Wioski: Różnice pomiędzy wersjami

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Nie podano opisu zmian
Mocna zmiana ale nie umuem tego przetłumaczyć narazie
Linia 1: Linia 1:
Wioski to grupy budynków zamieszkałych przez wieśniaków  , koty , żelazne golemy które chronią wioski  i od czasu do czasu, , wędrownego kupca i  jego lamy . Generują się naturalnie na naszych światach (Od Wersji 1.14)
{{Structure
| biome =
* {{BiomeLink|Plains}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Taiga}}
* {{BiomeLink|Snowy Tundra}}
| image = Plains Small House 3.png;Desert Small House 5.png;Savanna Small House 7.png;Taiga Small House 3.png;Snowy Small House 6.png
| blocks = See {{slink||Structure}}
| canspawn = No
| multiplevers = See {{slink||History}}
}}{{quote|Villages are some of the most bustling, lively places in Minecraft outside of the player’s own constructions. They’re populated by sort-of-friendly folk involved in various useful pursuits: farmers, fishermen, fletchers, butchers, clerics, armorers and more. Including my favourite: the nitwit.|[[Marsh Davies]]<ref name="minecraft.net">{{article|meet-villagers|Meet the villagers}}</ref>||Marsh Davies Mojang avatar.png}}'''Villages''' are groups of buildings inhabited by [[:en:Villager|villager]]s, [[:en:Cat|cat]]s, [[:en:Iron_golem|iron golem]]s and occasionally, [[:en:Zombie_villagers|zombie villagers]], [[:en:Wandering_trader|wandering trader]]s{{only|bedrock|short=1}} and [[:en:Trader_llama|trader llama]]s{{only|bedrock|short=1}}, that generate naturally in the [[:en:Overworld|Overworld]].{{TOC limit|3}}
==Generation==
[[File:NewPlainsVillage.png|thumb|right|An updated visual of a plains village|link=https://minecraft.gamepedia.com/File:NewPlainsVillage.png]][[File:Taiga Village 1 14 1.png|thumb|right|A taiga village showing distinguished design features, such as roofs made of spruce logs|link=https://minecraft.gamepedia.com/File:Taiga_Village_1_14_1.png]]Villages generate naturally in [[:en:Plains|plains]], [[:en:Savanna|savanna]], [[:en:Taiga|taiga]], [[:en:Snowy_tundra|snowy tundra]], and [[:en:Desert|desert]] [[:en:Biome|biome]]s. {{IN|bedrock|console}}, they also generate in [[:en:Snowy_taiga|snowy taiga]], [[:en:Sunflower_plains|sunflower plains]], [[:en:Taiga_hills|taiga hills]], and [[:en:Snowy_taiga_hills|snowy taiga hills]] biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. If the meeting point does not generate in one of the above biomes, the village will default to the plains style.


== Generowanie ==
The following table describes what biomes will result in what styles.
[[Plik:CzteryWioski.png|300px|thumb|right|Porównanie wiosek z różnych biomów]]
{| class="wikitable"
Wioski generują się naturalnie na pustyniach, równinach, sawannach i tajdze. Najczęściej generują się w trybie super płaskim. Od wersji [[1.10]] istnieje 2% szansy na wygenerowanie się wioski, w której zamiast osadników mieszkają [[zombie|zombie osadnicy]]. W takich wioskach brakuje drzwi i pochodni, a ściany są wykonane z zamszonego bruku zamiast ze zwykłego.
!
!Desert
!Plains
!Savanna
!Taiga
!Snowy
|-
!Biome
|[[:en:Desert|Desert]]
|[[:en:Plains|Plains]][[:en:Sunflower_plains|Sunflower plains]]{{only|bedrock|short=1}}
|[[:en:Savanna|Savanna]]
|[[:en:Taiga|Taiga]]
[[:en:Taiga_hills|Taiga hills]]{{only|bedrock|short=1}}
 
[[:en:Snowy_taiga|Snowy taiga]]{{only|bedrock|short=1}}
 
[[:en:Snowy_taiga_hills|Snowy taiga hills]]{{only|bedrock|short=1}}
|[[:en:Snowy_tundra|Snowy tundra]]
|}The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.
 
If a building or pathway generates over open air, circular or square platforms of grass or sand (depending on the terrain) will generate below the structure, which can cause surface oddities. This can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill.
 
{{IN|java}}, 2% of villages generate as zombie villages; see {{section link||Zombie villages}}.
==Mobs==
 
;Upon generation
 
*{{EntityLink|Nitwit|Villager}}s (spawn in regular villages only)
*{{EntityLink|Iron Golem}}s (one spawns near a village meeting point)
*{{EntityLink|Zombie Villager}}s (spawn in zombie villages only)
*{{EntityLink|Horse}}s (spawn in regular villages)
*{{EntityLink|Pig}}s (spawn in regular villages)
*{{EntityLink|Cow}}s (spawn in regular villages)
*{{EntityLink|Sheep}} (spawn in regular villages)
 
;Periodically
 
*{{EntityLink|Wandering Trader}}s (one spawns periodically at a village meeting point){{only|bedrock}}
*{{EntityLink|Trader Llama}}s (two spawn periodically at a village meeting point alongside a wandering trader){{only|bedrock}}
*{{EntityLink|Cat}}s (spawn naturally inside villages)


== Wygląd i struktura ==
;During events
=== Bloki, z których zbudowane są wioski<ref>Nie dotyczy wnętrz domów</ref> ===
 
{| class="wikitable" style="text-align:left"
*{{EntityLink|Zombie}}s (spawn during [[:en:Zombie_siege|zombie siege]]s)
! Równiny !! Pustynia !! Sawanna !! Tajga
*{{EntityLink|Pillager}}s (spawn during [[:en:Raid|raid]]s)
|-
*{{EntityLink|Vindicator}}s (spawn during raids)
| {{BlockLink|Drewno}} || {{BlockLink|Piaskowiec}} || {{BlockLink|Drewno akacjowe|Drewno}} || {{BlockLink|Drewno sosnowe|Drewno}}
*{{EntityLink|Evoker}}s (spawn during raids)
|-
*{{EntityLink|Ravager}}s (spawn during raids)
| {{BlockLink|id=5|Deski|Dębowe deski}} || {{BlockLink|id=343|Gładki piaskowiec|Piaskowiec}} || {{BlockLink|Akacjowe deski|Deski}} || {{BlockLink|id=411|Świerkowe deski|Deski}}
*{{EntityLink|Witch}}es (spawn during raids)
|-
 
