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There is already another Mental Mouse 42!?![]

1: What!?! That's Sucks! 2: I just made my Account as soon as I got to my Friend's place. 3: My lucky number is 42. forget the dump number! 4: but then again it could be my first Friend. P.S. but how did my account get Created anyway? that makes no scene. MentalMouseGames! 23:21, 7 January 2013 (UTC) Edit: Please Reply!

You don't remember creating your account? How did you login then? --Kanegasi C 23:25, 7 January 2013 (UTC)
No I mean If there is already a MentalMouse42, Why did it not tell me to type another name? MentalMouseGames! 23:35, 7 January 2013 (UTC)
Because that user is known as simply "Mental Mouse" here on the wiki. The odd coincidence I'm seeing is that "MentalMouse42" is HIS Minecraft account name and forum name. --Kanegasi C 23:38, 7 January 2013 (UTC)
Okay, but should I make a new Account, or change my user name? Cuss I do not want to get in trouble you know? MentalMouseGames! 23:40, 7 January 2013 (UTC)
You're not in trouble lol. I just found it odd and at first thought it was trickery. Welcome to the wiki, Mr. Doppelganger. --Kanegasi C 23:41, 7 January 2013 (UTC)
Thank the lord! P.S. I don't know what a Doppelganger is. I am not cool.:P MentalMouseGames! 23:43, 7 January 2013 (UTC)
BTW, I just hope the other Mental Mouse does not get mad. That would be embarrassing. :$ MentalMouseGames! 23:45, 7 January 2013 (UTC)
Hello... yeah, my usual "playtime" nick is "Mental Mouse" in whatever format is permitted (spaces, caps, etc.). When I hit Minecraft.com, that had been taken (burdens of being a late adopter ;-) ) so I needed a suffix. I'm a Douglas Adams fan, so.... But here on the Wiki, the base name "Mental Mouse" hadn't been taken, so I just used that. If you actually got a Minecraft or Mojang account with MentalMouse42, that's more mysterious. I'm not mad, it's just one of those awkward things. I've been editing here since (checks) May 2012, so I'm not inclined to change my nick here. If you absolutely have to keep the nick MentalMouse42 or similar, I can put a disambiguation note on my user page (and you should do likewise), but I'm pretty sure people would still get confused. --Mental Mouse 23:53, 7 January 2013 (UTC)

dop·pel·gäng·er
noun \ˈdä-pəl-ˌgaŋ-ər, -ˌgeŋ-, ˌdä-pəl-ˈ\
1. double
2. alter ego
3. a person who has the same name as another
--Kanegasi C 23:55, 7 January 2013 (UTC)

OH Okay. Still Sorry Though. MentalMouseGames! 00:03, 8 January 2013 (UTC)
Ya, I did not know you were around Ether. Glad you are not mad ether. Plus My Friend is only 10 And is not very familiar with WIkis. (To be honest, I am not ether). But Ya, Glad this is sorted out. Have a good day blokes. PizzaGuy1000 00:07, 8 January 2013 (UTC)
My suggestion would be for you to register the name MentalMouseGames and use that, since you're already using that for a sig, and (I just checked) it's not taken. Still warrants a disambiguation note for both of us, but it should be a little easier on people. --Mental Mouse 00:13, 8 January 2013 (UTC)
You don't have to be sorry. Welcome to the wiki anyways, both of you. :) --Kanegasi C 00:17, 8 January 2013 (UTC)

Wiki talk page[]

Why did you delete my comment? The problem is still happening. --Droideka30 21:14, 23 January 2013 (UTC)

As linked in my edit summaries for both posts you did, it was moved to Minecraft Wiki talk:Community portal#Vector tabs where general wiki topics go. Kanegasi C 23:17, 23 January 2013 (UTC)
Ok. I will join the discussion there. --Droideka30 00:56, 24 January 2013 (UTC)

Minor sig edit[]

