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Wersja z dnia 13:18, 25 mar 2016 autorstwa Frisk (dyskusja | edycje) (Zmiana artykułu, test)
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Plik:Skeleton drops.png
Typical drops from a Skeleton: Experience Orbs, an Arrow, and Bones.

Drops are items which appear when mobs and some other entities die. There are 5 basic types of drops: common drops, uncommon drops, rare drops, equipped items, and Experience Orbs.

Common drops

Common drops may occur whenever a mob dies, and appear at the location of the mob at the moment it receives the killing damage. Most mobs have particular items which they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not “killed by the player” (same rules as for experience orbs).

For each of these items, there is a random (uniform) distribution of numbers of that item it will drop; this is called the item's drop range. For example, a cow will drop 0–2 leather items and 1–3 raw beef items. Since the range for leather includes 0, there is a ⅓ chance of no leather being dropped.

If a mob is a baby animal, it will not drop any common drops when killed.

Looting

When mobs are killed with the Looting enchantment, the effect on their drops depends on the drop. There are three known behaviors:

  • The drop rate is calculated as if for two separate drops, one with the regular drop range, and one with an additional drop range from 0 to the level of Looting used, for example 0–3 for Looting Ⅲ. For example, killing a cow with a Looting Ⅲ sword makes it drop 0–2 + 0–3 leather and 1–3 + 0–3 raw beef. The distribution is not uniform but rather the sum of the two uniform distributions (this is similar to how throwing two dice gives a sum near 7 more often).
  • Each level of the Looting enchantment increases the upper end of the drop range by 1. For example, killing a blaze with a Looting Ⅲ sword makes it drop 0–4 blaze rods.
  • The enchantment does not affect the drop rate. For example, a killed sheep will always drop exactly 1 block of wool.

Uncommon drops

Uncommon drops are similar to common drops, appearing at the location the entity dies. However, an uncommon drop only ever consists of a single item, which has a low chance of dropping. The exact chance depends on the drop. For example, a spider has a ⅓ chance of dropping a spider eye upon death.

The Looting enchantment increases the chance of an uncommon drop by making another attempt at dropping the item if the original attempt failed. The success chance of this second attempt is ½ for Looting I, ⅔ for Looting II, and ¾ for Looting III.

Rare drops

Rare drops occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. Most rare drops can also be obtained by other means. Rare drops are always a single item, not multiples.

Rare drops have a 2.5% chance of occurring when a monster dies. Using a weapon with the Looting enchantment increases the chance by 1 percentage point per level (up to a total of 5.5% with Looting III).

Equipped items

Plik:Screencap.PNG
An enchanted bow received from a skeleton's drops

When killed by a player, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins and jack o'lanterns, which have a 0% chance. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting Ⅲ, and 3% for pumpkins and jack o'lanterns). This means it is possible for a monster to drop more than one piece of equipment upon death.

There are also some equipped items which are guaranteed to drop:

  • All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
    • This is only the case for hostile mobs, not for villagers.
  • When a witch dies while it drinks a potion, it will drop the potion.
  • Horses, donkeys, mules, and pigs drop any items equipped to them by players, like saddles.

Experience Orbs

 Osobny artykuł: Experience Orb.

Experience Orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.

Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.

