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Blok Struktur

Usage

When placed, use the structure block to open the structure block GUI. The GUI will only open if the player is in creative mode, and has the proper permissions. Once a structure is named, its name will be displayed above the structure block when highlighted, preceded by the block mode (e.g. "Save:House").

Before being placed, the structure block uses a "blank" texture in the inventory, a texture which is currently not used when on a placed block. Save Save Mode GUI


Save mode [S] allows the player to highlight a structure in the world and save it to a file.

Structure Name

   The name of the structure is entered into this text box. Case sensitive.

Relative Position

   Enter the X, Y, and Z values for the structure here, based on the position of the structure block. Sets the origin of the structure outline.
   Maximum allowed distance from the structure block is 32 blocks in any direction.

Show invisible blocks

   Displays air and structure void blocks as small colored cubes. Red cubes signify structure void, while blue cubes signify air. Off by default.

Structure Size

   Enter the X, Y, and Z coordinates to set the distance from the Relative Position coordinates. This sets the opposite corner of the structure, and defines its size.
   Maximum structure size is 32x32x32.
   When successful, generates a white outline surrounding the structure.

Detect structure size and position

   Automatically calculates the size and position of the structure using a corner block placed on the opposite corner of the structure.
   The name of the structure in the save block MUST match the name within the corner block, or size calculation will fail.

Include entities

   While saving the structure, saves any entities within the structure as well

Save

   When all coordinates and a structure name have been entered, press this button to save the structure to a file in .minecraft\saves\(WorldName)\structures. The name of the structure will be the name of the file.
   This process may also be automated with the use of redstone.

Load Load Mode GUI


Load mode [L] allows the player to load and rotate saved structure files.

Structure Name

   The name of the structure file to load from.
   Name is case sensitive; it must match exactly with the name of the saved structure.

Relative Position

   The X, Y, and Z coordinates of the corner in which to generate the structure, based on the position of the structure block.

Show bounding box

   Highlights the outline of the structure; on by default.

Structure Integrity and Seed

   Removes random blocks that compose the structure based on a user-defined seed.
   Lower integrity values will result in more blocks being removed. The integrity must be comprised between 0.0 and 1.0.

Include entities

   Include any entities saved in the structure file when loading the structure. Off by default.

Rotation (0, 90, 180, 270)

   Sets the rotation of the structure to 0° (no rotation), 90° clockwise, 180° clockwise, and 270° clockwise (or 90° counter-clockwise).

Mirror (¦, <>, ^v)

   Sets the mirroring of the structure to none (¦), left to right (<>), or front to back (^v).

Load

   Press this button once to prepare the outline preview of the structure. When satisfied with the position, press again to generate the structure.
   This process may also be automated with the use of redstone.

Corner Corner Mode GUI


Corner mode [C] allows for an easier and automatic size calculation while saving or loading structures.

   To use, place on the opposite corner of a save structure block or a second corner structure block. Then, using a save block, press "detect".
   When successful, a white outline will appear.

Structure Name

   The name of the structure on which to calculate the size and position.
   Name is case sensitive; it must match exactly with the name provided by the complementary save or corner structure block.

Data Data Mode GUI


Data mode [D] preserves data within block entities, such as chests and furnaces. Useful when transferring structures with loot, such as dungeons.

   Place directly next to any block entity you wish to save.
   This mode is the default mode when a structure block is first placed.

Custom Data Tag Name

   The name of the block entity.

Structure void The difference between structure void (left) and air (right) when "show invisible blocks" is enabled.


Structure voids can be placed as part of the structure to allow empty spaces in a structure.

   Unlike air, they will not overwrite blocks at the location when the structure is placed. For example, if you save a 2 block high structure with air at the top and a structure void at the bottom, and load it into a 2 block high area of stone, the top block will become air but the bottom will stay stone.
   Structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as red cubes when "Show invisible blocks" is turned on in Save mode.