Your sig is wrapped in a code tag and a span tag with a nowrap class; you can make it shorter by removing that span and adding the class to the code tag.
<code class="nowrap"> instead of <code><span class="nowrap"> ultradude25Talk
Contribs
10:40, 2 February 2013 (UTC)

Oh cool. Thanks for the tip. My sig is now under 200. Kanegasi C 21:09, 2 February 2013 (UTC)

Ocelot change?[]

Why did you get rid of all the Issues in the Ocelot Issues list? Numbermaniac 08:09, 14 February 2013 (UTC)

I guess that is a bit of a controversial edit, considering the size of that list. I've been following the work that ultradude25 and Goandgoo have been doing, and I find it to be pretty neat. The script that ultradude25 wrote to query the official issue tracker is yet another step toward ensuring everyone properly reports bugs. While I did get rid of a lot, thinking about it, the right thing to do when the list is that big is to go through it and make sure anything that is accurate and current is reported on the tracker. The list is still there in the History, so it is not lost. If you feel some of the issues should still be shown, since the tracker is reporting only two issues, feel free to bring them back and then remove them as they are reported. Kanegasi C 09:53, 14 February 2013 (UTC)
I am going through very systematically applying the new issues template. I am going through the order in the Blocks template, then Items etc. doing a few pages per day. I don't really think it is all that necessary to bring back the old bugs, indeed some of them were outdated by quite a few versions. The problem is I don't think people will actually bother to test the old bugs to see whether or not they work (which is why old bugs were left standing for ages).
Also, if you want to see some of the changes which have been made to the template, visit my talk page where admin ultradude25 and I have been playing around with the new template (which I more or less suggested :P). The latest change was to separate the Computer and Pocket Edition bugs. (btw if you thought this was deja vu I posted more or less the same thing on the talk page of NPC Village GoandgooTalk
Contribs
Edit count
10:54, 14 February 2013 (UTC)
I saw that lol. Anyways, I'll stand back a bit on articles with a lot of issues, but more or less, almost all of them are either out-of-date or on the tracker in some form. I also think that we should have the template, or a separate list using a new template argument value, listing anything reported in the tracker that Mojang marked "Working as intended", since there is the possibility that some things in the game that someone would treat as a bug is actually not. We could even expand this argument to work with any issue status, like {{issue list|Village|30|workingasintended}} or {{issue list|Ocelot|40|fixed}}, although as the age of the tracker increases, the bigger the fixed list could get, so that may not make it in articles. Kanegasi C 11:06, 14 February 2013 (UTC)
The problem I see with putting in "Working as intended" bugs is that it no longer becomes an Issues section, but rather "Issues with issues that are not issues" - in a way I think it is personally making it too complex. If someone wants to see what was fixed, what is working as inteded etc, it's probably not you're average user (most of Minecraft's players don't look at the issue tracker), but if they are really that fascinated by it, they can simply look it up in the tracker.
Basically, I think it's getting too complex for your average user to start to list all sorts of extra stuff to the tracker. Just my opinion, if one can convince me enough then perhaps I may sway sides... GoandgooTalk
Contribs
Edit count
11:36, 14 February 2013 (UTC)

Unstitcher[]

why will only dinnerbone’s tool be listed on the texture packs page?

doesn’t his opinion matter?

doesn’t the fact matter that my tool does exactly the same for small packs without animations, and the difference for other packs is that it 1. works for big ones and 2. also converts animations?

if anything, only my tool should be listed. dinnerbone’s is nice and all, but it isn’t as fully featured and, frankly, a rather quick job. ‒ flying sheep 01:02, 28 February 2013 (UTC)