Mob drops

Mob Exp Common drops Rare drops Equipped and worn items Notes
Animals
EntityCSS.png/144 Bat 0 None None None
EntityCSS.png/144 Chicken 1–3 0–2 ItemCSS.png/384 Feather
1 ItemCSS.png/384 Raw Chicken or 1 ItemCSS.png/384 Cooked Chicken
None None Meat is cooked if died while on fire.
Feather and meat drops are both affected by Looting.
Also lays an ItemCSS.png/384 Egg every 5–10 minutes.
EntityCSS.png/144 Cow 1–3 0–2 ItemCSS.png/384 Leather
1–3 ItemCSS.png/384 Raw Beef or 1–3 ItemCSS.png/384 Steak
None None Meat is cooked if died while on fire.
Gives ItemCSS.png/384 Milk when right-clicked with an empty bucket.
EntityCSS.png/144 Donkey
EntityCSS.png/144 Mule
1–3 0–2 ItemCSS.png/384 Leather None 1 ItemCSS.png/384 Saddle if saddled
1 BlockCSS_new.png/384 Chest if equipped
Also drops all of the chest's contents.
EntityCSS.png/144 Horse 1–3 0–2 ItemCSS.png/384 Leather None 1 ItemCSS.png/384 Saddle if saddled
1 ItemCSS.png/384 Horse Armor if equipped
EntityCSS.png/6 Mooshroom 1–3 0–2 ItemCSS.png/384 Leather
1–3 ItemCSS.png/384 Raw Beef or 1–3 ItemCSS.png/384 Steak
None None Meat is cooked if died while on fire.
Shearing drops 5 BlockCSS_new.png/384 Red Mushroom, converting it to a normal cow, a process which cannot be reverted.
Gives ItemCSS.png/384 Milk when right-clicked with an empty bucket.
Gives ItemCSS.png/384 Mushroom Stew when right-clicked with an empty bowl.
EntityCSS.png/37 Ocelot 1–3 None None None
EntityCSS.png/144 Pig 1–3 1–3 ItemCSS.png/384 Raw Porkchop or 1–3 ItemCSS.png/384 Cooked Porkchop None 1 ItemCSS.png/384 Saddle if saddled Meat is cooked if died while on fire.
EntityCSS.png/144 Rabbit 1–3 0–1 ItemCSS.png/384 Raw Rabbit or 0–1 ItemCSS.png/384 Cooked Rabbit
0–1 ItemCSS.png/384 Rabbit Hide
ItemCSS.png/384 Rabbit's Foot None Meat is cooked if died while on fire.
Meat drop is unaffected by Looting.
EntityCSS.png/144 Sheep 1–3 1 BlockCSS_new.png/384 Wool if not sheared
1–2 ItemCSS.png/384 Raw Mutton or 1–2 ItemCSS.png/384 Cooked Mutton
None None Wool drop is not affected by Looting.
Shearing drops 1-3 BlockCSS_new.png/384 Wool.
Wool is colored if the sheep was spawned colored or dyed.
Meat drop is affected by Looting, and is cooked if died while on fire.
EntityCSS.png/144 Skeleton Horse 1–3 0–2 ItemCSS.png/384 Bone None None
EntityCSS.png/144 Squid 1–3 1–3 ItemCSS.png/384 Ink Sac None None
EntityCSS.png/144 Wolf 1–3 None None None
EntityCSS.png/144 Zombie Horse 1–3 0–2 ItemCSS.png/384 Rotten Flesh None None Rotten Flesh is an uncommon drop.
Golems
EntityCSS.png/144 Iron Golem 0 3–5 ItemCSS.png/384 Iron Ingot
0–2 BlockCSS_new.png/384 Poppy
None None Not affected by Looting.
EntityCSS.png/144 Snow Golem 0 0–15 ItemCSS.png/384 Snowball or
1 BlockCSS_new.png/384 Pumpkin + 8 ItemCSS.png/384 Snowball if spawned with at least 8 in the world.
None None Not affected by Looting.
Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition.
Monsters
EntityCSS.png/144 Blaze 10 0–1 ItemCSS.png/384 Blaze Rod if killed by a player or tamed dog
0–2 ItemCSS.png/384 Glowstone Dust if killed by a player
None None Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition.
EntityCSS.png/144 Cave Spider 5 0–2 ItemCSS.png/384 String
0–1 ItemCSS.png/384 Spider Eye if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance).
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
EntityCSS.png/14 Creeper 5 0–2 ItemCSS.png/384 Gunpowder
1 ItemCSS.png/384 Music Disc if killed by a skeleton
1 BlockCSS_new.png/384 Creeper Head if killed by a charged creeper's explosion
None
EntityCSS.png/144 Elder Guardian 10 0–2 ItemCSS.png/384 Prismarine Shard
0–1 ItemCSS.png/384 Prismarine Crystals
0–1 ItemCSS.png/384 Raw Fish
1 BlockCSS_new.png/384 Wet Sponge if killed by the player
ItemCSS.png/384 Raw Fish
ItemCSS.png/384 Raw Salmon
ItemCSS.png/384 Pufferfish
ItemCSS.png/384 Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw Fish is both a common drop and a rare drop.
EntityCSS.png/144 Ender Dragon 12,000 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4 BlockCSS_new.png/384 Torch
1 BlockCSS_new.png/384 Dragon Egg
EntityCSS.png/21 Enderman 5 0–1 ItemCSS.png/384 Ender Pearl None None
EntityCSS.png/144 Endermite 5 None None None
EntityCSS.png/16 Ghast 5 0–1 ItemCSS.png/384 Ghast Tear
0–2 ItemCSS.png/384 Gunpowder
None None
EntityCSS.png/144 Guardian 10 0–2 ItemCSS.png/384 Prismarine Shard
0–1 ItemCSS.png/384 Prismarine Crystals
0–1 ItemCSS.png/384 Raw Fish
ItemCSS.png/384 Raw Fish
ItemCSS.png/384 Raw Salmon
ItemCSS.png/384 Pufferfish
ItemCSS.png/384 Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw Fish is both a common drop and a rare drop.
EntityCSS.png/144 Magma Cube 1, 2, or 4 0–1 ItemCSS.png/384 Magma Cream if size > 1 None None Uncommon drop (25% chance).
EntityCSS.png/144 Silverfish 5 None None None
EntityCSS.png/144 Skeleton 5 0–2 ItemCSS.png/384 Arrow
0–2 ItemCSS.png/384 Bone
1 BlockCSS_new.png/384 Skeleton Skull if killed by a charged creeper's explosion
None ItemCSS.png/384 Bow
ItemCSS.png/384 Random Armor
BlockCSS_new.png/384 Pumpkin
BlockCSS_new.png/1648 Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns).
EntityCSS.png/144 Slime 1, 2, or 4 0–2 ItemCSS.png/384 Slimeball if size = 1 None None
EntityCSS.png/144 Spider 5 0–2 ItemCSS.png/384 String
0–1 ItemCSS.png/384 Spider Eye if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
EntityCSS.png/144 Witch 5 0–6 ItemCSS.png/384 Glass Bottle
0–6 ItemCSS.png/384 Glowstone Dust
0–6 ItemCSS.png/384 Gunpowder
0–6 ItemCSS.png/578 Redstone
0–6 ItemCSS.png/384 Spider Eye
0–6 ItemCSS.png/384 Stick
0–6 ItemCSS.png/384 Sugar
None ItemCSS.png/384 Potion of Healing
ItemCSS.png/384 Potion of Fire Resistance
ItemCSS.png/384 Potion of Swiftness
ItemCSS.png/384 Potion of Water Breathing
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can only be obtained by killing the witch while it is drinking the potion.
EntityCSS.png/61 Wither 50 1 ItemCSS.png/384 Nether Star None None Not affected by looting.
EntityCSS.png/144 Wither Skeleton 5 0–1 ItemCSS.png/384 Coal
0–2 ItemCSS.png/384 Bone
1 BlockCSS_new.png/384 Wither Skeleton Skull if killed by a charged creeper's explosion
BlockCSS_new.png/384 Wither Skeleton Skull ItemCSS.png/384 Stone Sword
BlockCSS_new.png/384 Pumpkin
BlockCSS_new.png/1648 Jack o'Lantern
Coal is an uncommon drop (33% chance)
Gear may be enchanted (except pumpkins and jack o'lanterns)
EntityCSS.png/9 Zombie 5 0–2 ItemCSS.png/384 Rotten Flesh
1 BlockCSS_new.png/384 Zombie Head if killed by a charged creeper's explosion
ItemCSS.png/384 Iron Ingot
ItemCSS.png/384 Carrot
ItemCSS.png/384 Potato
ItemCSS.png/384 Iron Shovel
ItemCSS.png/384 Iron Sword
ItemCSS.png/384 Random Armor
BlockCSS_new.png/384 Pumpkin
BlockCSS_new.png/1648 Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns)
EntityCSS.png/17 Zombie Pigman 5 0–1 ItemCSS.png/384 Rotten Flesh
0–1 ItemCSS.png/384 Gold Nugget
ItemCSS.png/384 Gold Ingot ItemCSS.png/384 Golden Sword
BlockCSS_new.png/384 Pumpkin
BlockCSS_new.png/1648 Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns)
NPCs
EntityCSS.png/144 Villager 0 None None None