| {{BlockLink|Dębowe schody|Schody|Dębowe schody}} || {{BlockLink|Schody z piaskowca|Schody}} || {{BlockLink|Akacjowe schody|Schody}} || {{BlockLink|Świerkowe schody |Schody}}
==Events==
|-
=== Raids===
| {{BlockLink|Bruk}} || {{BlockLink|Piaskowiec}} || {{BlockLink|Drewno akacjowe|Drewno}} || {{BlockLink|Bruk}}
{{main|Raid}}A player who kills an [[:en:Illager_captain|illager captain]] receives the [[:en:Bad_Omen|Bad Omen]] status effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active triggers a [[:en:Raid|raid]], in which groups of [[:en:Illager|illager]]s spawn and attack the village.
|-
===Zombie sieges ===
| {{BlockLink|Schody z bruku|Schody}} || {{BlockLink|Schody z piaskowca|Schody}} || {{BlockLink|Schody z bruku|Schody}} || {{BlockLink|Schody z bruku|Schody}}
{{main|Zombie siege}}Zombie sieges are in-game events that occur when many zombies spawn in a village, regardless of how well lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds.
|-
==Structure==
| {{BlockLink|Ścieżka}} || {{BlockLink|Piaskowiec}} || {{BlockLink|Ścieżka}} || {{BlockLink|Ścieżka}}
[[File:Snowy Village.png|thumb|right|A snowy tundra village.|link=https://minecraft.gamepedia.com/File:Snowy_Village.png]][[File:Lofthouse.png|thumb|right|Loft houses, observed in the Village and Pillage update|link=https://minecraft.gamepedia.com/File:Lofthouse.png]]{{for|village structures|Village/Structures|structures prior to Village & Pillage|Village/Structures (old)}}{{for|blueprints for building villages|MCW:Projects/Structure Blueprints/New Village|blueprints for building villages prior to Village & Pillage|MCW:Projects/Structure Blueprints/Village}}
|-
===Buildings===
| {{ItemLink|Drewniane drzwi|Drzwi}} (dębowe) || {{ItemLink|Drewniane drzwi|Drzwi}} (dębowe) || {{ItemLink|Akacjowe drzwi|Drzwi}} (akacjowe) || {{ItemLink|Świerkowe drzwi|Drzwi}} (świerkowe)
The number of buildings making up a village can vary, and not every village consists of all buildings at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in [[:en:Superflat|superflat]] worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. Paths are found between the buildings of the village and often extend beyond them.
|-
 
| {{BlockLink|id=46|Płot}} (dębowy) || {{BlockLink|id=46|Płot}} (dębowy) || {{BlockLink|id=511|Płot}} (akacjowy) || {{BlockLink|id=508|Płot}} (świerkowy)
Structures are chosen randomly from a pool of possible buildings. No one building has a greater chance to appear than another.
|}
 
Architecture style, and blocks making up the village structures, vary according to village type. Not every building can generate in a single village, although some blocks can be found in any village, such as job site blocks and food items.
 
{{IN|bedrock}} <!-- maybe java too -->buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than other villages.
===Paths===
Villages generate paths between the buildings, and extending outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only [[:en:Grass_block|grass block]]s (with air above), [[:en:Water|water]], [[:en:Lava|lava]], [[:en:Sand|sand]], [[:en:Sandstone|sandstone]], and [[:en:Red_sandstone|red sandstone]]; all other blocks are ignored and the blocks underneath are considered for replacement instead.


=== Budynki ===
In plains, savanna, taiga, and snowy villages, paths are comprised of grass paths and grass. Savanna villages will also generate farmland and crops in some paths. Grass paths that generate over water will be replaced by the village style's planks type. Desert villages generate with [[:en:Smooth_sandstone|smooth sandstone]] paths.[[File:Buildingless Paths.png|thumb|right|Village paths without any buildings nearby, generated in a Buffet world type with cave generation before Village and Pillage.|link=https://minecraft.gamepedia.com/File:Buildingless_Paths.png]]In [[:en:Buffet|Buffet]] worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.
{{main|Wioski/Struktury}}
===Loot===
Ilość budynków w wioskach jest ograniczona i po części ustalona. W wiosce jest zazwyczaj jedna studnia, choć czasami zdarza się ich więcej, może być 0-2 kościołów, maksymalnie mogą być 2 biblioteki i 3 domy rzeźnika, do tego dużych domów może być maksimum 4.
[[File:Villagechest.png|thumb|right|Typical blacksmith loot|link=https://minecraft.gamepedia.com/File:Villagechest.png]]{{LootChest|armorer}}{{LootChest|butcher}}{{LootChest|cartographer}}
<references />{{IN|java}} {{LootChest|fisherman}}{{LootChest|fletcher}}{{LootChest|mason}}{{LootChest|shepherd}}{{LootChest|tannery}}{{LootChest|temple}}{{LootChest|toolsmith}}{{LootChest|weaponsmith}}{{LootChest|desert-house}}{{LootChest|plains-house}}{{LootChest|savanna-house}}{{LootChest|snowy-house}}{{LootChest|taiga-house}}
==Zombie villages ==
[[File:1.14 Zombie Village.png|thumb|A zombie village|link=https://minecraft.gamepedia.com/File:1.14_Zombie_Village.png]]<!-- THIS MIGHT APPLY TO JAVA ONLY. ZOMBIE VILLAGES HAVEN'T BEEN SEEN IN BEDROCK SINCE 1.11 -->A village has a 2% chance of generating as a '''zombie village'''. In such villages, all generated villagers are instead [[:en:Zombie_villager|zombie villager]]s, and all [[:en:Door|door]]s and light sources are missing. These zombie villagers do not despawn but have no special resistance to sunlight. In zombie villages, some wood and cobblestone are replaced by [[:en:Cobweb|cobweb]]s and [[:en:Mossy_cobblestone|mossy cobblestone]], respectively. All glass panes are also replaced by brown stained glass panes.
== Mechanics==
{{main|Tutorials/Village mechanics}}A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without buildings with beds, thus not qualifying as a village. Upon creation, a village center is defined as a bed claimed by the first villager, or the gathering site block (a [[:en:Bell|bell]]), and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, siege-spawned zombie, or raid-spawned illagers will pathfind back into the village if they find themselves farther than "size" blocks from the center.


