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For the mob type in Minecraft Dungeons, see MCD:Undead.
Most of the individual undead mobs, besides , , , , , and Most of the individual undead mobs, besides , , , , , and

Most of the individual undead mobs, besides Zoglins, Zombie horses, Boggeds, Strays, Husks, and Zombie Nautiluses

Undead, by definition, refers to an entity that is deceased, but still animate.

Classification[]

Within Minecraft, it refers to an in-game category of mobs that share the following characteristics:

Some (but not all) undead mobs also possess these characteristics:

  • Are hostile to the player;
  • Catch fire under sunlight.

List of mobs[]

Name Face Behavior Notes Type Image
Bogged
BoggedFace BoggedFace
Hostile Bogged are variants of skeletons that spawn only in Swamps and Mangrove Swamps. However, they can also spawn in the Trial Chambers from trial spawners. Skeleton
File:Bogged.png
Camel Husk CamelHuskHead Passive Camel husks are undead versions of camels. They spawn in the form of camel husk jockies in deserts and do not burn in sunlight. Zombie File:Camel Husk.png
Camel Husk Jockey EntitySprite camel-husk-jockey Hostile Camel husk jockeies are an undead jockey variant that consists of a husk and a parched riding a Camel Husk. They spawn in deserts and do not burn in sunlight. Zombie/Skeleton File:Camel Husk.png
Chicken Jockey ChickenJockeyFace Hostile Baby zombie or variants riding a chicken. Zombie Chicken Jockey
Drowned DrownedFace Neutral Drowned are common underwater zombie variants that spawn in oceans and rivers. They can be created if a regular zombie enters water and it fails to keep its head above water for 30 seconds straight. Zombie Drowned
Giant[JE only] ZombieFace Hostile(currently has no AI) Giants are an unused "giant" variant of zombies that can only be spawned via commands. Although they're deemed hostile and undead, they do not have an AI code of their own and do not burn in sunlight. Zombie Zombie JE3 BE2
Husk HuskFace Hostile Husks are a variant of zombies that spawn in deserts and do not burn in sunlight. They can be turned into regular zombies if kept underwater for 30 seconds straight. Zombie Husk JE2 BE2
Parched ParchedFace Hostile Parcheds are a variant of skeletons. They spawn in deserts and do not burn in sunlight. They shoot Weakness tipped arrows. Skeleton
Phantom PhantomFace Hostile Phantoms are flying monsters that spawn when the player has not slept 3 or more in-game days. Phantom Phantom JE2 BE1
Skeleton SkeletonFace Hostile Skeletons are common ranged monsters that are equipped with bows. They can be burned by sunlight. Skeleton Skeleton JE6 BE4
Skeleton Horse SkeletonHorseFace Passive
Hostile (as a trap)
The skeleton horses are a skeleton variant of the horse. Skeleton Skeleton Horse
Skeleton Horseman SkeletonHorsemanFace Hostile Skeletons riding skeleton horses. Only spawn when lightning strikes a skeleton horse. Skeleton Skeleton Trap
Spider Jockey SpiderJockeyFace Hostile Skeletons or variants riding spiders or cave spiders. Skeleton Spider Jockey
Stray StrayFace Hostile Strays are variants of skeletons that spawn only in frozen, ice, or snowy biomes. They can be created if a regular skeleton enters powder snow and fails to escape within 22 seconds straight. Skeleton Stray JE2 BE4
Strider Jockey StriderJockeyZombifiedPiglinFace Neutral A strider jockey consists of a zombified piglin riding a strider. Zombie
Strider Jockey JE5 Strider Jockey JE5
Wither WitherFace Hostile The wither is a three-headed skeletal boss mob that floats and shoots explosive skulls at players and most mobs, except undead mobs. Skeleton Wither JE2 BE2
Wither Skeleton WitherSkeletonFace Hostile Wither skeletons are tall variants of skeletons found in nether fortresses. They inflict Wither effect, when attacking the player Skeleton Wither Skeleton
Zoglin ZoglinFace Hostile Zoglins are rare zombified variants of the hoglin created when a hoglin leaves the Nether. Zombie Zoglin
Zombie ZombieFace Hostile Zombies are common monsters that deal melee damage and attack in groups. They can be burned by sunlight and will turn into drowneds if submerged for 30 seconds straight. Zombie Zombie JE3 BE2
Zombie Horse ZombieHorseFace Passive A zombie horse is an undead zombified variant of the regular horse. It spawns naturally in plains and savanna biomes. Zombie Zombie Horse Revision 3
Zombie Horseman EntitySprite zombie-horseman Hostile A zombie horseman jockey consists of a zombie riding a zombie horse. Zombie File:Zombie Horsemen.png
Zombie Nautilus
ZombieNautilusFace ZombieNautilusFace
Neutral Zombie Nautiluses are undead variant of nautiluses, which can be tamed using a pufferfish, can be equipped with nautilus armor, and can be ridden on using a saddle. Zombie
File:Zombie Nautilus Breathe Java.gif
[Java Edition only]
File:Zombie Nautilus Breathe Bedrock.gif
[Bedrock Edition only]
Zombie Nautilus Jockey
Zombie-nautilus-jockey Zombie-nautilus-jockey
Hostile Zombie Nautilus Jockeys consists of a drowned riding a zombie nautilus. Zombie
File:Zombie Nautilus Jockey.png
Zombie Villager ZombieVillagerFace Hostile Zombie villagers are zombified variants of the villagers. Zombie Plains Zombie Villager Base
Zombified Piglin ZombifiedPiglinFace Neutral Zombified piglins are zombie variants of piglins and piglin brutes that inhabit the Nether. They were originally called "Zombie Pigmen." Zombified piglins can be created if regular piglins or piglin brutes leave the Nether and fail to return quickly enough. Zombie Zombified Piglin JE9

Trivia[]

A giant in a cave. A giant in a cave.

A giant in a cave.

  • Despite the giant being an oversized variant of the zombie, it's not considered an undead mob.
  • Despite their ghost-like appearance, ghasts are not considered an undead mob.[1] However, they are never targeted deliberately by the Wither boss.
  • The Zoglin is the only undead mob that is capable of attacking other undead mobs[2], and the only one that does not spawn naturally.

Gallery[]

References[]

  1. MC-190140 — resolved as "Invalid".
  2. MC-177109 — "Zoglins will attack other undead mobs" — resolved as "Works As Intended".