Village/Loot - minecraft.fandom.com
Typical blacksmith loot from a village before 1.14.
A chest loot from a 1.14 village desert temple, the village desert temple has the rarest chance of generating in a desert village in Bedrock Edition.
Armorer House[]
Only one of the armorer house variants in snowy villages contain chests.
In Java Edition, each village armorer chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 4⁄8 | 80.6% | 3.750 | 1.2 |
| Iron Ingot | 1–3 | 2⁄8 | 54.2% | 1.500 | 1.8 |
| Emerald | 1 | 1⁄8 | 31.8% | 0.375 | 3.1 |
| Iron Helmet | 1 | 1⁄8 | 31.8% | 0.375 | 3.1 |
In Bedrock Edition, each village armorer chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 4⁄8 | 80.6% | 3.750 | 1.2 |
| Iron Ingot | 1–3 | 2⁄8 | 54.2% | 1.500 | 1.8 |
| Emerald | 1 | 1⁄8 | 31.8% | 0.375 | 3.1 |
| Iron Helmet | 1 | 1⁄8 | 31.8% | 0.375 | 3.1 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
Butcher Shop[]
Only butcher shops in savanna villages contain chests.
In Java Edition, each village butcher chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Raw Beef | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Raw Mutton | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Raw Porkchop | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Wheat | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Coal | 1–3 | 3⁄28 | 27.9% | 0.643 | 3.6 |
| Emerald | 1 | 1⁄28 | 10.2% | 0.107 | 9.8 |
In Bedrock Edition, each village butcher chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Raw Beef | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Raw Mutton | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Raw Porkchop | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Wheat | 1–3 | 6⁄28 | 48.6% | 1.286 | 2.1 |
| Coal | 1–3 | 3⁄28 | 27.9% | 0.643 | 3.6 |
| Emerald | 1 | 1⁄28 | 10.2% | 0.107 | 9.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
Cartographer House[]
All cartographer houses except those in desert villages contain chests.
In Java Edition, each village cartographer chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 1–5× | 1× | 1–5× | 1× | ||||
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Paper | 1–5 | — | 15⁄50 | — | 61.2% | 2.700 | 1.6 |
| Bread | 1–4 | — | 15⁄50 | — | 61.2% | 2.250 | 1.6 |
| Empty Map | 1–3 | — | 10⁄50 | — | 46.2% | 1.200 | 2.2 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Stick | 1–2 | — | 5⁄50 | — | 26.3% | 0.450 | 3.8 |
| Compass | 1 | — | 5⁄50 | — | 26.3% | 0.300 | 3.8 |
In Bedrock Edition, each village cartographer chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 1–5× | 1× | 1–5× | 1× | ||||
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Paper | 1–5 | — | 15⁄50 | — | 61.2% | 2.700 | 1.6 |
| Bread | 1–4 | — | 15⁄50 | — | 61.2% | 2.250 | 1.6 |
| Map[G] | 1–3 | — | 10⁄50 | — | 46.2% | 1.200 | 2.2 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Oak Sapling | 1–2 | — | 5⁄50 | — | 26.3% | 0.450 | 3.8 |
| Compass | 1 | — | 5⁄50 | — | 26.3% | 0.300 | 3.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.
Fisher Cottage[]
Only fisher cottages in plains villages in Java Edition contain chests.
In Java Edition, each village fisherman chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Wheat Seeds | 1–3 | 3⁄11 | 57.5% | 1.636 | 1.7 |
| Coal | 1–3 | 2⁄11 | 43.0% | 1.091 | 2.3 |
| Raw Cod | 1–3 | 2⁄11 | 43.0% | 1.091 | 2.3 |
| Barrel | 1–3 | 1⁄11 | 24.2% | 0.545 | 4.1 |
| Raw Salmon | 1–3 | 1⁄11 | 24.2% | 0.545 | 4.1 |
| Water Bucket | 1–3 | 1⁄11 | 24.2% | 0.545 | 4.1 |
| Emerald | 1 | 1⁄11 | 24.2% | 0.273 | 4.1 |
- ↑ The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ The weight of this item relative to other items in the pool.
- ↑ The odds of finding any of this item in a single chest.
- ↑ The number of items expected per chest, averaged over a large number of chests.
- ↑ The average number of chests the player should expect to search to find any of this item.
Fletcher House[]
Only fletcher houses in taiga villages contain chests.
