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"spectate" redirects here. For the gamemode, see Spectator.
This feature is exclusive to Java Edition.
Causes a player in Spectator mode to spectate another entity or stop spectating.
Syntax[]
spectate <target> [<player>]
- Causes a player to spectate another entity.
spectate
- Stops spectating.
Arguments[]
<target>: entity
- Specifies the target to be spectated.
- Must be a player name, a target selector or a UUID. And the target selector must be in single type.
<player>: entity
- Specifies the spectating player. If unspecified, defaults to the executor.
- Must be a player name, a target selector or a UUID. And the target selector must be of single-player type.
Result[]
| Command | Trigger | Java Edition |
|---|---|---|
| any | the arguments are not specified correctly | Unparseable |
<target> fails to resolve to an entity (named player must be online) | Failed | |
<player> fails to resolve to a online player | ||
<player> is not specified when the command's executor is not a player. | ||
<player> and <target> are the same. | ||
<player> isn't in spectator mode. | ||
| Otherwise | Successful |
Output[]
| Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
|---|---|---|---|---|---|
| any | Java Edition | On fail | 0 | 0 | 0 |
| On success | 1 | 1 | 1 |
History[]
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.15 | 19w41a | Added /spectate. | |||
| 1.19.4 | 22w03a | Now /spectate command works between dimensions.[1] | |||