We wioskach możemy znaleźć:
Villages are set by the number of valid [[:en:Bed|bed]]s in the village. {{IN|bedrock}}, a "valid bed" is a bed unobstructed by other blocks so that it can be used for sleeping.
*'''Domy''':
**'''Biblioteki''' to budynki, w których można znaleźć [[biblioteczka|półki na książki]], [[stół warsztatowy]], [[schody]] imitujące ławki i stoły z [[Płyta naciskowa|płyt naciskowych]] i [[Płot|płotków]].
**'''Domy rzeźnika''' to budynki, z którymi połączone są małe zagrody rozmiarów 7x5 otoczone płotem. Poza tym można w nich znaleźć schody ułożone narożnie w ławę, stolik i aneks kuchenny z [[półblok|kamiennych płyt]].
**'''Ratusze''' to budynki w kształcie litery ''L''. Są w środku puste.
**'''Jedno-pokojowe mieszkania''' to małe domki, w których podłogi są zrobione z ziemi. Czasami można w nich spotkać stolik.
**'''Wartownie''' to nie posiadające [[drzwi]] kolejne małe budynki.
**'''Strażnice''' to, jak w przypadku wartowni, kolejne domy nie posiadające drzwi. Mają jednak drabinę, która prowadzi na dach otoczony płotem, który zapewnia miejsce do obserwacji.
*'''Farmy''' [[Zboże|zboża]], [[Marchewka|marchwi]], [[Ziemniak|ziemniaków]] oraz [[Burak|buraków]] obramowane [[Drewno|kłodami]].
*'''Studnie''' z basenikami 2x10x2 wypełnionymi [[Woda|wodą]] otoczonymi [[bruk]]iem i [[Płot|płotkami]].
*'''Kuźnie''' zrobione z [[bruk]]u, [[Kraty|żelaznych krat]], [[Piec|pieców]] i  małych baseników z [[Lawa|lawą]]. Przed wejściem stoją dwie ułożone na siebie kamienne płyty mające imitować kowadło. Do tego od wersji [[Historia wersji|1.1]] w kuźni znajduje się skrzynka z różnymi przedmiotami (więcej informacji [[wioski#Zawartość skrzyń|poniżej]]).
*'''Kościoły''' to budynki wykonane z [[bruk]]u z 2-piętrową wieżą wyposażoną w [[Drabina|drabinę]]. W środku, naprzeciw wejścia, znajduje się struktura przypominająca ołtarz.
*'''Lampy''' zrobione z płotków w formie słupa, czarnej [[Wełna|wełny]] i 4 [[Pochodnia|pochodni]].
*'''Chodniki''' łączące ze sobą budynki w wiosce. Są one wykonane z:
**[[Ścieżka|Ścieżki]] gdy idzie przez trawę,
**[[Deski|Desek]] gdy idzie przez wodę lub lawę,
**Lub gdy idzie przez inne bloki, taka jak przed 1.10.


== Zawartość skrzyń ==
The minimum population of a village is the number of valid beds. If the population drops below that point (due to death or kidnappings), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is above the minimum.
{| class="wikitable"
===Gathering site===
! Przedmiot !! Ilość<br>w stacku !! Szansa
Villages have gathering sites where villagers may mingle. A gathering site is defined as a [[:en:Bell|bell]] located within the village boundary. A [[:en:Wandering_trader|wandering trader]] may spawn at a gathering site, accompanied by trader [[:en:Llama|llama]]s.{{only|bedrock}}
===Job site blocks===
[[:en:Job_site|Job site]] blocks are blocks such as [[:en:Grindstone|grindstone]]s, [[:en:Smithing_table|smithing table]]s, and [[:en:Lectern|lectern]]s, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits and unemployed villagers (villagers without profession overlays).
===Popularity ===
A player's popularity starts at zero and ranges between −30 and 10, and the following can alter a player's popularity:
{| class="wikitable col-2-center" data-description="Actions"
! colspan="5" |Popularity of Actions
|-
|-
| {{ItemLink|Jabłko}} || 1 - 3 || 61,6%
! width="350" |Action!!Popularity Change
|-
|-
| {{ItemLink|Chleb}} || 1 - 3 || 61,6%
|[[:en:Trading|Trading]] with a villager for the last offer slot on their list||+1
|-
|-
| {{ItemLink|Sztabka żelaza}} || 1 - 5 || 46,1%
|Attacking a villager|| −1
|-
|-
| {{ItemLink|Sadzonka|Sadzonka|Sadzonka dębu}} || 3 - 7 || 26%
|Killing a villager||−2
|-
|-
| {{ItemLink|Obsydian}} || 3 - 7 || 26%
|Attacking a villager child||−3
|-
|-
| {{ItemLink|Sztabka złota}} || 1 - 3 || 26%
|Killing a villager child||−5
|-
|-
| {{ItemLink|Żelazny kilof}} || 1 || 26%
|Killing a village's [[:en:Iron_golem|iron golem]]||−5
|-
|}When a player acts directly on a villager, particles around that villager indicate the change in popularity. A player's popularity does not reset on death, and players cannot alter other players' popularity. Popularity is stored per village; a player may have high popularity in one village and a low one in another. Additionally, because popularity is stored per village, if the entire village is destroyed, any accumulated popularity, positive or negative, is also eliminated.
| {{ItemLink|Żelazny miecz}} || 1 || 26%
 
