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This feature is exclusive to Java Edition.
Used to change or read attributes.
Syntax[]
attribute <target> <attribute> get [<scale>]- Returns the total value of the specified attribute.
attribute <target> <attribute> base get [<scale>]- Returns the base value of the specified attribute.
attribute <target> <attribute> base set <value>- Overwrites the base value of the specified attribute with the given value.
attribute <target> <attribute> modifier add <uuid> <name> <value> (add|multiply|multiply_base)- Adds an attribute modifier with the specified properties if no modifier with the same UUID already existed.
attribute <target> <attribute> modifier remove <uuid>- Removes the attribute modifier with the specified UUID.
attribute <target> <attribute> modifier value get <uuid> [<scale>]- Returns the value of the modifier with the specified UUID.
Arguments[]
<target>: entity
- The entity that the attribute is applied to. Only players, armor stands, and mobs have attributes.
- Must be a player name, a target selector or a UUID. And the target selector must be in single type.
<attribute>: resource
- Specifies the attribute.
- Must be an existing registered resource location in
minecraft:attributeregistry.
<scale>: double
- The number the value is multiplied with before being stored with
/executecommand. - Must be a Double-precision floating-point format number.
<uuid>: uuid
- Specifies the uuid of a modifier.
- Must be a UUID in the hyphenated hexadecimal format. Allowed characters include:
-A-Fa-f0-9
<name>: string
- Specifies the name of a modifier.
- Must be a string. And it must be a quotable phrase, which is either a single word (allowed characters:
-,+,.,_,A-Z,a-z, and0-9) or a double-quoted string.
<value>: double
- Specifies the value to use.
- Must be a Double-precision floating-point format number.
Result[]
| Command | Trigger | Java Edition |
|---|---|---|
| any | the arguments are not specified correctly | Unparseable |
<targets> fails to resolve to a player, an armor stand, or a mob | Failed | |
the attribute doesn't exist (for example,a player entity has no minecraft:horse.jump_strength) | ||
... modifier add ... | a modifier with the specified uuid is already present | |
... modifier remove ... | the modifier with the specified uuid doesn't exist | |
| any | Otherwise | Successful |
Output[]
| Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
|---|---|---|---|---|---|
| any | Java Edition | On fail | 0 | 0 | 0 |
... get [<scale>] | On success | 1 | 1 | The attribute value (multiplied by <scale>, then cast to int) | |
... base get [<scale>] | On success | 1 | 1 | The attribute base value (multiplied by <scale>, then cast to int) | |
... modifier value get <uuid> [<scale>] | On success | 1 | 1 | The modifier value (multiplied by <scale>, then cast to int) | |
... base set ... | On success | 1 | 1 | 1 |
Examples[]
- To set the minimum armor value of the current entity to 5:
/attribute @s minecraft:generic.armor base set 5
History[]
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.16 | 20w17a | Added /attribute. | |||
| 1.18.2 | 1.18.2-pre3 | Changed from resource_location to resource argument type for the attribute argument. | |||