<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="pl">
	<id>https://minewiki.pl/index.php?action=history&amp;feed=atom&amp;title=Modu%C5%82%3ACommand%2FSyntax</id>
	<title>Moduł:Command/Syntax - Historia wersji</title>
	<link rel="self" type="application/atom+xml" href="https://minewiki.pl/index.php?action=history&amp;feed=atom&amp;title=Modu%C5%82%3ACommand%2FSyntax"/>
	<link rel="alternate" type="text/html" href="https://minewiki.pl/index.php?title=Modu%C5%82:Command/Syntax&amp;action=history"/>
	<updated>2026-04-24T14:59:12Z</updated>
	<subtitle>Historia wersji tej strony wiki</subtitle>
	<generator>MediaWiki 1.42.7</generator>
	<entry>
		<id>https://minewiki.pl/index.php?title=Modu%C5%82:Command/Syntax&amp;diff=104928&amp;oldid=prev</id>
		<title>ClamsioPL: Dodanie modułu dla Command.</title>
		<link rel="alternate" type="text/html" href="https://minewiki.pl/index.php?title=Modu%C5%82:Command/Syntax&amp;diff=104928&amp;oldid=prev"/>
		<updated>2016-04-16T20:01:09Z</updated>

		<summary type="html">&lt;p&gt;Dodanie modułu dla Command.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nowa strona&lt;/b&gt;&lt;/p&gt;&lt;div&gt;return {&lt;br /&gt;
	[&amp;#039;?&amp;#039;] = &amp;#039;help&amp;#039;,&lt;br /&gt;
		help = { { &amp;quot;[&amp;lt;&amp;#039;&amp;#039;page&amp;#039;&amp;#039;&amp;gt;|&amp;lt;&amp;#039;&amp;#039;command&amp;#039;&amp;#039;&amp;gt;]&amp;quot; } },&lt;br /&gt;
	achievement = { &amp;quot;[give|take]&amp;quot;, &amp;quot;[&amp;lt;&amp;#039;&amp;#039;stat_name&amp;#039;&amp;#039;&amp;gt;|*]&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	ban = &amp;#039;kick&amp;#039;,&lt;br /&gt;
		kick = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;reason&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	[&amp;#039;ban-ip&amp;#039;] = &amp;#039;pardon-ip&amp;#039;,&lt;br /&gt;
		[&amp;#039;pardon-ip&amp;#039;] = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;ip&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	banlist = { { &amp;quot;[ips|players]&amp;quot; } },&lt;br /&gt;
	blockdata = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	clear = { { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;maxCount&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	clone = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x1&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y1&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z1&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;x2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;maskMode&amp;#039;&amp;#039;&amp;gt;&amp;quot;,  &amp;quot;&amp;lt;&amp;#039;&amp;#039;cloneMode&amp;#039;&amp;#039;&amp;gt;&amp;quot;,  &amp;quot;&amp;lt;&amp;#039;&amp;#039;TileName&amp;#039;&amp;#039;&amp;gt;&amp;quot;, } },&lt;br /&gt;
	debug = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;operation&amp;#039;&amp;#039;:[start|stop]&amp;gt;&amp;quot; },&lt;br /&gt;
	defaultgamemode = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;mode&amp;#039;&amp;#039;:&amp;quot; .. &amp;#039;[&amp;lt;abbr title=&amp;quot;Adventure&amp;quot;&amp;gt;0&amp;lt;/abbr&amp;gt;|&amp;lt;abbr title=&amp;quot;Creative&amp;quot;&amp;gt;1&amp;lt;/abbr&amp;gt;|&amp;lt;abbr title=&amp;quot;Survival&amp;quot;&amp;gt;2&amp;lt;/abbr&amp;gt;|&amp;lt;abbr title=&amp;quot;Spectator&amp;quot;&amp;gt;3&amp;lt;/abbr&amp;gt;]&amp;gt;&amp;#039; },&lt;br /&gt;
	deop = &amp;#039;pardon&amp;#039;,&lt;br /&gt;
		op = &amp;#039;pardon&amp;#039;,&lt;br /&gt;
		pardon = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	difficulty = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;difficulty&amp;#039;&amp;#039;:&amp;quot; .. &amp;#039;[&amp;lt;abbr title=&amp;quot;Peaceful&amp;quot;&amp;gt;0&amp;lt;/abbr&amp;gt;|&amp;lt;abbr title=&amp;quot;Easy&amp;quot;&amp;gt;1&amp;lt;/abbr&amp;gt;|&amp;lt;abbr title=&amp;quot;Normal&amp;quot;&amp;gt;2&amp;lt;/abbr&amp;gt;|&amp;lt;abbr title=&amp;quot;Hard&amp;quot;&amp;gt;3&amp;lt;/abbr&amp;gt;]&amp;gt;&amp;#039; },&lt;br /&gt;
	effect = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;[clear|&amp;lt;&amp;#039;&amp;#039;effect&amp;#039;&amp;#039;&amp;gt;]&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;seconds&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;amplifier&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;hideParticles&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	enchant = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;enchantment ID&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;level&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	entitydata = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;entity&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	execute = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;entity&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;[&amp;lt;&amp;#039;&amp;#039;command&amp;#039;&amp;#039;&amp;gt;|detect]&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;block&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;command&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	fill = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x1&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y1&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z1&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;x2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;tileName&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataValue&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;oldBlockHandling&amp;#039;&amp;#039;:[destroy|hollow|keep|outline|replace]&amp;gt;&amp;quot;, &amp;quot;[&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;|&amp;lt;&amp;#039;&amp;#039;replaceTileName&amp;#039;&amp;#039;&amp;gt;]&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;replaceDataValue&amp;#039;&amp;#039;&amp;gt;&amp;quot; } } },&lt;br /&gt;
	gamemode = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;mode&amp;#039;&amp;#039;:&amp;quot; .. &amp;#039;[&amp;lt;abbr title=&amp;quot;Adventure&amp;quot;&amp;gt;0&amp;lt;/abbr&amp;gt;|&amp;lt;abbr title=&amp;quot;Creative&amp;quot;&amp;gt;1&amp;lt;/abbr&amp;gt;|&amp;lt;abbr title=&amp;quot;Survival&amp;quot;&amp;gt;2&amp;lt;/abbr&amp;gt;|&amp;lt;abbr title=&amp;quot;Spectator&amp;quot;&amp;gt;3&amp;lt;/abbr&amp;gt;]&amp;gt;&amp;#039;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	gamerule = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;rule name&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;value&amp;#039;&amp;#039;:[true|false|&amp;lt;&amp;#039;&amp;#039;number&amp;#039;&amp;#039;&amp;gt;]&amp;gt;&amp;quot; } },&lt;br /&gt;
	give = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;data-value&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;amount&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;damage-value&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	kill = { { &amp;quot;[&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;|&amp;lt;&amp;#039;&amp;#039;entity&amp;#039;&amp;#039;&amp;gt;]&amp;quot; } },&lt;br /&gt;
