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Typical blacksmith loot from a village before 1.14.

Typical blacksmith loot from a village before 1.14.

A chest loot from a 1.14 village desert temple, the village desert temple has the rarest chance of generating in a desert village in Bedrock Edition.

A chest loot from a 1.14 village desert temple, the village desert temple has the rarest chance of generating in a desert village in Bedrock Edition.

Armorer House[]

Only one of the armorer house variants in snowy villages contain chests.

In Java Edition, each village armorer chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Bread 1–44⁄880.6%3.7501.2
Iron Ingot 1–32⁄854.2%1.5001.8
Emerald 11⁄831.8%0.3753.1
Iron Helmet 11⁄831.8%0.3753.1

In Bedrock Edition, each village armorer chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Bread 1–44⁄880.6%3.7501.2
Iron Ingot 1–32⁄854.2%1.5001.8
Emerald 11⁄831.8%0.3753.1
Iron Helmet 11⁄831.8%0.3753.1
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.


Butcher Shop[]

Only butcher shops in savanna villages contain chests.

In Java Edition, each village butcher chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Raw Beef 1–36⁄2848.6%1.2862.1
Raw Mutton 1–36⁄2848.6%1.2862.1
Raw Porkchop 1–36⁄2848.6%1.2862.1
Wheat 1–36⁄2848.6%1.2862.1
Coal 1–33⁄2827.9%0.6433.6
Emerald 11⁄2810.2%0.1079.8

In Bedrock Edition, each village butcher chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Raw Beef 1–36⁄2848.6%1.2862.1
Raw Mutton 1–36⁄2848.6%1.2862.1
Raw Porkchop 1–36⁄2848.6%1.2862.1
Wheat 1–36⁄2848.6%1.2862.1
Coal 1–33⁄2827.9%0.6433.6
Emerald 11⁄2810.2%0.1079.8
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.


Cartographer House[]

All cartographer houses except those in desert villages contain chests.

In Java Edition, each village cartographer chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–5× 1× 1–5× 1×
Nothing[F] —1—2⁄366.7%0.6671.5
Paper 1–5—15⁄50—61.2%2.7001.6
Bread 1–4—15⁄50—61.2%2.2501.6
Empty Map 1–3—10⁄50—46.2%1.2002.2
Bundle —1—1⁄333.3%0.3333.0
Stick 1–2—5⁄50—26.3%0.4503.8
Compass 1—5⁄50—26.3%0.3003.8

In Bedrock Edition, each village cartographer chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–5× 1× 1–5× 1×
Nothing[F] —1—2⁄366.7%0.6671.5
Paper 1–5—15⁄50—61.2%2.7001.6
Bread 1–4—15⁄50—61.2%2.2501.6
Map[G] 1–3—10⁄50—46.2%1.2002.2
Bundle —1—1⁄333.3%0.3333.0
Oak Sapling 1–2—5⁄50—26.3%0.4503.8
Compass 1—5⁄50—26.3%0.3003.8
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.
  6. ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. ↑ Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.


Fisher Cottage[]

Only fisher cottages in plains villages in Java Edition contain chests.

In Java Edition, each village fisherman chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Wheat Seeds 1–33⁄1157.5%1.6361.7
Coal 1–32⁄1143.0%1.0912.3
Raw Cod 1–32⁄1143.0%1.0912.3
Barrel 1–31⁄1124.2%0.5454.1
Raw Salmon 1–31⁄1124.2%0.5454.1
Water Bucket 1–31⁄1124.2%0.5454.1
Emerald 11⁄1124.2%0.2734.1
  1. ↑ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ The weight of this item relative to other items in the pool.
  3. ↑ The odds of finding any of this item in a single chest.
  4. ↑ The number of items expected per chest, averaged over a large number of chests.
  5. ↑ The average number of chests the player should expect to search to find any of this item.


Fletcher House[]

Only fletcher houses in taiga villages contain chests.

In Java Edition, each village fletcher chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Feather 1–36⁄2355.8%1.5651.8
Flint 1–36⁄2355.8%1.5651.8
Stick 1–36⁄2355.8%1.5651.8
Arrow 1–32⁄2323.3%0.5224.3
Egg 1–32⁄2323.3%0.5224.3
Emerald 11⁄2312.3%0.1308.1

In Bedrock Edition, each village fletcher chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Feather 1–36⁄2355.8%1.5651.8
Flint 1–36⁄2355.8%1.5651.8
Stick 1–36⁄2355.8%1.5651.8
Arrow 1–32⁄2323.3%0.5224.3
Egg 1–32⁄2323.3%0.5224.3
Emerald 11⁄2312.3%0.1308.1
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.


