to mine.

Block Vault
Hardness 50
Breaking time (secs)
Default 75

Location[]

Vaults only generate in trial chambers, where multiple can spawn in a singular trial room. Most have small areas designated to it, so it's fairly simple to find them. However, unlike ominous vaults, Vaults will only spawn in trial rooms. They will not spawn in any hallway, or even certain "rooms" that have trial spawners, but are between rooms.

Loot[]

Loot Stack Size Weight Chance Average Number of Vaults to Search
Wind Charge 64 10 7.14% 14
Emerald 64 5 3.57% 28
Iron Ingot 64 25 17.86% 5.6
Diamond 64 2 1.43% 70
Arrow of Poison 64 15 10.71% 9.3
Ominous Bottle 64 1 0.71 140
Damaged Shield 1 10 7.14% 14
Honey Bottle 16 20 14.29% 7
Enchanted Bow 1 8 5.71% 17.5
Golden Apple 64 3 2.14% 46.7
Golden Carrot 64 4 2.86 35
Enchanted Book 1 5 3.57 28
Enchanted Iron Axe 1 7 5.00% 20
Enchanted Iron Chestplate 1 6 4.29% 23.3
Bolt Armor Trim Smithing Template 64 2 1.43% 70
Music Disc Precipice 1 1 0.71% 140
Guster Banner Pattern 1 1 0.71% 140
Enchanted Diamond Axe 1 3 2.14% 46.7
Enchanted Diamond Chestplate 1 4 2.86% 35
Trident 1 2 1.43% 70

Function[]

Vaults can be opened only once per player, as the vault in question will register the UID of the player, preventing it from being opened by the same player again. This allows for incredibly diverse potential concerning mapmaking, as since it can only be used once and its loot tables can be altered, mapmakers can randomise the loot and materials given to a player, for example, for a jailbreak. To open a vault, you must click/tap on the vault while holding a Trial Key, which will close the vault's mouth and consume the key, implying that the vault literally eats the key. Then, a random amount of loot will pop up from the hole on top, with a random number of each item. Some items that have been given are golden carrots, steak, emeralds, etc. Much of the loot table within the vault seems to coincide with the trial spawner.

Appearance[]

A Vault in the Trial Chambers

Vaults appear to resemble a trial spawner or a regular monster spawner, with bars along each side of the block except for the front, resembling a cage. While the bottom resembles iron or stone, the top appears to be composed of copper, tuff, and deepslate. The three sides where the bars are have small, copper plates on the edges, and as the outer rim of the top of the block looks like deepslate, the middle of the top of the block resembles a spiral, with tuff being chiseled out (and polished, making it have the blueish tint) to spiral inwards, finally stopping in the center, where there is a hole, presumably where the loot comes out from. There is also a face on the front of the block, and its copper eyes are desaturated while "dormant", but saturate and gleam when a player comes within its radius. It then "opens", where it makes a sound as the face's mouth opens up, seemingly expecting a key. When in this open state, the loot available will flash and rotate inside the cage within the block, displaying the possible loot the player will receive.

Issues[]

Issues relating to "Vault" are maintained on the bug tracker. Report issues there.

Gallery[]

Trivia[]

  • Before vaults were first introduced, players would loot chests very easily and leave nothing for others.
    • Vu Bui, the host of Minecraft Monthly, stated that the purpose of the vaults is to reward players with loot if a fellow player has already looted the chests and completed normal trials.