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For the mob type in Minecraft Dungeons, see MCD:Undead.
Most of the individual undead mobs, besides Zoglins, Zombie horses, Boggeds, Strays, Husks, and Zombie Nautiluses
Undead, by definition, refers to an entity that is deceased, but still animate.
Classification[]
Within Minecraft, it refers to an in-game category of mobs that share the following characteristics:
- Are damaged by Instant Health and healed by Instant Damage;
- Are not affected by Regeneration and Poison;
- Take extra damage from Smite;
- Do not take drowning damage (husks and regular zombies turn into regular zombies and drowned, respectively);
- Are not targeted by the wither.
- Causes an armadillo to hide in their shells.
Some (but not all) undead mobs also possess these characteristics:
- Are hostile to the player;
- Catch fire under sunlight.
List of mobs[]
| Name | Face | Behavior | Notes | Type | Image |
|---|---|---|---|---|---|
| Bogged | |
Hostile | Bogged are variants of skeletons that spawn only in Swamps and Mangrove Swamps. However, they can also spawn in the Trial Chambers from trial spawners. | Skeleton | |
| Camel Husk |
|
Passive | Camel husks are undead versions of camels. They spawn in the form of camel husk jockies in deserts and do not burn in sunlight. | Zombie | File:Camel Husk.png |
| Camel Husk Jockey | Hostile | Camel husk jockeies are an undead jockey variant that consists of a husk and a parched riding a Camel Husk. They spawn in deserts and do not burn in sunlight. | Zombie/Skeleton | File:Camel Husk.png | |
| Chicken Jockey |
|
Hostile | Baby zombie or variants riding a chicken. | Zombie |
|
| Drowned |
|
Neutral | Drowned are common underwater zombie variants that spawn in oceans and rivers. They can be created if a regular zombie enters water and it fails to keep its head above water for 30 seconds straight. | Zombie |
|
| Giant[JE only] |
|
Hostile(currently has no AI) | Giants are an unused "giant" variant of zombies that can only be spawned via commands. Although they're deemed hostile and undead, they do not have an AI code of their own and do not burn in sunlight. | Zombie |
|
| Husk |
|
Hostile | Husks are a variant of zombies that spawn in deserts and do not burn in sunlight. They can be turned into regular zombies if kept underwater for 30 seconds straight. | Zombie |
|
| Parched |
|
Hostile | Parcheds are a variant of skeletons. They spawn in deserts and do not burn in sunlight. They shoot Weakness tipped arrows. | Skeleton | |
| Phantom |
|
Hostile | Phantoms are flying monsters that spawn when the player has not slept 3 or more in-game days. | Phantom |
|
| Skeleton |
|
Hostile | Skeletons are common ranged monsters that are equipped with bows. They can be burned by sunlight. | Skeleton |
|
| Skeleton Horse |
|
Passive Hostile (as a trap) |
The skeleton horses are a skeleton variant of the horse. | Skeleton |
|
| Skeleton Horseman |
|
Hostile | Skeletons riding skeleton horses. Only spawn when lightning strikes a skeleton horse. | Skeleton |
|
| Spider Jockey |
|
Hostile | Skeletons or variants riding spiders or cave spiders. | Skeleton |
|
| Stray |
|
Hostile | Strays are variants of skeletons that spawn only in frozen, ice, or snowy biomes. They can be created if a regular skeleton enters powder snow and fails to escape within 22 seconds straight. | Skeleton |
|
| Strider Jockey |
|
Neutral | A strider jockey consists of a zombified piglin riding a strider. | Zombie | |
| Wither |
|
Hostile | The wither is a three-headed skeletal boss mob that floats and shoots explosive skulls at players and most mobs, except undead mobs. | Skeleton |
|
| Wither Skeleton |
|
Hostile | Wither skeletons are tall variants of skeletons found in nether fortresses. They inflict Wither effect, when attacking the player | Skeleton |
|
| Zoglin |
|
Hostile | Zoglins are rare zombified variants of the hoglin created when a hoglin leaves the Nether. | Zombie |
|
| Zombie |
|
Hostile | Zombies are common monsters that deal melee damage and attack in groups. They can be burned by sunlight and will turn into drowneds if submerged for 30 seconds straight. | Zombie |
|
| Zombie Horse |
|
Passive | A zombie horse is an undead zombified variant of the regular horse. It spawns naturally in plains and savanna biomes. | Zombie |
|
| Zombie Horseman | Hostile | A zombie horseman jockey consists of a zombie riding a zombie horse. | Zombie | File:Zombie Horsemen.png | |
| Zombie Nautilus | Neutral | Zombie Nautiluses are undead variant of nautiluses, which can be tamed using a pufferfish, can be equipped with nautilus armor, and can be ridden on using a saddle. | Zombie | ||
| Zombie Nautilus Jockey | Hostile | Zombie Nautilus Jockeys consists of a drowned riding a zombie nautilus. | Zombie | ||
| Zombie Villager |
|
Hostile | Zombie villagers are zombified variants of the villagers. | Zombie |
|
| Zombified Piglin | Neutral | Zombified piglins are zombie variants of piglins and piglin brutes that inhabit the Nether. They were originally called "Zombie Pigmen." Zombified piglins can be created if regular piglins or piglin brutes leave the Nether and fail to return quickly enough. | Zombie |
|
Trivia[]
A giant in a cave.
- Despite the giant being an oversized variant of the zombie, it's not considered an undead mob.
- Despite their ghost-like appearance, ghasts are not considered an undead mob.[1] However, they are never targeted deliberately by the Wither boss.
- The Zoglin is the only undead mob that is capable of attacking other undead mobs[2], and the only one that does not spawn naturally.
Gallery[]
-
Every individual undead mob in Minecraft.
-
A group of skeleton horsemen.
-
A skeleton fighting a spider jockey.
-
A wither skeleton riding a spider.
-
A zombie and a husk next to a player.
-
A zombie siege.
-
Every mob being ridden by a baby zombie or variants.
-
4 phantoms.
-
Skeletons in the Nether.
-
Tameable skeleton horses.
-
Three adult husks and a baby husk.
















