In Java Edition, each village fletcher chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Feather | 1–3 | 6⁄23 | 55.8% | 1.565 | 1.8 |
| Flint | 1–3 | 6⁄23 | 55.8% | 1.565 | 1.8 |
| Stick | 1–3 | 6⁄23 | 55.8% | 1.565 | 1.8 |
| Arrow | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Egg | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Emerald | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
In Bedrock Edition, each village fletcher chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Feather | 1–3 | 6⁄23 | 55.8% | 1.565 | 1.8 |
| Flint | 1–3 | 6⁄23 | 55.8% | 1.565 | 1.8 |
| Stick | 1–3 | 6⁄23 | 55.8% | 1.565 | 1.8 |
| Arrow | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Egg | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Emerald | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
Mason House[]
Only mason houses in savanna villages contain chests.
In Java Edition, each village mason chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 4⁄13 | 62.2% | 2.308 | 1.6 |
| Stone | 1 | 2⁄13 | 37.7% | 0.462 | 2.7 |
| Stone Bricks | 1 | 2⁄13 | 37.7% | 0.462 | 2.7 |
| Clay Ball | 1–3 | 1⁄13 | 20.8% | 0.462 | 4.8 |
| Emerald | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Flower Pot | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Smooth Stone | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Yellow Dye | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
In Bedrock Edition, each village mason chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 4⁄13 | 62.2% | 2.308 | 1.6 |
| Stone | 1 | 2⁄13 | 37.7% | 0.462 | 2.7 |
| Stone Bricks | 1 | 2⁄13 | 37.7% | 0.462 | 2.7 |
| Clay Ball | 1–3 | 1⁄13 | 20.8% | 0.462 | 4.8 |
| Emerald | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Flower Pot | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Smooth Stone | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
| Yellow Dye | 1 | 1⁄13 | 20.8% | 0.231 | 4.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
Shepherd House[]
Only shepherd houses in snowy villages contain chests.
In Java Edition, each village shepherd chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| White Wool | 1–8 | 6⁄23 | 55.8% | 3.522 | 1.8 |
| Wheat | 1–6 | 6⁄23 | 55.8% | 2.739 | 1.8 |
| Black Wool | 1–3 | 3⁄23 | 33.0% | 0.783 | 3.0 |
| Brown Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Gray Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Light Gray Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Emerald | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
| Shears | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
In Bedrock Edition, each village shepherd chest contains 1–5 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| White Wool | 1–8 | 6⁄23 | 55.8% | 3.522 | 1.8 |
| Wheat | 1–6 | 6⁄23 | 55.8% | 2.739 | 1.8 |
| Black Wool | 1–3 | 3⁄23 | 33.0% | 0.783 | 3.0 |
| Brown Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Gray Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Light Gray Wool | 1–3 | 2⁄23 | 23.3% | 0.522 | 4.3 |
| Emerald | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
| Shears | 1 | 1⁄23 | 12.3% | 0.130 | 8.1 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
Tannery[]
All tanneries except those in desert villages contain chests.
In Java Edition, each village tannery chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 1–5× | 1× | 1–5× | 1× | ||||
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Bread | 1–4 | — | 5⁄16 | — | 62.8% | 2.344 | 1.6 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Leather Cap | 1 | — | 2⁄16 | — | 31.8% | 0.375 | 3.1 |
| Leather Tunic | 1 | — | 2⁄16 | — | 31.8% | 0.375 | 3.1 |
| Leather Pants | 1 | — | 2⁄16 | — | 31.8% | 0.375 | 3.1 |
| Leather Boots | 1 | — | 2⁄16 | — | 31.8% | 0.375 | 3.1 |
| Emerald | 1–4 | — | 1⁄16 | — | 17.3% | 0.469 | 5.8 |
| Leather | 1–3 | — | 1⁄16 | — | 17.3% | 0.375 | 5.8 |
| Saddle | 1 | — | 1⁄16 | — | 17.3% | 0.188 | 5.8 |
In Bedrock Edition, each village tannery chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 1–5× | 1× | 1–5× | 1× | ||||
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Bread | 1–4 | — | 5⁄16 | — | 62.8% | 2.344 | 1.6 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Leather Cap | 1 | — | 2⁄16 | — | 31.8% | 0.375 | 3.1 |
| Leather Tunic | 1 | — | 2⁄16 | — | 31.8% | 0.375 | 3.1 |
| Leather Pants | 1 | — | 2⁄16 | — | 31.8% | 0.375 | 3.1 |
| Leather Boots | 1 | — | 2⁄16 | — | 31.8% | 0.375 | 3.1 |
| Emerald | 1–4 | — | 1⁄16 | — | 17.3% | 0.469 | 5.8 |
| Leather | 1–3 | — | 1⁄16 | — | 17.3% | 0.375 | 5.8 |
| Saddle | 1 | — | 1⁄16 | — | 17.3% | 0.188 | 5.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
Temple[]
Only temples in desert villages contain chests.