It's nothing against your tool. I'm sure it really does better, but I'm not a texture pack author. In fact, if you think it is better, I suggest making a thread about it on the forums so you can get more exposure, or even getting Dinnerbone's attention and let him see it. As for listing it on Texture Packs, it's a wiki thing. We organize all community-provided tools/programs/texture packs/mods/etc. into their respective pages. Yours would fit in Programs and editors/Specialized programs. Articles should only list Mojang-provided resources, with exception to very few things, such as a very informative tutorial on how to host a Minecraft server on the Server article. Kanegasi C 06:01, 28 February 2013 (UTC)
May I direct your attention to the tweet i linked above? I got his attention already ‒ once.
My problem is that many texture pack authors won't look further than the Texture Packs page, so that would be the place where it would help most people.
On that very page, Optifine and MCPatcher are linked, so people who want to migrate from their features to new minecraft vanilla features, shouldn't have to look elsewhere.
Both the forum thread and the specialized programs page are too hidden: the latter is unspecific and buried, and the further doesn't get much attention because frankly, noot many people will ever use my tool ‒ but i think that those who would want to use it should discover it here ‒ flying sheep 22:33, 28 February 2013 (UTC)
I already saw the tweet, but, I didn't read through the replies. You should've just linked to his reply to you lol. I would like to think that reply meant he saw it and approves of your work, so I personally don't have an issue with you listing that unstitcher now. I'm saying "personally" since there could be someone else that disagrees with listing your unstitcher, but I'm now good with it :) You could also put that tweet in the page as a reference attached to your addition, but this time link his reply directly. Kanegasi C 00:48, 1 March 2013 (UTC)
Aww, crap, meant to link Dinnerbone’s response to my tweet, dunno how i messed that up. I’ll re-add the tool then, thanks :) ‒ flying sheep 20:51, 2 March 2013 (UTC)

Minecraft Realms[]

Why did u undo my revision to Redstine Update? see sethbling's video! Lucius101 20:04, 28 February 2013 (UTC)Lucius101

Oh, there's no doubt this feature exists in 13w09b, but there has been no word from Mojang about it. It could be the start of a testing phase and the feature won't make 1.5. Because of this, it shouldn't be said that it will or may be in 1.5 until Mojang acknowledges this feature. Kanegasi C 21:37, 28 February 2013 (UTC)

Planned Features?[]

if the BUD switch is in the planned slot, wouldnt we have to add, pigmen, red dragons, and ANYTHING that they say they would add but havent? so it should be marked UNIMPLIMENTED KomaSixx 14:42, 1 March 2013 (UTC)

Because there is no proof that Mojang has dropped the BUD switch. It's been a long time for those other features, but it's been only a little over 3 months since the BUD switch was mentioned. I would give it until next MineCon personally, or we could try bugging them to tell us what's up. Kanegasi C 19:22, 1 March 2013 (UTC)

I'm not saying they have dropped it. Unimplimented means its not currently in game of snapshots. Planned means its in the game.KomaSixx 14:11, 7 March 2013 (UTC)

Talk:Ocelot archiving... was I allowed to?[]

Hi, I archived a few discussions from Talk:Ocelot to Talk:Ocelot/Archive 1.

  1. Was it ok to do so?
  2. Also, should I have done January-July 2012 or just all of 2012?
  3. Lastly, would you mind helping with the archiving? Thanks :)

Numbermaniac 23:31, 2 March 2013 (UTC)

You did fine. There isn't any rules involving how to archive. Typically, you just move old topics into an archive page, as you have done, and then label the link on the main talk page with the dates, as you have done. You should use Template:Archive box for marking archives on a main talk page. You don't have to use that on your own talk archives though, and you can archive your own talk page however you want. I personally move my whole talk page, archiving the history as well. I'm not sure if that is acceptable for other talk pages, so just stick to manually moving topics. While archiving other talk pages, make sure the topic is archivable, as in it isn't still a current topic or could accept other relevant replies.
Don't be too afraid to do things. The best thing I have learned in editing a wiki is to just do whatever you think is appropriate, as long as you follow the rules. There are also other somewhat unwritten policies and consensuses that have been adapted by several editors, but nothing too important to remember. Just watch what others do, especially admins, and follow their example, as well as looking at other pages to see how something is done. Kanegasi C 23:42, 2 March 2013 (UTC)
Thanks. It was the first time I've done a talk archive on any wiki. I didn't know about the template. I'll have a look at that then. Numbermaniac 23:57, 2 March 2013 (UTC)