|-
If a player has -15 popularity or less, the village's naturally-spawned [[:en:Iron_golem|iron golem]]s act hostile to that player until the player's popularity is increased. Golems constructed by the player, however, are always passive toward the player.
| {{ItemLink|Żelazny hełm}} ||1 || 26%
==History ==
|-
{{History||February 21, 2010|link=https://notch.tumblr.com/post/403475391/i-have-a-potentially-game-breaking-idea-do-not|NPC villages and "monster towns" are mentioned.}}
| {{ItemLink|Żelazny napierśnik}} || 1 || 26%
{{History||July 1, 2011|link=https://web.archive.org/web/20190329134139/https://plus.google.com/116872576248355504859/posts/QrzeqTkpPti|A picture of villages was released by [[Notch]] before Beta 1.8 was released. In the early screenshot, villages were partly made of [[mossy cobblestone|moss stone]].}}
|-
{{History||July 13, 2011|link=http://uk.ign.com/articles/2011/07/13/the-future-of-minecraft?page=2|An early interview with Notch discussed his plans for the village.}}
| {{ItemLink|Żelazne nogawice}} || 1 || 26%
{{History||August 10, 2011|link={{tweet|notch|101212681234681858}}|Notch originally worked on villages by himself, but eventually gave the task to [[Jeb]], so that he could work on other things.}}
|-
{{History||August 11, 2011|link={{tweet|jeb|101675386190045184}}|Jeb has said that during early tests of villages, the [[lava]] in a smithy often set the village on [[fire]].}}
| {{ItemLink|Żelazne buty}} || 1 || 26%
{{History||August 26, 2011|link={{ytl|tuVt1YFnsSQ}}|Villages were shown to the public during the PAX 2011 demo, including the interiors.}}
|-
{{History|beta}}
| {{ItemLink|Diament}} || 1 - 3 || 16,3%
{{History||1.8|snap=Pre-release|Villages added.
|-
|They were originally intended to be populated with [[pigmen]].<ref>{{tweet|notch|62531431175421952}}</ref>}}
| {{ItemLink|Siodło}} || 1 || 16,3%
{{History|java}}
|-
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Villager]]s have now been added to villages. They have 'TESTIFICATE' written above their heads.}}
| {{ItemLink|Żelazna zbroja dla konia|Zbroja dla konia|Żelazna zbroja końska}} || 1 || 5,7%
{{History||1.1|snap=12w01a|Superflat added, allowing bigger villages.
|-
|Blacksmith buildings in villages now hold [[chest]]s with loot.}}
| {{ItemLink|Złota zbroja dla konia|Zbroja dla konia|Złota zbroja końska}} || 1 || 5,7%
{{History||1.2.1|snap=12w07a|[[Villager]]s now repopulate villages based on how many houses there are available.
|-
|[[Zombie]] [[sieges]] can now occur once a village has reached a certain size.
| {{ItemLink|Diamentowa zbroja dla konia|Zbroja dla konia|Diamentowa zbroja końska}} || 1 || 5,7%
|The [[player]] may now add houses to villages, provided they are enclosed with a roof and [[door|wooden door]].}}
|}
{{History|||snap=12w08a|Larger villages now spawn [[iron golem]]s to defend them.}}
{{History||1.3.1|snap=12w21a|[[Desert]] villages are now made of [[sandstone]] instead of [[wood]] and [[cobblestone]].}}
{{History||1.4.2|snap=12w32a|Villages now track the "popularity" of individual [[player]]s by username.}}
{{History|||snap=12w36a|[[Potato]]es and [[carrot]]s can now be found in [[villager|NPC]] villages.}}
{{History||1.5|snap=13w03a|Changes to [[water]]-block generation now make [[well]]s proper infinite water sources.}}
{{History|||snap=13w06a|The lamppost glitch in villages has now been fixed.}}
{{History||1.7.2|snap=13w36a|[[Savanna]] biome added, which villages can now generate in.}}
{{History||1.8|snap=14w03a|[[Gravel]] roads in villages now have [[cobblestone]] underneath, to prevent them from collapsing into [[cave]]s.}}
{{History|||snap=14w04a|[[Door]]s are now added to the closest village.}}
{{History|||snap=14w25a|[[Zombie]] [[siege]]s have now been re-implemented.}}
{{History|||snap=14w30a|[[Well]]s in [[desert]] villages are now made of [[sandstone]] instead of [[cobblestone]].}}
{{History||1.9|snap=15w31a|Farms now include [[beetroot]] [[crops]].}}
{{History||1.10|snap=16w20a|Village structures are now no longer restricted by [[biome]] boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
|Villages now generate in [[taiga]] biomes (but not their variants), and are made of spruce [[wood]].
|[[Savanna]] villages are now made of acacia wood rather than oak. Acacia [[log]]s replace [[cobblestone]] in all structures except churches.
|Paths no longer generate below sea level, and they are made with different material depending on the existing terrain.
|[[Grass paths]] now generate rather than [[gravel]] paths, when generated on [[grass block]]s.
|Paths made of [[planks]] now generate over [[water]] and [[lava]] to form bridges.
|Villages now have a 2% chance of generating as a [[zombie]] village, which are inhabited only by [[zombie villager]]s, and generate without any [[door]]s or [[torch]]es.}}
{{History||1.10|snap=16w21a|Blacksmiths now generate with [[cobblestone]] in all [[biome]]s, rather than acacia [[log]]s in [[savanna]]s and [[sandstone]] in [[desert]]s.}}
{{History|||snap=pre1|Zombie villagers generated in zombie villages no longer despawn.
|Wooden [[fence]]s are now substituted with the correct wood type for the biome.
|Paths no longer replace most [[block]]s, instead considering the blocks underneath, preventing them from generating in treetops or bridging [[ravine]]s.}}
{{History||1.14|snap=18w47a|Added [[raid]]s, in which groups of [[illager]]s attack villages after a [[player]] kills an [[illager patrol]] leader then enters a village.}}
{{History|||snap=November 28, 2018|slink=none|A hotfix for all 1.14 snapshots is released, updating the [[main menu]] with a panorama of the new villages.}}
{{History|||snap=18w48a|Updated the [[ plains]] village look.}}
{{History|||snap=18w49a|Added [[snowy tundra]] villages.|Updated the [[savanna]] village look.}}
{{History|||snap=18w50a|Updated the [[taiga]] and [[desert]] village looks.}}
{{History|||snap=19w04a|Re-added zombie villages in desert and taiga biomes.}}
{{History|||snap=19w07a|Re-added zombie villages in plains and savanna biomes.|Added snowy tundra zombie villages.}}
{{History|||snap=19w08a|Villages now spawn with at least one iron golem.}}
{{h|||snap=19w11a|Village detection is now based on beds, job sites, and meeting points instead of doors.}}
{{History||1.14.1|snap=Pre-Release 1|Many structures are tweaked to have better lighting.}}


== Reputacja ==
{{History|pocket alpha}}
W każdej wiosce są punkty reputacji, od których zależy nastawienie [[żelazny golem|żelaznych golemów]] w stosunku do gracza. We wioskach domyślnie wynosi 0 punktów reputacji, maksymalnie można mieć w wiosce 10 punktów a najmniej -30 punktów. Gdy chunk z wioską będzie załadowany, '''najbliższy''' gracz o reputacji równej lub mniejszej niż -15 zostanie namierzony przez golemy (A więc może nawet przechadzać się po świecie).
{{History||0.9.0|snap=build 1|Added villages. They generate with [[gravel]], [[wood]]en or [[sandstone]] bridges.}}
{{History|||snap=build 2|[[Desert]] villages are now made of sandstone.}}
{{History|||snap=build 4|Villages are now rare.}}
{{History|||snap=build 7|Villages are now more common.}}
{{History||0.11.0|snap=build 1|[[Grass path]] blocks now replace [[gravel]] paths in villages.}}
{{History||0.12.1|snap=build 1|Larger villages now spawn [[iron golem]]s to defend them.}}
{{History|||snap=build 8|Farms now include [[beetroot]] [[crops]].}}
{{History||0.14.0|snap=build 3|The door-to-villager ratio in villages has now been increased (was previously 1:1).}}
{{History||0.15.0|snap=build 1|Added [[savanna]] and [[taiga]] village variants.
|Villages can now generate in [[cold taiga]] and [[ice plains]] biomes. Buildings are made out of spruce [[wood]] like taiga villages.
|Villages now have a 2% chance of generating as [[zombie]] villages. Buildings in zombie villages include [[cobweb]] and [[mossy cobblestone|moss stone]].}}
{{History||0.16.0|snap=?|Farms no longer generate [[crops]] in [[ice plains]] and [[cold taiga]] villages.}}
{{History||0.16.2|[[Chest]]s can now generate inside large houses in ice plains and cold taiga villages containing farming supplies.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s now spawn in villages.}}
{{History||1.10.0|snap=beta 1.10.0.3
|Updated the look of [[plains]], [[desert]], [[savanna]], [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.
|Taiga villages are now more common.
|Villages are now set by the number of [[bed]]s in the village instead of [[door]]s.
|Villages now have gathering sites in which a [[wandering trader]] can appear.
|Villages now have job sites where villagers go to work.
}}
{{History||1.11.0|snap=beta 1.11.0.1|Villages now always spawn at least one [[iron golem]].|
|Changed some structures; plains tannery now include a single cauldron, some poorly lit areas have torches, lava is no longer a fire hazard, added floors in some floorless houses.
|Changed village generation by rebalancing the number of houses (buildings with beds) and job sites (buildings with job site blocks). Sand now also has sandstone support below.
|Plains farms and plains toolsmith houses can now generate in new plains villages.
|Animals now spawn in the village stables, animal pens, shepherd houses, and butcher houses.
|Added chest loot to non-plains village variants.
|Added [[raid]]s, in which groups of [[illager]]s attack villages.}}
{{History|||snap=beta 1.11.0.3|Players with [[bad omen]] now trigger a raid when in villages.}}


