Bedrock Edition level format/Entity format/Components - minecraft.fandom.com
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Treść tej podstrony pochodzi z artykułu „Bedrock Edition level format/Entity format/Components” w domenie minecraft.fandom.com na licencji CC BY-NC-SA 3.0
This feature is exclusive to Bedrock Edition.
This page lists the unique NBT tags for entities that have a certain component.
economy_trade_table[]
- : The entity's root tag.
- Riches: Unknown.
- Offers: (May not exist) The trade info.
- Recipes: The list of trade recipes.
- : A recipe.
- buyA: The first 'cost' item.
- Tags common to item stack
- buyB: (May not exist) The second 'cost' item
- Tags common to item stack
- sell: The item being sold for each set of cost items.
- Tags common to item stack
- tier: The tier that the trader needs to reach to access this recipe.
- uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
- maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.[needs testing]
- traderExp: The trade experiences to be rewarded to this trader entity.
- rewardExp: 1 or 0 (true/false) - true if this trade provides XP orb drops.
- demand: The price adjuster of the first 'cost' item based on demand. Updated when a villager resupply.
- buyCountA: The count needed for the first 'cost' item.
- buyCountB: The count needed for the second 'cost' item.
- priceMultiplierA: The multiplier on the demand and discount price adjuster; the final adjusted price is added to the first 'cost' item's price.
- priceMultiplierB: The multiplier on the demand and discount price adjuster; the final adjusted price is added to the second 'cost' item's price.
- buyA: The first 'cost' item.
- : A recipe.
- TierExpRequirements: Trade experiences required to become each trade tier.
- : A tier.
- <tier_level_num>: Trade xperiences required to become this tier.
- : A tier.
- Recipes: The list of trade recipes.
- ConvertedFromVillagerV1: (May not exist) Unknown.
- TradeTablePath: (May not exist) The path of the json file of the trade table.
- LowTierCuredDiscount: (May not exist) The discount price adjuster gained by curing zombie villagers
- HighTierCuredDiscount: (May not exist) The discount price adjuster gained by curing zombie villagers
- NearbyCuredDiscount: (May not exist) The discount price adjuster gained by curing nearby zombie villagers
- NearbyCuredDiscountTimeStamp: (May not exist) The discount price adjuster gained by curing nearby zombie villagers
ageable[]
- : The entity's root tag.
- Age: Represents the age of the entity in ticks; when negative, the entity is a baby. When 0, the entity becomes an adult.
balloon[]
- : The entity's root tag.
- ballon_attached: The Unique ID of the attached entity.
- ballon_max_height: Max height.
- ballon_should_drop: Unknown
breathable[]
- : The entity's root tag.
- Air: How much air the living entity has, in ticks.
breedable[]
- : The entity's root tag.
- InLove: Number of ticks until the entity loses its breeding hearts and stops searching for a mate. 0 when not searching for a mate[needs testing].
- LoveCause: The Unique ID of the entity that caused this animal to breed.
- BreedCooldown: Unknown
bribeable[]
- : The entity's root tag.
- BribeTime: Unknown
inventory[]
- : The entity's root tag.
- ChestItems:
- : An item in the inventory, including the slot tag.
- Slot: The slot the item is in.
- Tags common to item stack
- : An item in the inventory, including the slot tag.
- InventoryVersion: e.g. 1.17.20-beta23
- LootTable: Loot table to be used to fill the inventory when it is next opened, or the items are otherwise interacted with.
- LootTableSeed: Seed for generating the loot table. 0 or omitted uses a random seed[needs testing].
- ChestItems:
damage_over_time[]
- : The entity's root tag.
- DamageTime: Unknown
drying_out_timer[]
- : The entity's root tag.
- CompleteTick: The time when this entity will completely dry out.
- State: Must be a boolean. 1 if it already dried out.
dweller[]
- : The entity's root tag.
- DwellingUniqueID: Unknown
- RewardPlayersOnFirstFounding: Unknown
- PreferredProfession: (May not exist) Unknown
explode[]
- : The entity's root tag.
- Fuse: (May not exist) Unknown
- IsFuseLit: (May not exist) Unknown
- AllowUnderwater: Unknown
genetics[]
- : The entity's root tag.
- GeneArray
- : A gene pair
- HiddenAllele: the hidden allele.[more information needed]
- MainAllele: the main allele.[more information needed]
- : A gene pair
- GeneArray
home[]
- : The entity's root tag.
- HomePos: The position of the entity's home.
- : X
- : Y
- : Z
- HomeDimensionId: The dimension where the entity's home is.
- HomePos: The position of the entity's home.
insomnia[]
- : The entity's root tag.
- TimeSinceRest: The time in ticks since last rest.
trade_table[]
This component is used by Legacy Villager.
- : The entity's root tag.
- sizeOfTradeFirstTimeVector: Unknown
- FirstTimeTrade: (May not exist) Unknown
- TradeTier: Unknown
- Riches: Unknown
- Willing: Unknown
- Offers: (May not exist) Unknown
tamemount[]
- : The entity's root tag.
- Temper: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make a horse easier to tame.
npc[]
- : The entity's root tag.
- RawtextName: (May not exist) The name.[more information needed]
- InteractiveText: (May not exist) The interactive text.[more information needed]
- Actions: (May not exist) The actions.[more information needed]
- PlayerSceneMapping: (May not exist) Unknown
- : A key-value pair.
- PlayerID: A player's Unique ID.
- SceneName: Unknown
- : A key-value pair.
projectile[]
- : The entity's root tag.
- TargetID: Unknown
- StuckToBlockPos: Unknown
- : X
- : Y
- : Z
- CollisionPos: Unknown
- : X
- : Y
- : Z
spawn_entity[]
- : The entity's root tag.
- entries
- : An entry.
- SpawnTimer: Unknown
- StopSpawning: Unknown
- : An entry.
- entries
timer[]
- : The entity's root tag.
- TimeStamp: Unknown
- HasExecuted: Unknown
- CountTime: Deprecated. Unknown
trade_resupply[]
- : The entity's root tag.
- HasResupplied: Unknown
trust[]
- : The entity's root tag.
- TrustedPlayersAmount: The number of players who are trusted by this entity.
- TrustedPlayer<num>: A player's Unique ID. Note that <num> counts from 0.
CommandBlockComponent[]
This component may be not accessable with Behaviour Pack. But it is used by activated Minecart with Command Block
- : The entity's root tag.
- Ticking: Unknown
- CurrentTickCount: Number of ticks until it executes the command again.
FogCommandComponent[]
This component may be not accessable with Behaviour Pack. But it is used by player entity.
- : The entity's root tag.
- fogCommandStack: Unknown.
- : Unknown.
- fogCommandStack: Unknown.
FreezingComponent[]
This component may be not accessable with Behaviour Pack.
- : The entity's root tag.
- FreezingEffectStrength: (May not exist) Unknown
PropertyComponent[]
This component may be not accessable with Behaviour Pack.
- : The entity's root tag.
- properties: (May not exist) The entity
properties.
- properties: (May not exist) The entity
hide[]
- : The entity's root tag.
- IsInRaid: Unknown
- ReactToBell: Unknown