	me = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;action&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	msg = w,&lt;br /&gt;
		tell = w,&lt;br /&gt;
		w = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;message&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	particle = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;name&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;xd&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;yd&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;zd&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;count&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;mode&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	playsound = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;sound&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;volume&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;pitch&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;minimumVolume&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	replaceitem = { &amp;quot;[block|entity]&amp;quot;, &amp;quot;[&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;|&amp;lt;&amp;#039;&amp;#039;selector&amp;#039;&amp;#039;&amp;gt;]&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;slot&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;amount&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	say = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;message&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	setblock = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;tilename&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;datavalue&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;oldblockHandling&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	setidletimeout = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;minutes until kick&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	setworldspawn = { { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	spawnpoint = { { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot; } } },&lt;br /&gt;
	spreadplayers = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;spreadDistance&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;maxRange&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;respectTeams&amp;#039;&amp;#039;:[true|false]&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;players&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	stats = { &amp;quot;[block|entity]&amp;quot;, &amp;quot;[&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;|&amp;lt;&amp;#039;&amp;#039;selector2&amp;#039;&amp;#039;&amp;gt;]&amp;quot;, &amp;quot;[clear|set]&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;stat&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;selector&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;objective&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	summon = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;EntityName&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	tellraw = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;raw json message&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	testfor = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	testforblock = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;TileName&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataValue&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;dataTag&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	testforblock2 = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;x1&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y1&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z1&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;x2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z2&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;mode&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	time = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;operation&amp;#039;&amp;#039;:[set|add|query]&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;value&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	title = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;[clear|reset|subtitle &amp;lt;&amp;#039;&amp;#039;raw json title&amp;#039;&amp;#039;&amp;gt;|times &amp;lt;&amp;#039;&amp;#039;fadeIn&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;fadeout&amp;#039;&amp;#039;&amp;gt;|title &amp;lt;&amp;#039;&amp;#039;raw json title&amp;#039;&amp;#039;&amp;gt;]&amp;quot; },&lt;br /&gt;
	tp = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;[&amp;lt;&amp;#039;&amp;#039;destination-player&amp;#039;&amp;#039;&amp;gt;|&amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;]&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;y-rot&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;x-rot&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	trigger = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;objective&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;[add|set]&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;value&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
	weather = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;option&amp;#039;&amp;#039;:[clear|rain|thunder]&amp;gt;&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;time&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	whitelist = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;operation&amp;#039;&amp;#039;:[add &amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;|remove &amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;|list|on|off|reload]&amp;gt;&amp;quot; },&lt;br /&gt;
	worldborder = { &amp;quot;[add &amp;lt;&amp;#039;&amp;#039;sizeInBlcks&amp;#039;&amp;#039;&amp;gt;|center &amp;lt;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;gt; &amp;lt;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;gt;|damage amount &amp;lt;&amp;#039;&amp;#039;damagePerBlock&amp;#039;&amp;#039;&amp;gt;|damage buffer &amp;lt;&amp;#039;&amp;#039;sizeInBlocks&amp;#039;&amp;#039;&amp;gt;|get|set &amp;lt;&amp;#039;&amp;#039;sizeInBlocks&amp;#039;&amp;#039;&amp;gt;|warning distance &amp;lt;&amp;#039;&amp;#039;blocks&amp;#039;&amp;#039;&amp;gt;|warning time &amp;lt;&amp;#039;&amp;#039;seconds&amp;#039;&amp;#039;&amp;gt;]&amp;quot;, { &amp;quot;&amp;lt;&amp;#039;&amp;#039;timeInSeconds&amp;#039;&amp;#039;&amp;gt;&amp;quot; } },&lt;br /&gt;
	xp = { &amp;quot;&amp;lt;&amp;#039;&amp;#039;amount&amp;#039;&amp;#039;&amp;gt;&amp;quot;, &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt;&amp;quot; },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ClamsioPL</name></author>
	</entry>
</feed>