Entity drops

Entity Drops Notes
Projectiles
ItemCSS.png/384 Bottle o' Enchanting 3–11 EntityCSS.png/144 Experience
EntityCSS.png/144 Egg 0–4 EntityCSS.png/144 Baby Chicken spawned Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary
EntityCSS.png/144 Ender Crystal None Creates an explosion when destroyed, 50% more powerful than TNT.
EntityCSS.png/144 Item Frame 1 ItemCSS.png/384 Item Frame Drops itself and the item it contains.
EntityCSS.png/144 Painting 1 ItemCSS.png/384 Painting
Vehicles
EntityCSS.png/144 Boat 2 ItemCSS.png/384 Stick if crashed
3 BlockCSS_new.png/384 Wood Planks if crashed
1 ItemCSS.png/384 Boat if broken by other means
EntityCSS.png/144 Minecart 1 ItemCSS.png/384 Minecart
EntityCSS.png/144 Minecart with Chest 1 ItemCSS.png/384 Minecart
1 BlockCSS_new.png/384 Chest
Also drops all of the chest's contents.
EntityCSS.png/144 Minecart with Command Block 1 ItemCSS.png/384 Minecart
EntityCSS.png/144 Minecart with Furnace 1 ItemCSS.png/384 Minecart
1 BlockCSS_new.png/384 Furnace
EntityCSS.png/144 Minecart with Hopper 1 ItemCSS.png/384 Minecart
1 BlockCSS_new.png/384 Hopper
Also drops all of its contents.
EntityCSS.png/144 Minecart with Spawner 1 ItemCSS.png/384 Minecart
EntityCSS.png/144 Minecart with TNT 1 ItemCSS.png/384 Minecart
1 BlockCSS_new.png/1472 TNT
Drops nothing when activated or destroyed by an explosion.