In Java Edition, each village temple chest contains 3–8 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 7⁄19 | 89.3% | 5.066 | 1.1 |
| Rotten Flesh | 1–4 | 7⁄19 | 89.3% | 5.066 | 1.1 |
| Redstone Dust | 1–4 | 2⁄19 | 44.8% | 1.447 | 2.2 |
| Emerald | 1–4 | 1⁄19 | 25.4% | 0.724 | 3.9 |
| Lapis Lazuli | 1–4 | 1⁄19 | 25.4% | 0.724 | 3.9 |
| Gold Ingot | 1–4 | 1⁄19 | 25.4% | 0.724 | 3.9 |
In Bedrock Edition, each village temple chest contains 3–8 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Bread | 1–4 | 7⁄19 | 89.3% | 5.066 | 1.1 |
| Rotten Flesh | 1–4 | 7⁄19 | 89.3% | 5.066 | 1.1 |
| Redstone Dust | 1–4 | 2⁄19 | 44.8% | 1.447 | 2.2 |
| Emerald | 1–4 | 1⁄19 | 25.4% | 0.724 | 3.9 |
| Lapis Lazuli | 1–4 | 1⁄19 | 25.4% | 0.724 | 3.9 |
| Gold Ingot | 1–4 | 1⁄19 | 25.4% | 0.724 | 3.9 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
Toolsmith[]
Only toolsmiths in desert and taiga villages contain chests.
In Java Edition, each village toolsmith chest contains 3–8 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Stick | 1–3 | 20⁄53 | 90.0% | 4.151 | 1.1 |
| Bread | 1–3 | 15⁄53 | 81.2% | 3.113 | 1.2 |
| Iron Ingot | 1–5 | 5⁄53 | 41.2% | 1.557 | 2.4 |
| Iron Pickaxe | 1 | 5⁄53 | 41.2% | 0.519 | 2.4 |
| Iron Shovel | 1 | 5⁄53 | 41.2% | 0.519 | 2.4 |
| Coal | 1–3 | 1⁄53 | 9.9% | 0.208 | 10.1 |
| Gold Ingot | 1–3 | 1⁄53 | 9.9% | 0.208 | 10.1 |
| Diamond | 1–3 | 1⁄53 | 9.9% | 0.208 | 10.1 |
In Bedrock Edition, each village toolsmith chest contains 3–8 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Stick | 1–3 | 20⁄53 | 90.0% | 4.151 | 1.1 |
| Bread | 1–3 | 15⁄53 | 81.2% | 3.113 | 1.2 |
| Iron Ingot | 1–5 | 5⁄53 | 41.2% | 1.557 | 2.4 |
| Iron Pickaxe | 1 | 5⁄53 | 41.2% | 0.519 | 2.4 |
| Iron Shovel | 1 | 5⁄53 | 41.2% | 0.519 | 2.4 |
| Coal | 1–3 | 1⁄53 | 9.9% | 0.208 | 10.1 |
| Gold Ingot | 1–3 | 1⁄53 | 9.9% | 0.208 | 10.1 |
| Diamond | 1–3 | 1⁄53 | 9.9% | 0.208 | 10.1 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
Weaponsmith[]
All weaponsmiths contain chests.
