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This feature is exclusive to Bedrock Edition and Minecraft Education.
Used to trigger an event on an entity.
Syntax[]
event entity <target: target> <eventName: string>
Arguments[]
target: target: CommandSelector<Actor>
- Must be a player name or a target selector.
- Specifies the target(s) to execute an entity event.
eventName: string: string
- Specifies the in-game event for the entity. Should be a spawn event (event name for entities in behavior pack).
- Must be a string. And it must be a single word that has no space or a quoted string.
Result[]
| Command | Trigger | Bedrock Edition |
|---|---|---|
| any | the arguments are not specified correctly | Unparseable |
target: target fails to resolve to one or more entities (named players must be online) | Failed | |
| all selected entities don't have this specified events declared in the events section of the entity definition file | ||
| Otherwise | Successful |
Output[]
| Command | Edition | Situation | Success Count |
|---|---|---|---|
| any | Bedrock Edition | On fail | 0 |
| On success | the number of types of entities that is executed entity event |
History[]
| Bedrock Edition | |||||
|---|---|---|---|---|---|
| 1.16.100 | beta 1.16.100.57 | Added /event. | |||