Mason House[]

Only mason houses in savanna villages contain chests.

In Java Edition, each village mason chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Bread 1–44⁄1362.2%2.3081.6
Stone 12⁄1337.7%0.4622.7
Stone Bricks 12⁄1337.7%0.4622.7
Clay Ball 1–31⁄1320.8%0.4624.8
Emerald 11⁄1320.8%0.2314.8
Flower Pot 11⁄1320.8%0.2314.8
Smooth Stone 11⁄1320.8%0.2314.8
Yellow Dye 11⁄1320.8%0.2314.8

In Bedrock Edition, each village mason chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Bread 1–44⁄1362.2%2.3081.6
Stone 12⁄1337.7%0.4622.7
Stone Bricks 12⁄1337.7%0.4622.7
Clay Ball 1–31⁄1320.8%0.4624.8
Emerald 11⁄1320.8%0.2314.8
Flower Pot 11⁄1320.8%0.2314.8
Smooth Stone 11⁄1320.8%0.2314.8
Yellow Dye 11⁄1320.8%0.2314.8
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.


Shepherd House[]

Only shepherd houses in snowy villages contain chests.

In Java Edition, each village shepherd chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
White Wool 1–86⁄2355.8%3.5221.8
Wheat 1–66⁄2355.8%2.7391.8
Black Wool 1–33⁄2333.0%0.7833.0
Brown Wool 1–32⁄2323.3%0.5224.3
Gray Wool 1–32⁄2323.3%0.5224.3
Light Gray Wool 1–32⁄2323.3%0.5224.3
Emerald 11⁄2312.3%0.1308.1
Shears 11⁄2312.3%0.1308.1

In Bedrock Edition, each village shepherd chest contains 1–5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
White Wool 1–86⁄2355.8%3.5221.8
Wheat 1–66⁄2355.8%2.7391.8
Black Wool 1–33⁄2333.0%0.7833.0
Brown Wool 1–32⁄2323.3%0.5224.3
Gray Wool 1–32⁄2323.3%0.5224.3
Light Gray Wool 1–32⁄2323.3%0.5224.3
Emerald 11⁄2312.3%0.1308.1
Shears 11⁄2312.3%0.1308.1
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.


Tannery[]

All tanneries except those in desert villages contain chests.

In Java Edition, each village tannery chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–5× 1× 1–5× 1×
Nothing[F] —1—2⁄366.7%0.6671.5
Bread 1–4—5⁄16—62.8%2.3441.6
Bundle —1—1⁄333.3%0.3333.0
Leather Cap 1—2⁄16—31.8%0.3753.1
Leather Tunic 1—2⁄16—31.8%0.3753.1
Leather Pants 1—2⁄16—31.8%0.3753.1
Leather Boots 1—2⁄16—31.8%0.3753.1
Emerald 1–4—1⁄16—17.3%0.4695.8
Leather 1–3—1⁄16—17.3%0.3755.8
Saddle 1—1⁄16—17.3%0.1885.8

In Bedrock Edition, each village tannery chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–5× 1× 1–5× 1×
Nothing[F] —1—2⁄366.7%0.6671.5
Bread 1–4—5⁄16—62.8%2.3441.6
Bundle —1—1⁄333.3%0.3333.0
Leather Cap 1—2⁄16—31.8%0.3753.1
Leather Tunic 1—2⁄16—31.8%0.3753.1
Leather Pants 1—2⁄16—31.8%0.3753.1
Leather Boots 1—2⁄16—31.8%0.3753.1
Emerald 1–4—1⁄16—17.3%0.4695.8
Leather 1–3—1⁄16—17.3%0.3755.8
Saddle 1—1⁄16—17.3%0.1885.8
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.
  6. ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.


Temple[]

Only temples in desert villages contain chests.