{| class="wikitable"
{{History|console}}
! colspan="5" | Czynności zmieniające reputację gracza
{{History||xbox=TU5|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|Added villages.}}
|-
{{History||xbox=TU9|Blacksmith buildings in villages now hold [[chest]]s with loot.}}
! width="350px" | Czynność
{{History||xbox=TU14|ps=1.04|Added [[desert]] villages.}}
! Zmiana reputacji
{{History||xbox=?|xbone=?|ps=?|[[Well]]s in desert villages are now made of [[sandstone]] instead of [[cobblestone]].}}
|-
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Savanna]] biome added, which villages can now generate in.
| align="center" | [[Handel]] z wieśniakiem używając jego ostatniej oferty
|[[Gravel]] roads in villages now have cobblestone underneath, to prevent them from collapsing into [[cave]]s.}}
| align="center" | +1
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Villages can now generate in [[cold taiga]] and [[ice plains]] [[biome]]s, constructed with spruce [[wood]].
|-
|Villages now generate with [[grass path]]s instead of [[gravel]].
| align="center" | Zaatakowanie osadnika
|Villages in [[savanna]] [[biome]]s now generate with acacia [[wood]].}}
| align="center" | -1
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Villages now generate naturally in the [[taiga]] biome.}}
|-
{{History||xbox=TU58|xbone=CU49|ps=1.60|wiiu=Patch 28|switch=1.0.8|Villages generated in the [[desert]] or the [[savanna]] biome now replace the most [[sandstone]]/acacia [[wood]] with [[cobblestone]].}}
| align="center" | Zabicie osadnika
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Villages now generate naturally in [[cold taiga]] and snow plains biomes generating with spruce wood.
| align="center" | -2
|[[Desert]] villages no longer generate with [[cobblestone]], including blacksmith and church buildings.
|-
|Tables in villages now have brown [[carpet]] instead of a [[pressure plate]].}}  
| align="center" | Zaatakowanie dziecka osadnika
| align="center" | -3
|-
| align="center" | Zabicie [[Żelazny golem|Żelaznego golema]], który nie został stworzony przez [[gracz]]a
| align="center" | -5
|}


== Historia ==
{{History|3ds}}
{{Historia|b}}
{{History||0.1.0|Added villages.}}
{{Historia||1.8|Dodano wioski, ale nie były zamieszkane przez [[osadnik]]ów (dopiero od Bety 1.9-pre1 zamieszkiwali osadnicy owe).}}
{{History|foot}}
{{Historia|w}}
==Issues==
{{Historia||1.0.0|snap=Beta 1.9-pre1|Dodano osadników - mieszkańców wiosek.}}
{{issue list}}
{{Historia||1.1|snap=12w01a|Dodano [[typ świata]] [[Super płaski]], który umożliwia generowanie się większych wiosek.}}
==Trivia==
{{Historia||1.1|Dodano przedmioty do [[skrzynia|skrzyń]] w [[Wioski/Struktury#Kuźnia|kuźniach]].}}
{{Historia||1.2.1|snap=12w07a|Dodano [[oblężenie zombie]]. Osadnicy odradzają się w ilościach zależnych od liczby domów. Gracz może dodawać domy do wiosek.}}
{{Historia|||snap=12w08a|We większych wioskach odradza się [[żelazny golem]] w celu obrony osadników.}}
{{Historia||1.3.1|snap=12w21a|[[Handel]] został dodany.|Pustynne wioski są stworzone z różnych rodzai [[piaskowiec|piaskowca]] zamiast z [[drewno|drewna]] i [[deski|desek]].}}
{{Historia||1.4.2|snap=12w32a|Wioski śledzą reputację każdego [[gracz]]a.}}
{{Historia|||snap=12w36a|Na farmach we wioskach można znaleźć [[marchewka|marchewki]] oraz [[ziemniak]]i.}}
{{Historia||1.5|snap=13w03a|Zmiany do generowanych bloków [[woda|wody]] spowodowały że studnie zapewniają nieskończone źródło wody.}}
{{Historia|||snap=13w06a|Latarnie zostały poprawione.}}
{{Historia||1.7.2|snap=13w36a|Dodano biom [[Biomy#Sawanna|sawanny]], są w nim generowane wioski.}}
{{Historia||1.8|snap=14w03a|Pod [[żwir]]owymi drogami we wioskach generuje się warstwa [[bruk]]u. Zapobiega to zapadaniu się żwiru.}}
{{Historia|||snap=14w25a|Ponownie dodano oblężenia zombie.}}
{{Historia|||snap=14w30a|Studnie w pustynnych wioskach są zbudowane z piaskowca zamiast z bruku.}}
{{Historia||1.9|snap=15w31a|Na farmie mogą się wygenerować [[burak]]i.}}
{{Historia||1.10|snap=16w20a|Generacja wiosek nie jest już ograniczona przez granice biomów, co oznacza, że wioska, która rozpoczyna się w jednym biomie może rozprzestrzeniać się do sąsiedniego biomu.|Wioski generują się w tajdze. Są wykonane z drewna świerkowego.|Wioski na sawannie są generowane z drewna akacjowego, które również prawie całkowicie zastąpiło tam [[bruk]] (jedyną strukturą jaka jest generowana z bruku to kościół). Doprowadzało to do tego, że wioska mogła się zapalić od [[lawa|lawy]] znajdującej się u kowala.|Zamiast [[żwir]]u we wioskach jako droga generuje się [[ścieżka]].|Gdy wioska wygeneruje się na wodzie lub nad przepaściami, to zamiast ścieżek powstaną mosty z desek.|Jest 2% szans na wygenerowanie się wioski, w której zamiast osadników mieszkają [[zombie|zarażeni osadnicy]]. W takich wioskach brakuje [[drzwi]] i [[pochodnia|pochodni]].}}
{{Historia|||snap=16w21a|Kuźnia na każdym biomie generuje się z bruku.}}
{{Historia|pa}}
{{Historia||0.9.0|snap=build 1|Dodano wioski.|Generują się w nich mosty nad wodą czy przepaścią zbudowane ze żwiru, desek bądź piaskowca.}}
{{Historia|||snap=build 2|Pustynne wioski są zbudowane z piaskowca.}}
{{Historia|||snap=build 4|Zmniejszono prawdopodobieństwo generowania wiosek.}}
{{Historia|||snap=build 7|Zwiększono prawdopodobieństwo generowania wiosek.}}
{{Historia||0.11.0|snap=build 1|[[Ścieżka|Ścieżki]] zastąpiły żwir jako materiał tworzący drogi.}}
{{Historia||0.12.1|snap=build 1|We większych wioskach odradza się [[żelazny golem]] w celu obrony osadników.}}
{{Historia|||snap=build 8|Na farmie mogą się wygenerować [[burak]]i.}}
{{Historia||0.14.0|snap=build 3|Zwiększono proporcje ilości drzwi w stosunku do ilości osadników (wcześniej proporcja wynosiła 1:1).}}
{{Historia|k}}
{{Historia||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|Dodano wioski.}}
{{Historia||xbox=TU9|Dodano przedmioty do skrzyń w kuźniach.}}
{{Historia||xbox=TU14|ps=1.04|Dodano pustynne wioski.}}
{{Historia||xbox=?|xbone=?|ps=?|Studnie w pustynnych wioskach są zbudowane z piaskowca zamiast z bruku.}}
{{Historia||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Dodano biom [[Biomy#Sawanna|sawanny]], są w nim generowane wioski.|Pod żwirowymi drogami we wioskach generuje się warstwa bruku. Zapobiega to zapadaniu się żwiru.}}
{{Historia|foot}}