In Java Edition, each village weaponsmith chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Apple | 1–3 | — | 15⁄95 | — | 59.4% | 1.737 | 1.7 |
| Bread | 1–3 | — | 15⁄95 | — | 59.4% | 1.737 | 1.7 |
| Iron Ingot | 1–5 | — | 10⁄95 | — | 44.8% | 1.737 | 2.2 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Oak Sapling | 3–7 | — | 5⁄95 | — | 25.4% | 1.447 | 3.9 |
| Obsidian | 3–7 | — | 5⁄95 | — | 25.4% | 1.447 | 3.9 |
| Gold Ingot | 1–3 | — | 5⁄95 | — | 25.4% | 0.579 | 3.9 |
| Iron Pickaxe | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Sword | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Helmet | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Chestplate | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Leggings | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Boots | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Diamond | 1–3 | — | 3⁄95 | — | 16.1% | 0.347 | 6.2 |
| Saddle | 1 | — | 3⁄95 | — | 16.1% | 0.174 | 6.2 |
| Copper Horse Armor | 1 | — | 1⁄95 | — | 5.6% | 0.058 | 17.7 |
| Iron Horse Armor | 1 | — | 1⁄95 | — | 5.6% | 0.058 | 17.7 |
| Golden Horse Armor | 1 | — | 1⁄95 | — | 5.6% | 0.058 | 17.7 |
| Diamond Horse Armor | 1 | — | 1⁄95 | — | 5.6% | 0.058 | 17.7 |
In Bedrock Edition, each village weaponsmith chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Apple | 1–3 | — | 15⁄95 | — | 59.4% | 1.737 | 1.7 |
| Bread | 1–3 | — | 15⁄95 | — | 59.4% | 1.737 | 1.7 |
| Iron Ingot | 1–5 | — | 10⁄95 | — | 44.8% | 1.737 | 2.2 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Oak Sapling | 3–7 | — | 5⁄95 | — | 25.4% | 1.447 | 3.9 |
| Obsidian | 3–7 | — | 5⁄95 | — | 25.4% | 1.447 | 3.9 |
| Gold Ingot | 1–3 | — | 5⁄95 | — | 25.4% | 0.579 | 3.9 |
| Iron Pickaxe | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Sword | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Helmet | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Chestplate | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Leggings | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Iron Boots | 1 | — | 5⁄95 | — | 25.4% | 0.289 | 3.9 |
| Diamond | 1–3 | — | 3⁄95 | — | 16.1% | 0.347 | 6.2 |
| Saddle | 1 | — | 3⁄95 | — | 16.1% | 0.174 | 6.2 |
| Copper Horse Armor | 1 | — | 1⁄95 | — | 5.6% | 0.058 | 17.7 |
| Iron Horse Armor | 1 | — | 1⁄95 | — | 5.6% | 0.058 | 17.7 |
| Golden Horse Armor | 1 | — | 1⁄95 | — | 5.6% | 0.058 | 17.7 |
| Diamond Horse Armor | 1 | — | 1⁄95 | — | 5.6% | 0.058 | 17.7 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
Desert House[]
In Java Edition, each village desert house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Wheat | 1–7 | — | 10⁄36 | — | 80.6% | 6.111 | 1.2 |
| Bread | 1–4 | — | 10⁄36 | — | 80.6% | 3.819 | 1.2 |
| Cactus | 1–4 | — | 10⁄36 | — | 80.6% | 3.819 | 1.2 |
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Dead Bush | 1–3 | — | 2⁄36 | — | 26.6% | 0.611 | 3.8 |
| Emerald | 1–3 | — | 1⁄36 | — | 14.3% | 0.306 | 7.0 |
| Book | 1 | — | 1⁄36 | — | 14.3% | 0.153 | 7.0 |
| Clay Ball | 1 | — | 1⁄36 | — | 14.3% | 0.153 | 7.0 |
| Green Dye | 1 | — | 1⁄36 | — | 14.3% | 0.153 | 7.0 |
In Bedrock Edition, each village desert house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Wheat | 1–7 | — | 10⁄36 | — | 80.6% | 6.111 | 1.2 |
| Bread | 1–4 | — | 10⁄36 | — | 80.6% | 3.819 | 1.2 |
| Cactus | 1–4 | — | 10⁄36 | — | 80.6% | 3.819 | 1.2 |