In Java Edition, each village temple chest contains 3–8 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Bread 1–47⁄1989.3%5.0661.1
Rotten Flesh 1–47⁄1989.3%5.0661.1
Redstone Dust 1–42⁄1944.8%1.4472.2
Emerald 1–41⁄1925.4%0.7243.9
Lapis Lazuli 1–41⁄1925.4%0.7243.9
Gold Ingot 1–41⁄1925.4%0.7243.9

In Bedrock Edition, each village temple chest contains 3–8 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Bread 1–47⁄1989.3%5.0661.1
Rotten Flesh 1–47⁄1989.3%5.0661.1
Redstone Dust 1–42⁄1944.8%1.4472.2
Emerald 1–41⁄1925.4%0.7243.9
Lapis Lazuli 1–41⁄1925.4%0.7243.9
Gold Ingot 1–41⁄1925.4%0.7243.9
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.


Toolsmith[]

Only toolsmiths in desert and taiga villages contain chests.

In Java Edition, each village toolsmith chest contains 3–8 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Stick 1–320⁄5390.0%4.1511.1
Bread 1–315⁄5381.2%3.1131.2
Iron Ingot 1–55⁄5341.2%1.5572.4
Iron Pickaxe 15⁄5341.2%0.5192.4
Iron Shovel 15⁄5341.2%0.5192.4
Coal 1–31⁄539.9%0.20810.1
Gold Ingot 1–31⁄539.9%0.20810.1
Diamond 1–31⁄539.9%0.20810.1

In Bedrock Edition, each village toolsmith chest contains 3–8 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Stick 1–320⁄5390.0%4.1511.1
Bread 1–315⁄5381.2%3.1131.2
Iron Ingot 1–55⁄5341.2%1.5572.4
Iron Pickaxe 15⁄5341.2%0.5192.4
Iron Shovel 15⁄5341.2%0.5192.4
Coal 1–31⁄539.9%0.20810.1
Gold Ingot 1–31⁄539.9%0.20810.1
Diamond 1–31⁄539.9%0.20810.1
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.


Weaponsmith[]

All weaponsmiths contain chests.

In Java Edition, each village weaponsmith chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Nothing[F] —1—2⁄366.7%0.6671.5
Apple 1–3—15⁄95—59.4%1.7371.7
Bread 1–3—15⁄95—59.4%1.7371.7
Iron Ingot 1–5—10⁄95—44.8%1.7372.2
Bundle —1—1⁄333.3%0.3333.0
Oak Sapling 3–7—5⁄95—25.4%1.4473.9
Obsidian 3–7—5⁄95—25.4%1.4473.9
Gold Ingot 1–3—5⁄95—25.4%0.5793.9
Iron Pickaxe 1—5⁄95—25.4%0.2893.9
Iron Sword 1—5⁄95—25.4%0.2893.9
Iron Helmet 1—5⁄95—25.4%0.2893.9
Iron Chestplate 1—5⁄95—25.4%0.2893.9
Iron Leggings 1—5⁄95—25.4%0.2893.9
Iron Boots 1—5⁄95—25.4%0.2893.9
Diamond 1–3—3⁄95—16.1%0.3476.2
Saddle 1—3⁄95—16.1%0.1746.2
Copper Horse Armor 1—1⁄95—5.6%0.05817.7
Iron Horse Armor 1—1⁄95—5.6%0.05817.7
Golden Horse Armor 1—1⁄95—5.6%0.05817.7
Diamond Horse Armor 1—1⁄95—5.6%0.05817.7

In Bedrock Edition, each village weaponsmith chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Nothing[F] —1—2⁄366.7%0.6671.5
Apple 1–3—15⁄95—59.4%1.7371.7
Bread 1–3—15⁄95—59.4%1.7371.7
Iron Ingot 1–5—10⁄95—44.8%1.7372.2
Bundle —1—1⁄333.3%0.3333.0
Oak Sapling 3–7—5⁄95—25.4%1.4473.9
Obsidian 3–7—5⁄95—25.4%1.4473.9
Gold Ingot 1–3—5⁄95—25.4%0.5793.9
Iron Pickaxe 1—5⁄95—25.4%0.2893.9
Iron Sword 1—5⁄95—25.4%0.2893.9
Iron Helmet 1—5⁄95—25.4%0.2893.9
Iron Chestplate 1—5⁄95—25.4%0.2893.9
Iron Leggings 1—5⁄95—25.4%0.2893.9
Iron Boots 1—5⁄95—25.4%0.2893.9
Diamond 1–3—3⁄95—16.1%0.3476.2
Saddle 1—3⁄95—16.1%0.1746.2
Copper Horse Armor 1—1⁄95—5.6%0.05817.7
Iron Horse Armor 1—1⁄95—5.6%0.05817.7
Golden Horse Armor 1—1⁄95—5.6%0.05817.7
Diamond Horse Armor 1—1⁄95—5.6%0.05817.7
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.
  6. ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.