== Ciekawostki ==
*According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.
* Wioski są opcjonalne przy tworzeniu nowego świata.
*Prior to Village and Pillage, the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a [[:en:Ravine|ravine]], a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior.
* Czasami wioska przebija się przez górę i tworzy to „nieudane wioski”.
*Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
* Możliwe jest że w budynkach pojawią się [[grzyby]].
*In the [[:en:Legacy_Console_Edition|Legacy Console Edition]], in the TU19 tutorial world, the village behind the castle has a blacksmith, but there is only a Music Disc, not ordinary loot.
* Jeżeli wioska jest w [[biom]]ie pustynnym, jest mała szansa na to że [[kaktus]] pojawi się na chodniku a na kaktusie będzie [[żwir]].
*In rare cases, players can find very small villages containing only one house, or even just one job site building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers<!-- due to villagers not spawning in bedless village house -->.
* Są też przypadki w których na drodze (w biomach trawnych) gdy [[Wysoka_trawa|wysoka trawa]] trawa wygeneruje się na drodze może się zniszczyć i wyrzucić [[Zboże_(nasiona)|nasionka]].
*Plains village is the only type of village with much of its architecture resembling the old villages prior to [[:en:Village_&_Pillage|Village & Pillage]].
* Wioski bardzo często pojawiają się niedaleko granic pustynnych. Kiedy się wygenerują tam, wtedy w domach może się pojawić [[Żwir|żwir]] i [[piasek]].
* Jeżeli na początku gry wygeneruje ci się wioska, dobrą strategią pierwszej nocy jest schowanie się w jakimś domku przed agresywnymi [[mob]]ami.
* Początkowo wioski miały być zamieszkiwane przez [[pigman]]ów.<ref>http://twitter.com/notch/status/62531431175421952</ref>
* Na wczesnych screenach wiosek budynki były po części zrobione z [[zamszony bruk|zamszonego bruku]].
* Czasami wioska może być wygenerowania w tym samym miejscu co oczko wodne i jest ona w części zalana.
* Możliwe jest wygenerowanie się domu dla osadników bez żadnego wyjścia (osadnik uwięziony w środku).
* W pobliżu wioski może wygenerować się [[piramida]].
* [[Żelazny golem]] odradza się we wioskach, w których jest przynajmniej 10 osadników i 21 drzwi.


== Galeria ==
==Gallery==
<gallery>
Double village.png|Two taiga villages generated right next to each other.
File:PqYck.jpg|A screenshot of a village released by Notch.
File:EndermenRedditEnhanced.jpg|A screenshot released by Notch of a player near two village houses.
File:NPCVillage.png|A picture of the village from PAX Prime.
File:The 13w22a Banner.png|The 13w22a banner, containing a village.
File:LadyAgnes savanna village.jpg|LadyAgnes tweets a screenshot of an updated savanna village.<ref>{{tweet|LadyAgnes|1065957800831082496|Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!|November 23, 2018}}</ref>
File:LadyAgnes turtle village.jpg|Another image of a village tweeted by LadyAgnes.<ref>https://twitter.com/_LadyAgnes/status/1067811352683708416?s=19</ref>
File:1.14 Main Menu panorama 1.png|A screenshot of part of the Java Edition 1.14 main menu panorama.
File:IglooVillage.png|An [[igloo]] structure that generated in a [[Snowy Tundra|snowy tundra]] village.
File:18w49a.jpeg|alt=A snowy village|A [[snowy tundra]] village.
File:Village well 1.14.png|A plains village well.
File:Village Wheat Beetroot Farm.png|A village farm.
</gallery>
===MINECON Earth 2018===
<gallery>
<gallery>
PierwszyScreenWielkieGrzyby.jpg|Pierwsze zdjęcie przedstawiające wioskę opublikowane przez [[Notch]]a.
File:New Desert Village Architecture.png|A desert village overhaul shown in [[MINECON Earth 2018]] for [[Java Edition 1.14|1.14]].
Mpus wioska.png|Mała wioska wygenerowana w biomie pustynnym.
File:A possible shepards house in a desert village.png|A shepherd's house in a desert village overhaul shown in MINECON Earth 2018 for 1.14.
WiosZiemmar.png|Od wersji 12w36a w wioskach mogą pojawić się pola uprawne [[marchewka|marchewki]], [[ziemniak]]a i [[pszenica|pszenicy]], a od wersji 1.9 mogą się także pojawić uprawy [[burak]]a.
File:New house architecture in desert villages.png|New house architecture in a desert village overhaul shown in MINECON Earth 2018 for 1.14.
MINEDATCRAP.png|Wioska wygenerowana na ziarnie „MINE DAT CRAP” w wersji 1.5.2.
File:A new village in the plains biome.png|A plains village overhaul shown in MINECON Earth 2018 for 1.14.
WioskaKanion.png|Generator map może stworzyć kanion w wioskach.
File:Plains village with market stall.png|A plains village overhaul shown more detailed inside, shown in MINECON Earth 2018 for 1.14.  
Wioska w tajdze.jpg|Od wersji 1.10 wioski mogą generować się w tajdze.
Wioska bez budynków.png|Wioska wygenerowana bez budynków.
SkrzyniaZWioski.png|Przykładowa zawartość skrzyni z wioski.
Wioska.png|Wioska na świecie [[super płaski]]m.
</gallery>
</gallery>
===Before Village and Pillage===
<gallery>
File:Overhead NPC Village.png|A  plains village before Village and Pillage.
File:TaigaVillage.png|A village generated in a taiga biome.
File:ZombieVillageBrightened.png|A savanna zombie village.
File:FlatlandVillage.png|A village generated in a superflat world.
File:SmallestVillage.png|An extremely small village.
File:Church-inside.png|An inside view of a church.
File:OldWaterVillage.png|A village generated on water, before plank paths were implemented.
File:FourVillages.png|The four outdated village types. Clockwise from top right: desert, savanna, taiga, and plains.
</gallery>
===Bedrock Edition===
<gallery>
File:VillagePE.jpg|First official screenshot of a village generating with [[grass path]] blocks as roads.
File:Double village.jpg|A double village.
File:WorldBoarderVillagerWoodenBridge.png|A village with a wooden bridge beside the world border.
File:Zombietaigavillage.png|A zombie village that generated in a cold biome.
File:DesertVillageJungle.jpg|A desert village mixed with a jungle biome.
</gallery>
===Odd generation===
<gallery>
File:FunkyMountainVillage.png|A village that generated along the edge of a mountain. Note the house that generated within a cave.
File:Plains to Swamp Village.png|A plains village extending into a swamp.
</gallery>
====Before Village and Pillage====
<gallery>
File:AMPLIFIED village.jpg|A village generated in the [[amplified]] world type. Notice how some of the buildings are built into the mountain, and others on huge cobblestone towers.
File:Ice Village.jpg|A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out.
File:NPC Village Without Buildings.png|A village generated without buildings.
File:Fence cuts hole in wall.png|A fence in one village overwriting part of a wall in another. Notice how it forces air blocks above the fence.
File:Rivervillage.png|A village generated at the boundary between a desert and savanna biome. Notice that it is in the style of the plains biome. This is because the well generated in the river.
File:Glitched savanna.png|A savanna village with failed farm generation, causing water to flow.
File:Zombie village next to a desert temple.png|A desert temple generated in a zombie village.
File:Buried Treasure on Village.png|A village farm generated in a cave alongside buried treasure.
File:SunkenHouse.png|A village building sunken into a ravine.
File:Village Buffet.png|Part of a village generating over the void in a Buffet world.


