Animation names - minecraft.fandom.com
Note: The Files Can Be Downloaded Here https://minewiki.pl/en:Add-on#Templates, They Are Located Under The Animations Folder
This page is a list of animation names for use with the /playanimation command. These can be found in the vanilla resource pack folder under animations. The effect stacks column of the tables tells you whether running multiple of that same animation using multiple different animation controllers will cause the effect of that animation to multiply. Ex. if you run multiple animation.ghast.scale animation using multiple different animation controllers then the player will become larger and larger each time you add another one.
Actor[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.actor.billboard |
Agent[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.agent.move | |||
| animation.agent.swing_arms |
Armor stand[]
Note: To make the animation the exact same as the armor stand version of the animation for the armor stand animations you have to use a molang query so that the animation does not fade out, Ex. instead of putting a 9999 at the end of the /playanimation command just put a 0 "aaaa == 1.0" instead. (You will have to run another animation with the same animation controller to stop it though. )
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.armor_stand.athena_pose | |||
| animation.armor_stand.brandish_pose | |||
| animation.armor_stand.cancan_a_pose | |||
| animation.armor_stand.cancan_b_pose | |||
| animation.armor_stand.default_pose | |||
| animation.armor_stand.entertain_pose | |||
| animation.armor_stand.hero_pose | |||
| animation.armor_stand.honor_pose | |||
| animation.armor_stand.no_pose | |||
| animation.armor_stand.riposte_pose | |||
| animation.armor_stand.salute_pose | |||
| animation.armor_stand.solemn_pose | |||
| animation.armor_stand.wiggle | |||
| animation.armor_stand.zombie_pose |
Armor[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.armor.boots.offset |
Arrow[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.arrow.move |
Axolotl[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.axolotl.idle_underwater | |||
| animation.axolotl.idle_floor | |||
| animation.axolotl.idle_floor_underwater | |||
| animation.axolotl.swim | |||
| animation.axolotl.walk_floor | |||
| animation.axolotl.walk_floor_underwater | |||
| animation.axolotl.play_dead | |||
| animation.axolotl.swim_angle |
Bat[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.bat.flying | |||
| animation.bat.resting |
Bee[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.bee.flying |
Blaze[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.blaze.move |
Bow[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.bow.wield | |||
| animation.bow.wield_first_person_pull |
Cat[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.cat.baby_transform | |||
| animation.cat.lie_down | |||
| animation.cat.sit | |||
| animation.cat.sneak | |||
| animation.cat.sprint | |||
| animation.cat.walk |
Chicken[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.chicken.general.v1.0 | The player moves into a strange pose | ||
| animation.chicken.baby_transform | the player's head moves slightly away from the body and becomes larger | Yes | |
| animation.chicken.general | |||
| animation.chicken.move |
Cod[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.cod.flop | |||
| animation.cod.swim |
Cow[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.cow.baby_transform | Makes the players head larger. | ||
| animation.cow.setup | The player's body moves up, but the legs remain in place. | ||
| animation.cow.setup.v1.0 | The player's body moves up, but the legs remain in place. |
Creeper[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.creeper.legs | |||
| animation.creeper.swelling | The player disappears |
Crossbow[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.crossbow.wield |
Dolphin[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.dolphin.move |
Dressing room idle arm 1[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.idle_arm_1 | animation from the avatar editor is being played. |
Dressing room idle back 1[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.idle_back_1 | animation from the avatar editor is being played. |
Dressing room idle bottom 1[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.idle_bottom_1 | animation from the avatar editor is being played. |
Dressing room idle torso 1[]
| Name | Effect In-Game(Player) | Image | Effects Satck |
|---|---|---|---|
| animation.idle_torso_1 | animation from the avatar editor is being played. |
Dressing room react arm 1[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.react_arm_1 | animation from the avatar editor is being played. |
Dressing room react arm 2[]
| Name | Effect In-Game(Player) | Image | Effects Stack |
|---|---|---|---|
| animation.react_arm_2 | animation from the avatar editor is being played. |
Ghast[]
| Name | Effect In-Game(Player) | Image | Effect Stacks |
|---|---|---|---|
| animation.ghast.scale | Makes the players body huge. (The effect of this can be multiplied by running it multiple times but with a different animation controller each time. ) | Yes |
Enderman[]
| Name | Effect In-Game(Player) | Image | Effect Stacks |
|---|---|---|---|
| animation.enderman.arms_legs | |||
| animation.enderman.base_pose | |||
| animation.enderman.carrying | Makes the players arms tilt forward like they are an enderman carrying a block. | ||
| animation.enderman.scary_face | Makes the base layer of the players head raise up by half of the size of the head. (Note: this does not affect the outer layer of the player's head. ) | ||
| animation.enderman.base_pose_v1.0 | |||
| animation.enderman.scary_face_v1.0 |
Player[]
| Name | Effect In-Game(Player) | Image | Effect Stacks |
|---|---|---|---|
| animation.player.attack.positions | |||
| animation.player.attack.rotations | Increases the amount that the player's hand moves when they use their hands. | Yes | |
| animation.player.base_pose.upside_down | Flips the player's body arms and head upside down (This does not effect their legs. ). | Yes | |
| animation.player.bob | Increases the amount that the player's arms bob from side to side when they are standing still. | Yes | |
| animation.player.bob.stationary | |||
| animation.player.bow_equipped | Makes the players hands follow the direction that they are looking, the same as when they are using a bow. | ||
| animation.player.cape | |||
| animation.player.crossbow_equipped | |||
| animation.player.crossbow_hold | |||
| animation.player.glide | |||
| animation.player.holding | Increases the amount that the player's arm extends when they are holding an item in their hand. | ||
| animation.player.holding.zombie | The player stretches out his hand like a zombie holding an object | ||
| animation.player.look_at_target.inverted | |||
| animation.player.look_at_target.ui | |||
| animation.player.move.arms | Increases the amount that the players arm moves when they walk. | Yes | |
| animation.player.move.arms.single | |||
| animation.player.move.arms.stationary | |||
| animation.player.move.arms.statue_of_liberty | |||
| animation.player.move.arms.zombie | Makes the player's arms extend like they are a zombie. | ||
| animation.player.move.legs | Increases the amount that the player's legs move when they walk. | Yes | |
| animation.player.move.legs.inverted | Flips the players legs upside down and into their body. | Yes | |
| animation.player.move.legs.single | |||
| animation.player.move.legs.stationary | |||
| animation.player.riding.arms | Makes the player's arms extend like when they are riding an entity. | No | |
| animation.player.riding.arms.zombie | |||
| animation.player.riding.legs | Makes the player sit down. (Note: The players legs will float 0.5 blocks (the height of a slab) above the ground. ) | No | |
| animation.player.shield_block_main_hand | |||
| animation.player.shield_block_off_hand | |||
| animation.player.sleeping | Makes the player lay down. Note: This overrides other animations and locks the players body into the sleeping position. | No | |
| animation.player.sneaking | Makes the player crouch. | Yes | |
| animation.player.sneaking.inverted | Makes the player crouch backwards. | Yes | |
| animation.player.swim | Makes the player swim / crawl. | ||
| animation.player.swim.legs | |||
| animation.player.swim.legs.single | |||
| animation.player.swim.legs.stationary |