Desert House[]

In Java Edition, each village desert house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Wheat 1–7—10⁄36—80.6%6.1111.2
Bread 1–4—10⁄36—80.6%3.8191.2
Cactus 1–4—10⁄36—80.6%3.8191.2
Nothing[F] —1—2⁄366.7%0.6671.5
Bundle —1—1⁄333.3%0.3333.0
Dead Bush 1–3—2⁄36—26.6%0.6113.8
Emerald 1–3—1⁄36—14.3%0.3067.0
Book 1—1⁄36—14.3%0.1537.0
Clay Ball 1—1⁄36—14.3%0.1537.0
Green Dye 1—1⁄36—14.3%0.1537.0

In Bedrock Edition, each village desert house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Wheat 1–7—10⁄36—80.6%6.1111.2
Bread 1–4—10⁄36—80.6%3.8191.2
Cactus 1–4—10⁄36—80.6%3.8191.2
Nothing[F] —1—2⁄366.7%0.6671.5
Bundle —1—1⁄333.3%0.3333.0
Dead Bush 1–3—2⁄36—26.6%0.6113.8
Emerald 1–3—1⁄36—14.3%0.3067.0
Book 1—1⁄36—14.3%0.1537.0
Clay Ball 1—1⁄36—14.3%0.1537.0
Green Dye 1—1⁄36—14.3%0.1537.0
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.
  6. ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.


Plain House[]

In Java Edition, each village plains house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Potato 1–7—10⁄43—74.2%5.1161.3
Apple 1–5—10⁄43—74.2%3.8371.3
Bread 1–4—10⁄43—74.2%3.1981.3
Nothing[F] —1—2⁄366.7%0.6671.5
Oak Sapling 1–2—5⁄43—48.2%0.9592.1
Bundle —1—1⁄333.3%0.3333.0
Emerald 1–4—2⁄43—22.8%0.6404.4
Dandelion 1—2⁄43—22.8%0.2564.4
Gold Nugget 1–3—1⁄43—12.1%0.2568.3
Book 1—1⁄43—12.1%0.1288.3
Feather 1—1⁄43—12.1%0.1288.3
Poppy 1—1⁄43—12.1%0.1288.3

In Bedrock Edition, each village plains house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Potato 1–7—10⁄43—74.2%5.1161.3
Apple 1–5—10⁄43—74.2%3.8371.3
Bread 1–4—10⁄43—74.2%3.1981.3
Nothing[F] —1—2⁄366.7%0.6671.5
Oak Sapling 1–2—5⁄43—48.2%0.9592.1
Bundle —1—1⁄333.3%0.3333.0
Emerald 1–4—2⁄43—22.8%0.6404.4
Dandelion 1—2⁄43—22.8%0.2564.4
Gold Nugget 1–3—1⁄43—12.1%0.2568.3
Book 1—1⁄43—12.1%0.1288.3
Feather 1—1⁄43—12.1%0.1288.3
Poppy 1—1⁄43—12.1%0.1288.3
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.
  6. ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.


Savanna House[]

In Java Edition, each village savanna house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Wheat Seeds 1–5—10⁄46—71.7%3.5871.4
Bread 1–4—10⁄46—71.7%2.9891.4
Acacia Sapling 1–2—10⁄46—71.7%1.7931.4
Nothing[F] —1—2⁄366.7%0.6671.5
Short Grass 1—5⁄46—45.9%0.5982.2
Tall Grass 1—5⁄46—45.9%0.5982.2
Bundle —1—1⁄333.3%0.3333.0
Emerald 1–4—2⁄46—21.5%0.5984.7
Gold Nugget 1–3—1⁄46—11.3%0.2398.8
Torch 1–2—1⁄46—11.3%0.1798.8
Bucket 1—1⁄46—11.3%0.1208.8
Saddle 1—1⁄46—11.3%0.1208.8

In Bedrock Edition, each village savanna house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Wheat Seeds 1–5—10⁄46—71.7%3.5871.4
Bread 1–4—10⁄46—71.7%2.9891.4
Acacia Sapling 1–2—10⁄46—71.7%1.7931.4
Nothing[F] —1—2⁄366.7%0.6671.5
Short Grass 1—5⁄46—45.9%0.5982.2
Tall Grass 1—5⁄46—45.9%0.5982.2
Bundle —1—1⁄333.3%0.3333.0
Emerald 1–4—2⁄46—21.5%0.5984.7
Gold Nugget 1–3—1⁄46—11.3%0.2398.8
Torch 1–2—1⁄46—11.3%0.1798.8
Bucket 1—1⁄46—11.3%0.1208.8
Saddle 1—1⁄46—11.3%0.1208.8
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.
  6. ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.


