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Notchface

Imagine countless wiki editors all using each others work as basis for their own, reasoning what must be true from what they already assume is. Wouldn't that make for a weird reality?

Notch on January 6, 2020[1]

Markus Alexej Persson, more commonly known under the alias Notch, is the creator of Minecraft and one of the founders of Mojang Studios.

Biography[]

Persson started programming at the age of seven, using his father's Commodore 128. He produced his first game (a text-adventure) at the age of eight, with the help of type-in programs. In 2005 he started working as a game developer for King.com,[3] which he left in 2009 to work as a programmer at Jalbum. He is also one of the founders of Wurm Online.[4] After Minecraft sales grew he moved from full-time to part-time at Jalbum and then eventually left to focus full-time on Minecraft in June 2010; many of the original Mojang employees (including former CEO Carl Manneh) were also ex-Jalbum employees. After the full release of Minecraft (1.0.0), Persson transferred creative authority of the game's development to Jens Bergensten.[5]

Persson sold Mojang and all of its assets to Microsoft on September 15, 2014. In a lengthy blog post, Notch states "I love games and I love to program, but I don't make games with the intention of them becoming huge hits, and I don't try to change the world." He then goes on to say that "I've become a symbol. I don't want to be a symbol, responsible for something huge that I don't understand, that I don't want to work on."[6]

Persson left Mojang on November 6, 2014, along with the other founders. He wrote that "as soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately."[6]

Persson has not been involved with Minecraft since selling Mojang to Microsoft, and the company has since disassociated with him, with a spokesperson for Microsoft stating that "[Persson's] comments and opinions do not reflect those of Microsoft or Mojang and are not representative of 'Minecraft'."[7]

Outside of work Persson frequently takes part in competitions, including Ludum Dare, LD12 and the Java 4k Game Programming Contest.

Persson got engaged to Elin Zetterstrand during a vacation in Indonesia,[8][9] and married her on August 13, 2011. The two separated on August 15, 2012.[10] Her brother, Kristoffer, is the artist whose paintings appear in the game.

Leaving Mojang[]

This letter, made by Notch, announces his departure from Mojang.[11]

"I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.

I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the "This is Phil Fish" video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.

As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.

I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.

It’s not about the money. It’s about my sanity."

Games[]

Notch has released much of his work, including, but not limited to:[12]

  • Droj, a multiplayer game.
  • DachonB, a gravity based shooter.
  • Wurm Online, an MMO featuring sandbox elements similar to Minecraft.
  • LogicHex, a hexagonal logic gate builder.
  • Infinite Mario Bros, a Super Mario clone featuring an endlessly-long level.
  • Takns, a strategy game with tanks.
  • Blast Passage, an 8-Bit mashup between Bomberman and Gauntlet.
  • TowerFail, a failed attempt at a ludum dare game.
  • TinyCham, a dungeon crawler with a 40x30 pixel resolution.
  • Eye of the Onlooker II - The Legend of Tinymoon, a sequel to TinyCham.
  • Road, a racing game.
  • Minecraft, a block game.
  • Jack Guzi, a platformer game about a deranged man cleaning his bathroom.
  • Muh, a rhythm game.
  • Launch, a game for the 2010 Bigjam competition.
  • Her, a game for the 2010 Bigjam competition.
  • Anttack, a game for the 2010 Bigjam competition.
  • Sunshine Bubbles, a game for the 2010 Bigjam competition.
  • CatRace, a game for the 2010 Bigjam competition.
  • 15m, a game for the 2010 Bigjam competition.
  • Herp Fortress, a Team Fortress 2 demake.
  • Drop, a typing game that increases in speed as you play.
  • Shambles, a hectic shooter greatly inspired by Doom.
  • Cliffhorse, an open-ended game in which you play as a horse that can scale cliffs.

Java 4k Games:

Ludum Dare Games:

2.5D Engines:

Notch also has a soundcloud page which includes 53 tracks in total. He would sometimes use his music on his old YouTube channel Nizzotch.

Unreleased[]

BitSeven Productions:

Information from this set of images,[13] verified through a 2011 article on Engadget[14]:

  • 3D1, a free-roaming engine based on Wolfenstein.
  • Ruby, a free-scrolling engine inspired by JRPGs.
  • ISOM, an isometric renderer test which included a random terrain generator.
  • Turbo, an "over-the top side scrolling shooter".
  • IQ Ball 2, a sequel to IQ Ball, where the object of the game is to get a ball safely to the goal, and in which all balls are moved when a directional key is pressed.
  • HEDE, a platformer that involved shooting slimes with a gun.
  • HEDE 2, the sequel to HEDE, albeit top-down instead of a platformer.
  • Rubylands x, a tile based roguelike.
  • RUBYLAND, a "first person tile based dungeon crawler".
  • Howl, "a Megaman-type game".
  • STRAT, inspired by Dune 2.

Other:

  • Rubylands, a fantasy group manager.
  • RubyDung, a Dwarf Fortress-inspired game containing textures that were reused in Minecraft.
  • Zombie Town, a GTA: Chinatown Wars-inspired game containing models that were reused in Minecraft.
  • Legend of the Chambered - Book 1, an unfinished TinyGame2010 submission.
  • The Tiny Vikings, another unfinished TinyGame2010 submission.
  • Super Me4k Boy, a super meat boy demake.
  • Brickcraft, a sandbox game developed in collaboration with the LEGO group.
  • Santa vs Cthulhu, a real time strategy game where you play as either Santa or Cthulhu.
  • Minitale, a sequel to Minicraft.
  • 0x10c, a space sandbox game featuring programmable spacecraft.

Gallery[]

Games[]

Trivia[]

  • On June 1, 2011, Notch posted on Twitter that he was 25 years old.[15] 25 is 32, which was his age at the time.

See also[]

External links[]

References[]

  1. "Imagine countless wiki editors all using each others work as basis for their own, reasoning what must be true from what they already assume is. Wouldn't that make for a weird reality?"@notch (Markus Persson) on X, January 6, 2020
  2. "Turning 30 is scary." (archived) – The Word of Notch, May 27, 2009.
  3. "Interview: Markus 'Notch' Persson Talks Making Minecraft" by Alex Handy – Gamasutra, 23 March 2010.
  4. "Minecraft Mastermind Markus Persson To Receive Bafta Special Award" by Kristoff Clark – Gamasutra, 5 March 2012.
  5. "Notch steps down as lead developer on Minecraft to focus on 'new project'" by Christopher Grant – Joystiq, 2 December 2011.
  6. a b I'm leaving Mojang - Notch.net; September 15, 2014
  7. "‘Minecraft’ Creator Excluded From Anniversary Due to ‘Comments and Opinions’ (EXCLUSIVE)" by Brian Crecente – Variety, April 19, 2019.
  8. "We actually got engaged in your country :D Indonesia is very beautiful!" - ez on Twitter; June 7, 2011
  9. "Illness!" (archived) – The Word of Notch, September 30, 2009.
  10. "As of today, I am single. #mixedemotions"@notch (Markus Persson) on X, August 15, 2012
  11. https://genius.com/Markus-persson-im-leaving-mojang-annotated?bagon=1
  12. https://theintraclinic.com/archive/
  13. http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP
  14. https://www.engadget.com/2011-03-17-minecraft-creator-provides-a-walkthrough-of-his-earlier-works.html
  15. "It's my birthday, and I'm turning 2^5 today! ez got me saké (for later) and breakfast (for now). :D <3"@notch (Markus Persson) on X, June 1, 2011