User:User-100181356/Beta Remaster - minecraft.fandom.com
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Treść tej podstrony pochodzi z artykułu „User:User-100181356/Beta Remaster” w domenie minecraft.fandom.com na licencji CC BY-NC-SA 3.0
This fan-made version is made for players who like to play Beta 1.7.3. It has many bug fixes and improves the gameplay.
Additions[]
Blocks[]
- Behaves exactly like in normal Minecraft
- Blue dripping particles
- Detector Ladders
- Works like detector rails, but detects mobs climbing on them
- Now have their own id,
minecraft:seamless_stone_slab
Items[]
- Work normally
Dimensions[]
- Can teleport using
/execute in minecraft:sky run tp @s <x> <y> <z> <yaw> <pitch>.
Gameplay[]
- Creative Mode
- Waterlogging
- Some blocks can now be waterlogged
- Rails are an exception
General[]
- Social interactions screen
- From 1.16.4
- Pack format is '-99'
Changes[]
Blocks[]
- Can now be placed on air
- Right-clicking a bed now changes the respawn point regadless of if the player has slept on it
- Now have 3D legs, but the texture remains unchanged
- Can now be placed on floor and ceiling
- Now connects to other blocks
- Changed collision box
- Now have a hitbox
- Re-added GUI
- Can now be harvested and picked up
- Now have a
persistentblock state to determine if they can decay or not- If set to 'false', locked chests will decay if the time is not April 1st
- Generated locked chests have the
persistentblock state set to 'false' - Player placed locked chests have the
persistentblock state set to 'true'
- Added top slabs
- Can now be placed upside-down and have corner variants
- Now craftable
- Can now be stacked
- General
- Changed mining time for some blocks
Entities[]
- Slightly faster
- New mob AI
- Mobs now pathfind better
General[]
- Can now be customized like advancements
- Improved achievement GUI, keeping its old look but fixing visual bugs
- Fog rendering
- Slightly changed
- Changed "Notch <3 Ez" to "Remastered!"
- Replaced "Happy birthday, Notch!" by "Happy birthday, Jeb!"
- Texture Packs
- Phased out in favor of Resource Packs
World Generation[]
- Far Lands
- Now they are optional
- By default, set to OFF on new worlds, and ON at upgraded worlds
- General
- Changed some aspects
- Locked chests will spawn on April 1st
Fixes[]
- Floating Point Precision Errors
- Fixed a lot of them
- Multiplayer
- Fixed desync
- Fixed boats
- Rendering
- Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.
- Cactus now have smooth lightning
- Chicken's head now have a bottom texture.
- Faster render from 1.15
- Fixed smooth lightning errors on stairs
- Fixed no smooth lightning on water
Trivia[]
- The debug camera is now accessible by adding
-debugCamerato the client.json arguments - This mod released on December 20, 2020, just 10 years after the Beta stage of the game began.
somethingapartyoushouldntreadit[]
This file is stored in JSON format, but is represented here using NBT.
- The root Object.
- default_drop_rate: Default generator drop rate; if the custom generator doesn't have "drop_rate", it will default to this.
- default_max_items: Default generator item cap; if the custom generator doesn't have "max_items", it will default to this.
- generators: Contains every generator type for EggWars.
- Generator: A generator type. The name will be recognized as a generator type.
- show_time_tag: true/false. Currently used only in emerald type. If enabled, a progress bar indicating the progress of generation will be shown as a display tag above the generator.
- requires_nearby_players: true/false. Currently used only in emerald type. If enabled, the generation time will only progress if there is a nearby player.
- color: An RGB color in decimal format, used for coloring fireworks shown when upgrading.
- dropped_token: Token type that will be dropped from generator
- levels An array of compunds containing each generator level, sorted from lowest level to highest. (Level 0 not included).
- A generator level.
- upgrade_price: Contains the type of item and amount for upgrading from previous level to this level.
- token: Must equal to a value from "custom/tokens" list. It will be the "item_type" of that token type.
- amount: Amount of "token" needed for upgrading.
- drop_rate: Drop rate of level in ticks.
- drop_rate: Generator item cap, if the amount of tokens overpasses this, the generator will not generate more items.
- upgrade_price: Contains the type of item and amount for upgrading from previous level to this level.
- A generator level.
- Generator: A generator type. The name will be recognized as a generator type.
This file is stored in JSON format, but is represented here using NBT.
- The root Object.
- tokens: Contains every token type for EggWars.
- Token: The token type (name) which this value will be recognized as.
- item_type: Item id of the item that this tokent corresponds with.
- type_name: Translation key for translating this type of token at "/langs".
- token_name: Translation key for translating the token itself at "/langs".
- Token: The token type (name) which this value will be recognized as.
- tokens: Contains every token type for EggWars.