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Dead Bush | 1–3 | — | 2⁄36 | — | 26.6% | 0.611 | 3.8 |
| Emerald | 1–3 | — | 1⁄36 | — | 14.3% | 0.306 | 7.0 |
| Book | 1 | — | 1⁄36 | — | 14.3% | 0.153 | 7.0 |
| Clay Ball | 1 | — | 1⁄36 | — | 14.3% | 0.153 | 7.0 |
| Green Dye | 1 | — | 1⁄36 | — | 14.3% | 0.153 | 7.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
Plain House[]
In Java Edition, each village plains house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Potato | 1–7 | — | 10⁄43 | — | 74.2% | 5.116 | 1.3 |
| Apple | 1–5 | — | 10⁄43 | — | 74.2% | 3.837 | 1.3 |
| Bread | 1–4 | — | 10⁄43 | — | 74.2% | 3.198 | 1.3 |
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Oak Sapling | 1–2 | — | 5⁄43 | — | 48.2% | 0.959 | 2.1 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Emerald | 1–4 | — | 2⁄43 | — | 22.8% | 0.640 | 4.4 |
| Dandelion | 1 | — | 2⁄43 | — | 22.8% | 0.256 | 4.4 |
| Gold Nugget | 1–3 | — | 1⁄43 | — | 12.1% | 0.256 | 8.3 |
| Book | 1 | — | 1⁄43 | — | 12.1% | 0.128 | 8.3 |
| Feather | 1 | — | 1⁄43 | — | 12.1% | 0.128 | 8.3 |
| Poppy | 1 | — | 1⁄43 | — | 12.1% | 0.128 | 8.3 |
In Bedrock Edition, each village plains house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Potato | 1–7 | — | 10⁄43 | — | 74.2% | 5.116 | 1.3 |
| Apple | 1–5 | — | 10⁄43 | — | 74.2% | 3.837 | 1.3 |
| Bread | 1–4 | — | 10⁄43 | — | 74.2% | 3.198 | 1.3 |
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Oak Sapling | 1–2 | — | 5⁄43 | — | 48.2% | 0.959 | 2.1 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Emerald | 1–4 | — | 2⁄43 | — | 22.8% | 0.640 | 4.4 |
| Dandelion | 1 | — | 2⁄43 | — | 22.8% | 0.256 | 4.4 |
| Gold Nugget | 1–3 | — | 1⁄43 | — | 12.1% | 0.256 | 8.3 |
| Book | 1 | — | 1⁄43 | — | 12.1% | 0.128 | 8.3 |
| Feather | 1 | — | 1⁄43 | — | 12.1% | 0.128 | 8.3 |
| Poppy | 1 | — | 1⁄43 | — | 12.1% | 0.128 | 8.3 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
Savanna House[]
In Java Edition, each village savanna house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Wheat Seeds | 1–5 | — | 10⁄46 | — | 71.7% | 3.587 | 1.4 |
| Bread | 1–4 | — | 10⁄46 | — | 71.7% | 2.989 | 1.4 |
| Acacia Sapling | 1–2 | — | 10⁄46 | — | 71.7% | 1.793 | 1.4 |
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Short Grass | 1 | — | 5⁄46 | — | 45.9% | 0.598 | 2.2 |
| Tall Grass | 1 | — | 5⁄46 | — | 45.9% | 0.598 | 2.2 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Emerald | 1–4 | — | 2⁄46 | — | 21.5% | 0.598 | 4.7 |
| Gold Nugget | 1–3 | — | 1⁄46 | — | 11.3% | 0.239 | 8.8 |
| Torch | 1–2 | — | 1⁄46 | — | 11.3% | 0.179 | 8.8 |
| Bucket | 1 | — | 1⁄46 | — | 11.3% | 0.120 | 8.8 |
| Saddle | 1 | — | 1⁄46 | — | 11.3% | 0.120 | 8.8 |
In Bedrock Edition, each village savanna house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Wheat Seeds | 1–5 | — | 10⁄46 | — | 71.7% | 3.587 | 1.4 |
| Bread | 1–4 | — | 10⁄46 | — | 71.7% | 2.989 | 1.4 |
| Acacia Sapling | 1–2 | — | 10⁄46 | — | 71.7% | 1.793 | 1.4 |
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Short Grass | 1 | — | 5⁄46 | — | 45.9% | 0.598 | 2.2 |
| Tall Grass | 1 | — | 5⁄46 | — | 45.9% | 0.598 | 2.2 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Emerald | 1–4 | — | 2⁄46 | — | 21.5% | 0.598 | 4.7 |
| Gold Nugget | 1–3 | — | 1⁄46 | — | 11.3% | 0.239 | 8.8 |
| Torch | 1–2 | — | 1⁄46 | — | 11.3% | 0.179 | 8.8 |