Block drops

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the Silk Touch enchantment.

Block Exp Drops Silk
Touch
Notes
Materials and building blocks
BlockCSS_new.png/384 Bookshelf 3 ItemCSS.png/384 Book class="tc-default" style="background: #
BlockCSS_new.png/384 Clay (block) 4 ItemCSS.png/384 Clay class="tc-default" style="background: #
BlockCSS_new.png/384 Slabs T 2 BlockCSS_new.png/384 Slabs class="tc-default" style="background: #
BlockCSS_new.png/384 Farmland 1 BlockCSS_new.png/384 Dirt class="tc-default" style="background: #
BlockCSS_new.png/384 Glass None class="tc-default" style="background: #
BlockCSS_new.png/384 Glass Pane None class="tc-default" style="background: #
BlockCSS_new.png/384 Glowstone 2–4 ItemCSS.png/384 Glowstone Dust class="tc-default" style="background: # Fortune increases drop, capped at 4.
BlockCSS_new.png/384 Grass Block
BlockCSS_new.png/384 Mycelium
BlockCSS_new.png/384 Podzol
1 BlockCSS_new.png/384 Dirt class="tc-default" style="background: #
BlockCSS_new.png/384 Gravel 1 BlockCSS_new.png/384 Gravel or 1 ItemCSS.png/384 Flint class="tc-default" style="background: # Flint is dropped with 10% chance.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
BlockCSS_new.png/384 Ice None class="tc-default" style="background: # If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.
BlockCSS_new.png/384 Packed Ice None class="tc-default" style="background: #
BlockCSS_new.png/384 Sea Lantern 2-3 ItemCSS.png/384 Prismarine Crystals class="tc-default" style="background: # The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.
BlockCSS_new.png/384 Snow T 4 ItemCSS.png/384 Snowball class="tc-default" style="background: #
BlockCSS_new.png/384 Snow (layer) T 1–8 ItemCSS.png/384 Snowball class="tc-default" style="background: # One snowball per snow level.
BlockCSS_new.png/384 Stone T 1 BlockCSS_new.png/384 Cobblestone class="tc-default" style="background: #
Ores
BlockCSS_new.png/384 Coal Ore T 0–2 1 ItemCSS.png/384 Coal class="tc-default" style="background: # Fortune multiplies drop.
BlockCSS_new.png/384 Diamond Ore T 3–7 1 ItemCSS.png/384 Diamond class="tc-default" style="background: # Fortune multiplies drop.
BlockCSS_new.png/384 Emerald Ore T 3–7 1 ItemCSS.png/384 Emerald class="tc-default" style="background: # Fortune multiplies drop.
BlockCSS_new.png/384 Lapis Lazuli Ore T 2–5 4–8 ItemCSS.png/569 Lapis Lazuli class="tc-default" style="background: # Fortune multiplies drop.
BlockCSS_new.png/384 Nether Quartz Ore T 2–5 1 ItemCSS.png/384 Nether Quartz class="tc-default" style="background: # Fortune multiplies drop.
BlockCSS_new.png/384 Redstone Ore T 1–5 4–5 ItemCSS.png/578 Redstone class="tc-default" style="background: # Fortune increases drop.
Plants
BlockCSS_new.png/384 Carrot 1 ItemCSS.png/384 Carrot if premature
1–4 ItemCSS.png/384 Carrot if fully grown
class="tc-default" style="background: # Fortune increases drop, if fully grown.
BlockCSS_new.png/384 Cocoa 1 ItemCSS.png/384 Cocoa Beans if premature
3 ItemCSS.png/384 Cocoa Beans if fully grown
class="tc-default" style="background: #
BlockCSS_new.png/384 Dead Bush 0-2 ItemCSS.png/384 Stick class="tc-default" style="background: # An original block is dropped when broken using shears.
BlockCSS_new.png/384 Grass
BlockCSS_new.png/384 Grass
0–1 ItemCSS.png/384 Seeds class="tc-default" style="background: # An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.
BlockCSS_new.png/384 Mushroom (block) 0–2 BlockCSS_new.png/384 Mushrooms class="tc-default" style="background: # There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.
BlockCSS_new.png/384 Leaves 0–1 BlockCSS_new.png/384 Saplings
0–1 ItemCSS.png/384 Apple from oak leaves
class="tc-default" style="background: # When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Fortune increases all drop chances.
BlockCSS_new.png/384 Melon (block) 3–7 ItemCSS.png/384 Melon class="tc-default" style="background: # Fortune increases drop, capped at 9.
BlockCSS_new.png/384 Melon Stem 0–3 ItemCSS.png/384 Melon Seeds class="tc-default" style="background: # Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
BlockCSS_new.png/384 Nether Wart 1 ItemCSS.png/384 Nether Wart if premature
2–4 ItemCSS.png/384 Nether Wart if fully grown
class="tc-default" style="background: # Fortune increases drop, if fully grown.
BlockCSS_new.png/384 Potato 1 ItemCSS.png/384 Potato if premature
1–4 ItemCSS.png/384 Potato if fully grown
0–1 ItemCSS.png/384 Poisonous Potato if fully grown
class="tc-default" style="background: # Fortune increases potato drop, if fully grown.
Poisonous potato is dropped with 2% chance.
BlockCSS_new.png/384 Pumpkin Stem 0–3 ItemCSS.png/384 Pumpkin Seeds class="tc-default" style="background: # Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
BlockCSS_new.png/384 Wheat 1 ItemCSS.png/384 Seeds if premature
0–3 ItemCSS.png/384 Seeds if fully grown
1 ItemCSS.png/384 Wheat if fully grown
class="tc-default" style="background: # Fortune increases seeds drop, if fully grown.
Other
BlockCSS_new.png/384 Cake None class="tc-default" style="background: #
BlockCSS_new.png/384 Cobweb T 1 ItemCSS.png/384 String class="tc-default" style="background: #
BlockCSS_new.png/384 Ender Chest T 8 BlockCSS_new.png/384 Obsidian class="tc-default" style="background: # Will not drop its contents when broken.
BlockCSS_new.png/384 Fire None class="tc-default" style="background: #
BlockCSS_new.png/384 Monster Egg 1 EntityCSS.png/144 Silverfish spawned class="tc-default" style="background: # When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and Silverfish will not spawn.
BlockCSS_new.png/384 Monster Spawner T 15–43 None class="tc-default" style="background: #
BlockCSS_new.png/384 Inverted Daylight Sensor 1 BlockCSS_new.png/384 Daylight Sensor class="tc-default" style="background: #