{{Przypisy}}
</gallery>
 
==References==
{{Środowisko}}
<references />{{Environment}}
<references group="note" />


[[de:Dorf]]
[[de:Dorf]]

Wersja z 08:55, 17 sie 2019

Szablon:Structure

Plik:Marsh Davies Mojang avatar.png Villages are some of the most bustling, lively places in Minecraft outside of the player’s own constructions. They’re populated by sort-of-friendly folk involved in various useful pursuits: farmers, fishermen, fletchers, butchers, clerics, armorers and more. Including my favourite: the nitwit.
Marsh Davies[1]

Villages are groups of buildings inhabited by villagers, cats, iron golems and occasionally, zombie villagers, wandering tradersSzablon:Only and trader llamasSzablon:Only, that generate naturally in the Overworld.Szablon:TOC limit

Generation

Plik:NewPlainsVillage.png
An updated visual of a plains village
Plik:Taiga Village 1 14 1.png
A taiga village showing distinguished design features, such as roofs made of spruce logs

Villages generate naturally in plains, savanna, taiga, snowy tundra, and desert biomes. Szablon:IN, they also generate in snowy taiga, sunflower plains, taiga hills, and snowy taiga hills biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. If the meeting point does not generate in one of the above biomes, the village will default to the plains style.

The following table describes what biomes will result in what styles.

Desert Plains Savanna Taiga Snowy
Biome Desert PlainsSunflower plainsSzablon:Only Savanna Taiga

Taiga hillsSzablon:Only

Snowy taigaSzablon:Only

Snowy taiga hillsSzablon:Only

Snowy tundra

The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.

If a building or pathway generates over open air, circular or square platforms of grass or sand (depending on the terrain) will generate below the structure, which can cause surface oddities. This can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill.

Szablon:IN, 2% of villages generate as zombie villages; see Szablon:Section link.

Mobs

Upon generation
  • EntityCSS.png/144 Villagers (spawn in regular villages only)
  • EntityCSS.png/144 Iron Golems (one spawns near a village meeting point)
  • EntityCSS.png/144 Zombie Villagers (spawn in zombie villages only)
  • EntityCSS.png/144 Horses (spawn in regular villages)
  • EntityCSS.png/144 Pigs (spawn in regular villages)
  • EntityCSS.png/144 Cows (spawn in regular villages)
  • EntityCSS.png/144 Sheep (spawn in regular villages)
Periodically
During events

Events

Raids

 Osobny artykuł: Raid.
A player who kills an illager captain receives the Bad Omen status effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active triggers a raid, in which groups of illagers spawn and attack the village.

Zombie sieges

 Osobny artykuł: Zombie siege.
Zombie sieges are in-game events that occur when many zombies spawn in a village, regardless of how well lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds.

Structure

Plik:Snowy Village.png
A snowy tundra village.
Plik:Lofthouse.png
Loft houses, observed in the Village and Pillage update

Szablon:ForSzablon:For

Buildings

The number of buildings making up a village can vary, and not every village consists of all buildings at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. Paths are found between the buildings of the village and often extend beyond them.

Structures are chosen randomly from a pool of possible buildings. No one building has a greater chance to appear than another.

Architecture style, and blocks making up the village structures, vary according to village type. Not every building can generate in a single village, although some blocks can be found in any village, such as job site blocks and food items.

Szablon:IN buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than other villages.

Paths

Villages generate paths between the buildings, and extending outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only grass blocks (with air above), water, lava, sand, sandstone, and red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead.

In plains, savanna, taiga, and snowy villages, paths are comprised of grass paths and grass. Savanna villages will also generate farmland and crops in some paths. Grass paths that generate over water will be replaced by the village style's planks type. Desert villages generate with smooth sandstone paths.

Plik:Buildingless Paths.png
Village paths without any buildings nearby, generated in a Buffet world type with cave generation before Village and Pillage.

In Buffet worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.

Loot

Plik:Villagechest.png
Typical blacksmith loot

Szablon:LootChestSzablon:LootChestSzablon:LootChest

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Zombie villages

Plik:1.14 Zombie Village.png
A zombie village

A village has a 2% chance of generating as a zombie village. In such villages, all generated villagers are instead zombie villagers, and all doors and light sources are missing. These zombie villagers do not despawn but have no special resistance to sunlight. In zombie villages, some wood and cobblestone are replaced by cobwebs and mossy cobblestone, respectively. All glass panes are also replaced by brown stained glass panes.

Mechanics

 Osobny artykuł: Tutorials/Village mechanics.
A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without buildings with beds, thus not qualifying as a village. Upon creation, a village center is defined as a bed claimed by the first villager, or the gathering site block (a bell), and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, siege-spawned zombie, or raid-spawned illagers will pathfind back into the village if they find themselves farther than "size" blocks from the center.

Villages are set by the number of valid beds in the village. Szablon:IN, a "valid bed" is a bed unobstructed by other blocks so that it can be used for sleeping.

The minimum population of a village is the number of valid beds. If the population drops below that point (due to death or kidnappings), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is above the minimum.

Gathering site

Villages have gathering sites where villagers may mingle. A gathering site is defined as a bell located within the village boundary. A wandering trader may spawn at a gathering site, accompanied by trader llamas.Szablon:Only

Job site blocks

Job site blocks are blocks such as grindstones, smithing tables, and lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits and unemployed villagers (villagers without profession overlays).

Popularity

A player's popularity starts at zero and ranges between −30 and 10, and the following can alter a player's popularity:

Popularity of Actions
Action Popularity Change
Trading with a villager for the last offer slot on their list +1
Attacking a villager −1
Killing a villager −2
Attacking a villager child −3
Killing a villager child −5
Killing a village's iron golem −5

When a player acts directly on a villager, particles around that villager indicate the change in popularity. A player's popularity does not reset on death, and players cannot alter other players' popularity. Popularity is stored per village; a player may have high popularity in one village and a low one in another. Additionally, because popularity is stored per village, if the entire village is destroyed, any accumulated popularity, positive or negative, is also eliminated.

If a player has -15 popularity or less, the village's naturally-spawned iron golems act hostile to that player until the player's popularity is increased. Golems constructed by the player, however, are always passive toward the player.

