User:User-100181356/Beta Remaster - minecraft.fandom.com

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This fan-made version is made for players who like to play Beta 1.7.3. It has many bug fixes and improves the gameplay.

Additions[]

Blocks[]

Barriers
  • Behaves exactly like in normal Minecraft
Crying Obsidian
  • Blue dripping particles
Detector Ladders
Seamless Stone Slabs
  • Now have their own id, minecraft:seamless_stone_slab

Items[]

Debug Sticks
  • Work normally

Dimensions[]

Sky dimension
  • Can teleport using /execute in minecraft:sky run tp @s <x> <y> <z> <yaw> <pitch>.

Gameplay[]

Creative Mode
Waterlogging
  • Some blocks can now be waterlogged
    • Rails are an exception

General[]

Social interactions screen
Data Packs and Resource Packs
  • Pack format is '-99'

Changes[]

Blocks[]

Beds
  • Can now be placed on air
  • Right-clicking a bed now changes the respawn point regadless of if the player has slept on it
  • Now have 3D legs, but the texture remains unchanged
Buttons
  • Can now be placed on floor and ceiling
Fences
  • Now connects to other blocks
  • Changed collision box
Fire
  • Now have a hitbox
Locked Chests
  • Re-added GUI
  • Can now be harvested and picked up
  • Now have a persistent block state to determine if they can decay or not
    • If set to 'false', locked chests will decay if the time is not April 1st
    • Generated locked chests have the persistent block state set to 'false'
    • Player placed locked chests have the persistent block state set to 'true'
Slabs
  • Added top slabs
Stairs
  • Can now be placed upside-down and have corner variants
Snow
  • Now craftable
  • Can now be stacked
General
  • Changed mining time for some blocks

Entities[]

Boats
  • Slightly faster
New mob AI
  • Mobs now pathfind better

General[]

Achievements
  • Can now be customized like advancements
  • Improved achievement GUI, keeping its old look but fixing visual bugs
Fog rendering
  • Slightly changed
Splashes
  • Changed "Notch <3 Ez" to "Remastered!"
  • Replaced "Happy birthday, Notch!" by "Happy birthday, Jeb!"
Texture Packs
  • Phased out in favor of Resource Packs

World Generation[]

Far Lands
  • Now they are optional
  • By default, set to OFF on new worlds, and ON at upgraded worlds
General
  • Changed some aspects
  • Locked chests will spawn on April 1st

Fixes[]

Floating Point Precision Errors
  • Fixed a lot of them
Multiplayer
  • Fixed desync
  • Fixed boats
Rendering
  • Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.
  • Cactus now have smooth lightning
  • Chicken's head now have a bottom texture.
  • Faster render from 1.15
  • Fixed smooth lightning errors on stairs
  • Fixed no smooth lightning on water

Trivia[]

  • The debug camera is now accessible by adding -debugCamera to the client.json arguments
  • This mod released on December 20, 2020, just 10 years after the Beta stage of the game began.

somethingapartyoushouldntreadit[]

This file is stored in JSON format, but is represented here using NBT.

  • The root Object.
    •  default_drop_rate: Default generator drop rate; if the custom generator doesn't have "drop_rate", it will default to this.
    •  default_max_items: Default generator item cap; if the custom generator doesn't have "max_items", it will default to this.
    •  generators: Contains every generator type for EggWars.
      •  Generator: A generator type. The name will be recognized as a generator type.
        •  show_time_tag: true/false. Currently used only in emerald type. If enabled, a progress bar indicating the progress of generation will be shown as a display tag above the generator.
        •  requires_nearby_players: true/false. Currently used only in emerald type. If enabled, the generation time will only progress if there is a nearby player.
        •  color: An RGB color in decimal format, used for coloring fireworks shown when upgrading.
        •  dropped_token: Token type that will be dropped from generator
        •  levels An array of compunds containing each generator level, sorted from lowest level to highest. (Level 0 not included).
          • A generator level.
            •  upgrade_price: Contains the type of item and amount for upgrading from previous level to this level.
              •  token: Must equal to a value from "custom/tokens" list. It will be the "item_type" of that token type.
              •  amount: Amount of "token" needed for upgrading.
            •  drop_rate: Drop rate of level in ticks.
            •  drop_rate: Generator item cap, if the amount of tokens overpasses this, the generator will not generate more items.


This file is stored in JSON format, but is represented here using NBT.

  • The root Object.
    •  tokens: Contains every token type for EggWars.
      •  Token: The token type (name) which this value will be recognized as.
        •  item_type: Item id of the item that this tokent corresponds with.
        •  type_name: Translation key for translating this type of token at "/langs".
        •  token_name: Translation key for translating the token itself at "/langs".