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, jukebox, trapped chest and beacon) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

Video

Minecraft Wiki Polska:Byli administratorzy/video

History

Classic
0.25 SURVIVAL TEST 2Pigs drop mushrooms.
Killing skeletons made arrows drop.
0.27 SURVIVAL TEST 11Sheep added which drop white cloth and mushrooms.
Indev
February 19, 2010Sheep drop nothing.
Pigs drop porkchops instead of mushrooms.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
Alpha
1.1.0Sheep now drop between 1–3 cloth instead of always dropping 2.
Beta
1.2Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5Pigs that die by burning now drop cooked porkchops upon death.
1.7Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8Zombies drop rotten flesh instead of feathers.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
Added Ender pearls along with Endermen.
Pełna wersja
1.0.0Beta 1.9-pre1Blaze rods were added as a drop from Blazes.
Ghast tears were added which drop from Ghasts.
Gold nuggets were added as a drop from Zombie Pigmen.
Snow golems added, which drop snowballs.
Beta 1.9-pre2Spiders now drop spider eyes.
Beta 1.9-pre4Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
1.111w50aAll music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
1.1Magma Cubes can now drop Magma Cream on death.
1.2.112w06aZombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow, which may be enchanted.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, or a golden sword, which may be enchanted.
12w08aIron Golems were added, which dropped iron ingots and roses.
1.3.112w25aPigs now drop 1–3 porkchops instead of 0–2.
1.4.212w32aNew command Szablon:Command toggles whether or not mobs drop loot.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34aZombies have a chance to drop carrots and potatoes.
12w36aWither drops a Nether Star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38aWitch added. Rarely drops potions of instant health and fire resistance.
12w38bWitch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.3-preThe music disc 11 is now dropped by Creepers in the same way as the other discs.
1.814w04aThe Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%.
14w27aAdded rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
Sheep will now drop raw mutton on death (cooked mutton if on fire) along with wool.

Trivia

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
  • Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
  • While skeletons will drop bows of differing enchantments, the most common seems to be "Power I."

See also

References

Przypisy

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