History

Szablon:H

February 21, 2010NPC villages and "monster towns" are mentioned.
July 1, 2011A picture of villages was released by Notch before Beta 1.8 was released. In the early screenshot, villages were partly made of moss stone.
July 13, 2011An early interview with Notch discussed his plans for the village.
August 10, 2011Notch originally worked on villages by himself, but eventually gave the task to Jeb, so that he could work on other things.
August 11, 2011Jeb has said that during early tests of villages, the lava in a smithy often set the village on fire.
August 26, 2011Villages were shown to the public during the PAX 2011 demo, including the interiors.
Beta
1.8Pre-releaseVillages added.
They were originally intended to be populated with pigmen.[1]
java
1.0.0Beta 1.9 PrereleaseVillagers have now been added to villages. They have 'TESTIFICATE' written above their heads.
1.112w01aSuperflat added, allowing bigger villages.
Blacksmith buildings in villages now hold chests with loot.
1.2.112w07aVillagers now repopulate villages based on how many houses there are available.
Zombie sieges can now occur once a village has reached a certain size.
The player may now add houses to villages, provided they are enclosed with a roof and wooden door.
12w08aLarger villages now spawn iron golems to defend them.
1.3.112w21aDesert villages are now made of sandstone instead of wood and cobblestone.
1.4.212w32aVillages now track the "popularity" of individual players by username.
12w36aPotatoes and carrots can now be found in NPC villages.
1.513w03aChanges to water-block generation now make wells proper infinite water sources.
13w06aThe lamppost glitch in villages has now been fixed.
1.7.213w36aSavanna biome added, which villages can now generate in.
1.814w03aGravel roads in villages now have cobblestone underneath, to prevent them from collapsing into caves.
14w04aDoors are now added to the closest village.
14w25aZombie sieges have now been re-implemented.
14w30aWells in desert villages are now made of sandstone instead of cobblestone.
1.915w31aFarms now include beetroot crops.
1.1016w20aVillage structures are now no longer restricted by biome boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
Villages now generate in taiga biomes (but not their variants), and are made of spruce wood.
Savanna villages are now made of acacia wood rather than oak. Acacia logs replace cobblestone in all structures except churches.
Paths no longer generate below sea level, and they are made with different material depending on the existing terrain.
Grass paths now generate rather than gravel paths, when generated on grass blocks.
Paths made of planks now generate over water and lava to form bridges.
Villages now have a 2% chance of generating as a zombie village, which are inhabited only by zombie villagers, and generate without any doors or torches.
16w21aBlacksmiths now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.
pre1Zombie villagers generated in zombie villages no longer despawn.
Wooden fences are now substituted with the correct wood type for the biome.
Paths no longer replace most blocks, instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines.
1.1418w47aAdded raids, in which groups of illagers attack villages after a player kills an illager patrol leader then enters a village.
November 28, 2018A hotfix for all 1.14 snapshots is released, updating the main menu with a panorama of the new villages.
18w48aUpdated the plains village look.
18w49aAdded snowy tundra villages.
Updated the savanna village look.
18w50aUpdated the taiga and desert village looks.
19w04aRe-added zombie villages in desert and taiga biomes.
19w07aRe-added zombie villages in plains and savanna biomes.
Added snowy tundra zombie villages.
19w08aVillages now spawn with at least one iron golem.
1.14.1Pre-Release 1Many structures are tweaked to have better lighting.
Pocket Edition Alpha
0.9.0build 1Added villages. They generate with gravel, wooden or sandstone bridges.
build 2Desert villages are now made of sandstone.
build 4Villages are now rare.
build 7Villages are now more common.
0.11.0build 1Grass path blocks now replace gravel paths in villages.
0.12.1build 1Larger villages now spawn iron golems to defend them.
build 8Farms now include beetroot crops.
0.14.0build 3The door-to-villager ratio in villages has now been increased (was previously 1:1).
0.15.0build 1Added savanna and taiga village variants.
Villages can now generate in cold taiga and ice plains biomes. Buildings are made out of spruce wood like taiga villages.
Villages now have a 2% chance of generating as zombie villages. Buildings in zombie villages include cobweb and moss stone.
0.16.0?Farms no longer generate crops in ice plains and cold taiga villages.
0.16.2Chests can now generate inside large houses in ice plains and cold taiga villages containing farming supplies.
Bedrock Edition
1.8.0beta 1.8.0.8Cats now spawn in villages.
1.10.0beta 1.10.0.3Updated the look of plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages.
Taiga villages are now more common.
Villages are now set by the number of beds in the village instead of doors.
Villages now have gathering sites in which a wandering trader can appear.
Villages now have job sites where villagers go to work.
1.11.0beta 1.11.0.1Villages now always spawn at least one iron golem.
Changed some structures; plains tannery now include a single cauldron, some poorly lit areas have torches, lava is no longer a fire hazard, added floors in some floorless houses.
Changed village generation by rebalancing the number of houses (buildings with beds) and job sites (buildings with job site blocks). Sand now also has sandstone support below.
Plains farms and plains toolsmith houses can now generate in new plains villages.
Animals now spawn in the village stables, animal pens, shepherd houses, and butcher houses.
Added chest loot to non-plains village variants.
Added raids, in which groups of illagers attack villages.
beta 1.11.0.3Players with bad omen now trigger a raid when in villages.
Console Edition
TU5CU11.0Patch 1TU5Added villages.
TU9Blacksmith buildings in villages now hold chests with loot.
TU141.04Added desert villages.
???Wells in desert villages are now made of sandstone instead of cobblestone.
TU31CU191.22Patch 3Savanna biome added, which villages can now generate in.
Gravel roads in villages now have cobblestone underneath, to prevent them from collapsing into caves.
TU43CU331.36Patch 13Villages can now generate in cold taiga and ice plains biomes, constructed with spruce wood.
Villages now generate with grass paths instead of gravel.
Villages in savanna biomes now generate with acacia wood.
TU46CU361.38Patch 15Villages now generate naturally in the taiga biome.
TU58CU491.60Patch 28TU58Villages generated in the desert or the savanna biome now replace the most sandstone/acacia wood with cobblestone.
TU60CU511.64Patch 30TU60Villages now generate naturally in cold taiga and snow plains biomes generating with spruce wood.
Desert villages no longer generate with cobblestone, including blacksmith and church buildings.
Tables in villages now have brown carpet instead of a pressure plate.
3ds
0.1.0Added villages.

Issues

Szablon:Issue list

Trivia

  • According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.
  • Prior to Village and Pillage, the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a ravine, a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior.
  • Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
  • In the Legacy Console Edition, in the TU19 tutorial world, the village behind the castle has a blacksmith, but there is only a Music Disc, not ordinary loot.
  • In rare cases, players can find very small villages containing only one house, or even just one job site building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.
  • Plains village is the only type of village with much of its architecture resembling the old villages prior to Village & Pillage.

Gallery

MINECON Earth 2018

Before Village and Pillage

Bedrock Edition

Odd generation

Before Village and Pillage

References

Szablon:Environment