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Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil. Also works on any mob or entity holding a weapon/tool/armor in its main hand.
Syntax[]
- Java Edition
enchant <targets> <enchantment> [<level>]
- Bedrock Edition
enchant <player: target> <enchantmentId: int> [level: int]enchant <player: target> <enchantmentName: Enchant> [level: int]
Arguments[]
JE: <targets>: entity
BE: player: target: CommandSelector<Actor>
- Specifies the target(s).
- Must be a player name, a target selector or a UUID[Java Edition only].
JE: <enchantment>: resource
BE: enchantmentId: int: int or <enchantmentName: Enchant>: enum
- Specifies the enchantment to be added to the item held in main hand by the target.
- In Java Edition, must be an existing registered resource location in
minecraft:enchantmentregistry. In Bedrock Edition, must be an ID of an enchantment (without namespace)
JE: <level>: integer
BE: level: int: int
- Specifies the enchantment level. Should be not greater than the maximum level for the specified enchantment[1]. If not specified, defaults to 1.
- Must be a 32-bit integer number. In Java Edition, it must be between 0 and 2147483647 (inclusive). In Bedrock Edition, it should be between 1 and 2147483647 (inclusive).
Result[]
| Command | Trigger | Java Edition | Bedrock Edition |
|---|---|---|---|
| any | the arguments are not specified correctly | Unparseable | Unparseable |
<targets> or player: target fails to resolve to one or more entities (named player must be online) | Failed | Failed | |
level: int is lower than 1 | N/A | ||
<level> or level: int is greater than the maximum level for the specified enchantment | Failed | ||
all the selected players meet one or more of the following conditions:
| |||
| Otherwise | Successful | ||
Output[]
| Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
|---|---|---|---|---|---|
| any | Java Edition | On fail | 0 | 0 | 0 |
| On success | 1 | 1 | the number of players whose items are successfully enchanted. | ||
| Bedrock Edition | On fail | 0 | N/A | N/A | |
| On success | the number of players whose items are successfully enchanted. | N/A | N/A |
Examples[]
- To give the Infinity enchantment to all players holding a bow:
/enchant @a infinity
- To enchant the nearest player's held sword with Sharpness 5:
/enchant @p sharpness 5
History[]
This section needs expansion.
You can help by expanding it.
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.4.4 | pre | Added /enchant. | |||
| 1.13 | 17w45a | Removed /enchant. | |||
| 18w06a | Re-added /enchant. | ||||
| 1.19.3 | 22w42a | <enchantment> now accepts a resource argument, instead of item_enchantment. | |||
| Pocket Edition Alpha | |||||
| v0.16.0 | build 5 | Added /enchant. | |||
| Bedrock Edition | |||||
| 1.19.20 | beta 1.19.20.22 | /enchant command now can be applied on mobs.[2] | |||
| 1.19.50 | beta 1.19.50.20 | Using the /enchant command to apply the same level of enchantment no longer results in a higher level being applied.[3] | |||
References[]
- ↑ Although
/enchantenforces maximum levels and compatibility, other commands (such as/give,/replaceitem, and/data) can bypass these restrictions. - ↑ MCPE-113623 — resolved as "Fixed".
- ↑ MCPE-153204 — resolved as "Fixed".