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This feature is exclusive to Java Edition.
For Bedrock Edition equivalent, see Commands/replaceitem.
Manipulate or copy items in the inventories of blocks (chests, furnaces, etc.) or entities (players or mobs).
Syntax[]
item modify (block <pos>|entity <targets>) <slot> <modifier>- Modifies the items in the specified slot with the specified modifier.
item replace (block <pos>|entity <targets>) <slot> with <item> [<count>]- Replaces the items in the specified slot with the specified items.
item replace (block <pos>|entity <targets>) <slot> from (block <sourcePos>|entity <sourceTarget>) <sourceSlot> [<modifier>]- Copies the source items to the target slot and optionally modifies it with the
modifier.
- Copies the source items to the target slot and optionally modifies it with the
Syntax displayed in various ways
Simplified tree: item ...... modify <TARGET> <slot> <modifier>... replace <TARGET> <slot>... with <item> [<count>]... from <SOURCE> <sourceSlot> [<modifier>]
- where substituted arguments are:
<TARGET>=(block <pos>|entity <targets>)<SOURCE>=(block <sourcePos>|entity <sourceTarget>)
Minimised: /item (modify (block <pos>|entity <targets>) <slot> <modifier>|replace (block <pos>|entity <targets>) <slot> (with <item> [<count>]|from (block <sourcePos>|entity <sourceTarget>) <sourceSlot> [<modifier>]))
Maximised: item modify block <pos> <slot> <modifier>item modify entity <targets> <slot> <modifier>item replace block <pos> <slot> with <item> [<count>]item replace block <pos> <slot> from block <sourcePos> <sourceSlot> [<modifier>]item replace block <pos> <slot> from entity <sourceTarget> <sourceSlot> [<modifier>]item replace entity <targets> <slot> with <item> [<count>]item replace entity <targets> <slot> from block <sourcePos> <sourceSlot> [<modifier>]item replace entity <targets> <slot> from entity <sourceTarget> <sourceSlot> [<modifier>]
Arguments[]
<pos>: block_pos
- Specifies the position of the block to be modified.
- Must be a block position composed of
<x>,<y>and<z>, each of which must be an integer or a tilde and caret notation.
<targets>: entity
- Specifies one or more entities to modify.
- Must be a player name, a target selector or a UUID.
<slot>: item_slot
- Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.
- Must be a string notation that refer to certain slots in the inventory, which consists of "slot type" and optional "slot number", in the format of
<slot_type>or<slot_type>.<slot_number>. See Slot for details.
<modifier>: resource_location
- Specifies the item modifier to apply on the chosen item.
- Must be a resource location which will be resolved during command execution into unregistered content or client-side content.
<item>: item_stack
- Specifies the item to be placed in the block or entity's inventory slot.
- It must be in the format of
item_id{data_tags}(accepts item and block tags), in which data tags can be omitted when they are not needed.
<count>: integer
- Specifies the number of items to be placed in the block or entity's inventory slot.
- Must be a 32-bit integer number. And it must be between 1 and 64 (inclusive).
<sourcePos>: block_pos
- Specifies the position of the block to copy items from.
- Must be a block position composed of
<x>,<y>and<z>, each of which must be an integer or a tilde and caret notation.
<sourceTarget>: entity
- Specifies an entity to copy items from.
- Must be a player name, a target selector or a UUID.
<sourceSlot>: item_slot
- Specifies the inventory slot to copy the items from. Valid values depend on whether the source is block or an entity. See
<slot>argument above for more information.
Result[]
| Command | Trigger | Java Edition |
|---|---|---|
| any | the arguments are not specified correctly | Unparseable |
/item modify ... | the specified <modifier> doesn't exist | Failed |
/item modify block ... | <pos> is unloaded or out of the world | |
the block at the <pos> is not a container | ||
the block at the <pos> does not have the specified slot | ||
/item modify entity ... | <targets> fails to resolve to one or more entities (named player must be online) | |
All selected entities meet one or more of the following conditions:
| ||
/... with <item> <count> | <count> exceeds the stack limit of the specified item | |
/... from block ... | <sourcePos> is unloaded or out of the world | |
the block at <sourcePos> is not a container | ||
the block at <sourcePos> does not have the specified slot | ||
/... from entity ... | <sourceTarget> fails to resolve to a single entity (named player must be online) | |
the <sourceTarget> doesn't have the specified slot (for example, zombies have no horse.armor) | ||
| any | Otherwise | Successful |
Output[]
| Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
|---|---|---|---|---|---|
| any | Java Edition | On fail | 0 | 0 | 0 |
/item (modify|replace) block ... | On success | 1 | 1 | 1 | |
/item (modify|replace) entity ... | On success | 1 | 1 | the number of entities whose items are successfully replaced |
Examples[]
- To replace the items in the bottom-right slot of a single chest two block above with four spruce saplings:
/item replace block ~ ~2 ~ container.26 with minecraft:spruce_sapling 4
- To replace the items in the rightmost hotbar slot of the nearest player with four spruce saplings:
/item replace entity @p hotbar.8 with minecraft:spruce_sapling 4
- To replace the item in the offhand of the selected player with the item in their main hand:
/item replace entity @s weapon.offhand from entity @s weapon.mainhand
- To put a brown banner on a player's head
/item replace entity @s armor.head with minecraft:brown_banner
- To increase the count of the item in your main hand:
/item modify entity @s weapon.mainhand example:increase_count- file in a datapack:
data/example/item_modifiers/increase_count.json{ "function": "minecraft:set_count", "count": 1, "add": true }
History[]
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.17 | 20w46a | Added /item, replacing /replaceitem. | |||
| 21w19a | Syntax of /item has been changed. | ||||
| 1.19 | Pre-release 1 | Replacing the off-hand slot using /item no longer produces a vibration.[1] | |||
| Upcoming Java Edition | |||||
| 1.20.2 | 23w31a | Can now replace items in jukeboxes. | |||
| Can now remove items in chiseled bookshelves. | |||||
See also[]
/data— can also replace items in a container's or mob's inventory, or modify the drop chances of armor and weapons/give— give items to players without specifying specific inventory slots or overwriting other items/replaceitem— The Bedrock Edition equivalent