Snowy House[]

In Java Edition, each village snowy house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Nothing[F] —1—2⁄366.7%0.6671.5
Potato 1–7—10⁄53—66.3%4.1511.5
Snowball 1–7—10⁄53—66.3%4.1511.5
Beetroot Seeds 1–5—10⁄53—66.3%3.1131.5
Bread 1–4—10⁄53—66.3%2.5941.5
Coal 1–4—5⁄53—41.2%1.2972.4
Snow Block 1—4⁄53—34.5%0.4152.9
Bundle —1—1⁄333.3%0.3333.0
Emerald 1–4—1⁄53—9.9%0.25910.1
Beetroot Soup 1—1⁄53—9.9%0.10410.1
Blue Ice 1—1⁄53—9.9%0.10410.1
Furnace 1—1⁄53—9.9%0.10410.1

In Bedrock Edition, each village snowy house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Nothing[F] —1—2⁄366.7%0.6671.5
Potato 1–7—10⁄53—66.3%4.1511.5
Snowball 1–7—10⁄53—66.3%4.1511.5
Beetroot Seeds 1–5—10⁄53—66.3%3.1131.5
Bread 1–4—10⁄53—66.3%2.5941.5
Coal 1–4—5⁄53—41.2%1.2972.4
Snow Block 1—4⁄53—34.5%0.4152.9
Bundle —1—1⁄333.3%0.3333.0
Emerald 1–4—1⁄53—9.9%0.25910.1
Beetroot Soup 1—1⁄53—9.9%0.10410.1
Blue Ice 1—1⁄53—9.9%0.10410.1
Furnace 1—1⁄53—9.9%0.10410.1
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.
  6. ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.


Taiga House[]

In Java Edition, each village taiga house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Nothing[F] —1—2⁄366.7%0.6671.5
Potato 1–7—10⁄54—65.6%4.0741.5
Spruce Log 1–5—10⁄54—65.6%3.0561.5
Bread 1–4—10⁄54—65.6%2.5461.5
Sweet Berries 1–7—5⁄54—40.6%2.0372.5
Pumpkin Seeds 1–5—5⁄54—40.6%1.5282.5
Spruce Sapling 1–5—5⁄54—40.6%1.5282.5
Bundle —1—1⁄333.3%0.3333.0
Emerald 1–4—2⁄54—18.6%0.5095.4
Fern 1—2⁄54—18.6%0.2045.4
Large Fern 1—2⁄54—18.6%0.2045.4
Iron Nugget 1–5—1⁄54—9.7%0.30610.3
Pumpkin Pie 1—1⁄54—9.7%0.10210.3
Spruce Sign 1—1⁄54—9.7%0.10210.3

In Bedrock Edition, each village taiga house chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
3–8× 1× 3–8× 1×
Potato 1–7—10⁄49—69.3%4.4901.4
Spruce Log 1–5—10⁄49—69.3%3.3671.4
Bread 1–4—10⁄49—69.3%2.8061.4
Nothing[F] —1—2⁄366.7%0.6671.5
Pumpkin Seeds 1–5—5⁄49—43.7%1.6842.3
Spruce Sapling 1–5—5⁄49—43.7%1.6842.3
Bundle —1—1⁄333.3%0.3333.0
Emerald 1–4—2⁄49—20.3%0.5614.9
Fern 1—2⁄49—20.3%0.2244.9
Large Fern 1—2⁄49—20.3%0.2244.9
Iron Nugget 1–5—1⁄49—10.7%0.3379.4
Oak Sign 1—1⁄49—10.7%0.1129.4
Pumpkin Pie 1—1⁄49—10.7%0.1129.4
  1. ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. ↑ a b The weight of this item relative to other items in the pool.
  3. ↑ a b The odds of finding any of this item in a single chest.
  4. ↑ a b The number of items expected per chest, averaged over a large number of chests.
  5. ↑ a b The average number of chests the player should expect to search to find any of this item.
  6. ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.