| Bucket | 1 | — | 1⁄46 | — | 11.3% | 0.120 | 8.8 |
| Saddle | 1 | — | 1⁄46 | — | 11.3% | 0.120 | 8.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
Snowy House[]
In Java Edition, each village snowy house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Potato | 1–7 | — | 10⁄53 | — | 66.3% | 4.151 | 1.5 |
| Snowball | 1–7 | — | 10⁄53 | — | 66.3% | 4.151 | 1.5 |
| Beetroot Seeds | 1–5 | — | 10⁄53 | — | 66.3% | 3.113 | 1.5 |
| Bread | 1–4 | — | 10⁄53 | — | 66.3% | 2.594 | 1.5 |
| Coal | 1–4 | — | 5⁄53 | — | 41.2% | 1.297 | 2.4 |
| Snow Block | 1 | — | 4⁄53 | — | 34.5% | 0.415 | 2.9 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Emerald | 1–4 | — | 1⁄53 | — | 9.9% | 0.259 | 10.1 |
| Beetroot Soup | 1 | — | 1⁄53 | — | 9.9% | 0.104 | 10.1 |
| Blue Ice | 1 | — | 1⁄53 | — | 9.9% | 0.104 | 10.1 |
| Furnace | 1 | — | 1⁄53 | — | 9.9% | 0.104 | 10.1 |
In Bedrock Edition, each village snowy house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Potato | 1–7 | — | 10⁄53 | — | 66.3% | 4.151 | 1.5 |
| Snowball | 1–7 | — | 10⁄53 | — | 66.3% | 4.151 | 1.5 |
| Beetroot Seeds | 1–5 | — | 10⁄53 | — | 66.3% | 3.113 | 1.5 |
| Bread | 1–4 | — | 10⁄53 | — | 66.3% | 2.594 | 1.5 |
| Coal | 1–4 | — | 5⁄53 | — | 41.2% | 1.297 | 2.4 |
| Snow Block | 1 | — | 4⁄53 | — | 34.5% | 0.415 | 2.9 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Emerald | 1–4 | — | 1⁄53 | — | 9.9% | 0.259 | 10.1 |
| Beetroot Soup | 1 | — | 1⁄53 | — | 9.9% | 0.104 | 10.1 |
| Blue Ice | 1 | — | 1⁄53 | — | 9.9% | 0.104 | 10.1 |
| Furnace | 1 | — | 1⁄53 | — | 9.9% | 0.104 | 10.1 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
Taiga House[]
In Java Edition, each village taiga house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Potato | 1–7 | — | 10⁄54 | — | 65.6% | 4.074 | 1.5 |
| Spruce Log | 1–5 | — | 10⁄54 | — | 65.6% | 3.056 | 1.5 |
| Bread | 1–4 | — | 10⁄54 | — | 65.6% | 2.546 | 1.5 |
| Sweet Berries | 1–7 | — | 5⁄54 | — | 40.6% | 2.037 | 2.5 |
| Pumpkin Seeds | 1–5 | — | 5⁄54 | — | 40.6% | 1.528 | 2.5 |
| Spruce Sapling | 1–5 | — | 5⁄54 | — | 40.6% | 1.528 | 2.5 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Emerald | 1–4 | — | 2⁄54 | — | 18.6% | 0.509 | 5.4 |
| Fern | 1 | — | 2⁄54 | — | 18.6% | 0.204 | 5.4 |
| Large Fern | 1 | — | 2⁄54 | — | 18.6% | 0.204 | 5.4 |
| Iron Nugget | 1–5 | — | 1⁄54 | — | 9.7% | 0.306 | 10.3 |
| Pumpkin Pie | 1 | — | 1⁄54 | — | 9.7% | 0.102 | 10.3 |
| Spruce Sign | 1 | — | 1⁄54 | — | 9.7% | 0.102 | 10.3 |
In Bedrock Edition, each village taiga house chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 3–8× | 1× | 3–8× | 1× | ||||
| Potato | 1–7 | — | 10⁄49 | — | 69.3% | 4.490 | 1.4 |
| Spruce Log | 1–5 | — | 10⁄49 | — | 69.3% | 3.367 | 1.4 |
| Bread | 1–4 | — | 10⁄49 | — | 69.3% | 2.806 | 1.4 |
| Nothing[F] | — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Pumpkin Seeds | 1–5 | — | 5⁄49 | — | 43.7% | 1.684 | 2.3 |
| Spruce Sapling | 1–5 | — | 5⁄49 | — | 43.7% | 1.684 | 2.3 |
| Bundle | — | 1 | — | 1⁄3 | 33.3% | 0.333 | 3.0 |
| Emerald | 1–4 | — | 2⁄49 | — | 20.3% | 0.561 | 4.9 |
| Fern | 1 | — | 2⁄49 | — | 20.3% | 0.224 | 4.9 |
| Large Fern | 1 | — | 2⁄49 | — | 20.3% | 0.224 | 4.9 |
| Iron Nugget | 1–5 | — | 1⁄49 | — | 10.7% | 0.337 | 9.4 |
| Oak Sign | 1 | — | 1⁄49 | — | 10.7% | 0.112 | 9.4 |
| Pumpkin Pie | 1 | — | 1⁄49 | — | 10.7% | 0.112 | 9.4 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.