User:Hipposgrumm/Memes/DeepDark/Warden - minecraft.fandom.com
The Warden is a hostile mob that attack anything that moves, except for other wardens.
Spawning[]
The warden spawns in the keep on top of sculk chutes. They can also spawn from sculk traps.
Behavior[]
The warden will move towards anything that moves and attack it if possible, with the exception for other wardens. When the warden is chasing a target, it's heart will throb faster.
The warden can harvest souls by killing living entities. The player does not count towards this. When the warden obtains 20 souls, it will try to pathfind to a sculk spawner. The warden will then use it to spawn a new warden.
Despite not being able to "see", the warden can still pathfind towards the player when attacked. If they are aggravated by the player too much, they will attempt to chase the player and will ignore any other distractions. Because it relies on vibration, not sight, invisibility has no effect. But like with the sculk sensor, the warden can't detect players that are sneaking.
The warden's presence will dim any nearby light sources, warning that is is nearby.
If the player tries to build upwards to avoid the warden, it will roar and throw the player off balance. It can also crawl so digging under it won’t work either.
Wardens will drop 1 Warden's Heart upon death. This can be crafted into turquoise dye.
Sounds[]
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Warden attacks | Hostile Creatures | Attacking a mob | entity | subtitles | ? | ? | ? | |
| Warden dies | Hostile Creatures | Dying | entity | subtitles | ? | ? | ? | |
| Warden hurts | Hostile Creatures | Taking damage | entity | subtitles | ? | ? | ? | |
| Warden roars | ? | ? | entity | subtitles | 1.0 | ? | 35 | |
| Warden heart pulses | Hostile Creatures | Randomly when attacking | entity | subtitles | 0.9 | 1.0 | 16 | |
| Warden tendrils start clicking | Hostile Creatures | Plays when the warden detects a vibration | entity | subtitles | ? | ? | ? | |
| Warden tendrils stop clicking | Hostile Creatures | Plays when the warden's tendrils deactivate | entity | subtitles | ? | ? | ? |
Data values[]
ID[]
| Name | Namespaced ID | Translation key |
|---|---|---|
| Warden | warden |
entity.minecraft.warden
|
| Name | Namespaced ID | Numeric ID | Translation key |
|---|---|---|---|
| Warden | warden |
131 |
entity.minecraft.warden
|
Entity data[]
Wardens have entity data associated with them that contain various properties.
User:Hipposgrumm/Memes/DeepDark/Warden/ED
History[]
| October 3, 2020 | The warden is announced at Minecraft Live 2020. | |
|---|---|---|
| They will spawn inside the keep, which was known as the 'Deep Dark' during Minecraft Live. | ||
| Upcoming Java Edition | ||
| 1.18 | 21w34a | Added the warden. It does not yet spawn naturally. |
| 21w27a | Added the keep. Wardens will now spawn here. | |
| 21w28a | Wardens can now only spawn on the newly added sculk chute. | |
| 1.18 | 21w41a | Wardens now correctly pathfind towards invisible players. |
| 1.18 | 21w49a | The keep along with other cave biomes now spawn naturally, making the warden accessible in survival. |
| Upcoming Bedrock Edition | ||
| 1.17.0 | beta 1.17.0.56 | Added the warden behind experimental gameplay. |
| beta 1.17.0.58 | The keep now generates throughout the Overworld behind experimental gameplay toggle, making wardens accessible in survival. | |
| 1.18.0 | beta 1.18.0.52 | The warden, along with the keep are no longer behind experimental gameplay. |
Trivia[]
- The warden is the first blind mob to be added to the game.
- Bats, despite relying almost exclusively on echolocation, still have basic eyesight
Gallery[]
-
A player fighting the warden inside of the keep.
References[]