The edit counter... 67, 69.. ??!!![]

Hi Kanegasi,

How come the edit counter script you made shows edit counter v67 on Minecraft Wiki, and v69 on Wikipedia? Numbermaniac 07:03, 5 March 2013 (UTC)

I don't mean to be rude, but have you read all of the documentation I made at wikipedia:User:Kanegasi/editcounter? I explained there that if you believe you don't have the most recent version loaded, that you should follow the directions at the top of your common.js page while on your userpage. Kanegasi C 07:10, 5 March 2013 (UTC)
Thanks. It worked. And sorry, I didn't before. I ran out of time to read it. Numbermaniac 07:23, 5 March 2013 (UTC)
No problem. You should also follow what I suggested on that page about how often to use the edit counter. Try not to spam it several times a day, it clogs up the recent changes :) Kanegasi C 07:28, 5 March 2013 (UTC)
Yes, I did read that. Thanks  :) Numbermaniac 07:42, 5 March 2013 (UTC)

Unimplemented features or planned[]

I'm not trying to vandalize this site. I'm thinking of people who come to this site so see whats comming up.

and they know that 1.5 has planned features and they will think the bud switch is coming out in 1.5.

Just as rubies were shown, they were taken out. unimplimented.

not meaning they will NEVER be in the game, just saying they arent now.

think of the pigmen, planned, maybe. unimplimented, YES.

so this is why I believe that the Minecart with dispencer, and the BUD switch should be marked unimplimented.

as for the Hay bale, i think it should be held off of the Planned section since it may not be the official name, and/or, mojang could be messing with us.

please note that when I add or remove anything on here, I think of people like I use to, coming here to find out new news. when they see something they see marked as planned they will exspect to see is ASAP.

so can we please hold these items and blocks as unimplimented until more is known? and hold off on the UNDO war until we come onto an agreement?

maybe get another admin here to talk about it?

the planned section reads: "This category lists features that have appeared in snapshots but have yet to appear in an update." KomaSixx 14:26, 7 March 2013 (UTC)

Just saying that it is spelt unimplemented not unimplimented. Numbermaniac 04:10, 8 March 2013 (UTC)
ok I'm sorry. Issue at hand though? KomaSixx 13:48, 8 March 2013 (UTC)
I'm not so sure about that. I think I'll leave the question to Kanegasi. Numbermaniac 22:31, 8 March 2013 (UTC)
Actually, that does make sense. In the Redstone Update's point of view though, it was planned, since everything mentioned at MineCon 2012 was considered planned. Now that 1.5 came out, I have no further issue with putting everything that didn't show into the unimplemented features section, but at the time, it should've been discussed first instead of causing a revert war. I also agree with hay bale not being listed as planned. From now on, I believe anything presented at something like MineCon should be considered planned up until the next major update. Kanegasi C 04:37, 14 March 2013 (UTC)

JoSG0kb.png[]

Tell me what you were going to name the file and I'll move it. ultradude25Talk
Contribs
14:43, 14 March 2013 (UTC)

I was going to go for something similar to the wording used in the removed imgur link, like "natural nether quartz ore". Kanegasi C 03:20, 15 March 2013 (UTC)

Talkback[]

You have new messages at Talk:Minecraft_Wiki/editcopy. TheIanM2002 02:22, 17 March 2013 (UTC)

Entirely unnecessary. I was actually in the middle of composing my reply when you posted this lol. Thanks for the heads-up though :) Kanegasi C 02:33, 17 March 2013 (UTC)

edit counter[]

I have tryed every thing and I cant seem to get it to work can you help me please?--007a83 (Talk|Contribs) 22:09, 19 March 2013 (UTC)

Looking at your common.js history, the very first thing you put in it works. Put that first edit back in, then follow the instructions at the top of your common.js page while you are on your userpage. This will clear your cache and the edit counter link will show up in your toolbox in the left menu. Kanegasi C 23:04, 19 March 2013 (UTC)