Moduł:Dźwięki/Dane/big dripleaf

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return {
    ikona = "Wielka mimoza.png",
    java = {
        {
            pliki = { "big_dripleaf break1.ogg", "big_dripleaf break2.ogg", "big_dripleaf break3.ogg", "big_dripleaf break4.ogg", "big_dripleaf break5.ogg", "big_dripleaf break6.ogg" },
            zdarzenia = {
                { 
                    captions = "Zniszczono blok",
                    source   = "Blocks", 
                    desc     = "Gra, gdy zniszczono blok",
                    id       = "block.big_dripleaf.break",
                    key      = "subtitles.block.generic.break",
                    vol      = "1,0",
                    pitch    = "0,8",
                    dist     = "16",
                },
                { 
                    captions = "Umieszczono blok",
                    source   = "Blocks", 
                    desc     = "Gra, gdy umieszczono blok",
                    id       = "block.big_dripleaf.place",
                    key      = "subtitles.block.generic.place",
                    vol      = "1,0",
                    pitch    = "0,8",
                    dist     = "16",
                }
            }
        },
        {
            pliki = { "big_dripleaf step1.ogg", "big_dripleaf step2.ogg", "big_dripleaf step3.ogg", "big_dripleaf step4.ogg", "big_dripleaf step5.ogg", "big_dripleaf step6.ogg" },
            zdarzenia = {
                { 
                    captions = "Niszczenie bloku",
                    source   = "Blocks", 
                    desc     = "Gra, gdy blok jest w trakcie niszczenia",
                    id       = "block.big_dripleaf.hit",
                    key      = "subtitles.block.generic.hit",
                    vol      = "0,25",
                    pitch    = "0,5",
                    dist     = "16",
                },
                { 
                    captions = "Coś spadło na blok",
                    source   = "Entity-Dependen", 
                    desc     = "Gra, gdy byt spada na blok i otrzymuje od tego obrażenia",
                    id       = "block.big_dripleaf.fall",
                    key      = "subtitles.block.generic.fall",
                    vol      = "0,5",
                    pitch    = "0,75",
                    dist     = "16",
                },
                { 
                    captions = "Kroki",
                    source   = "Entity-Dependen", 
                    desc     = "Gra, gdy byt chodzi po bloku",
                    id       = "block.big_dripleaf.step",
                    key      = "subtitles.block.generic.footsteps",
                    vol      = "0,15",
                    pitch    = "1,0",
                    dist     = "16",
                }
            }
        },
        {
            pliki = { "Big_dripleaf tilt_down1.ogg", "Big_dripleaf tilt_down2.ogg", "Big_dripleaf tilt_down3.ogg", "Big_dripleaf tilt_down4.ogg", "Big_dripleaf tilt_down5.ogg" },
            zdarzenia = {
                { 
                    captions = "Spadkoliść opada",
                    source   = "Blocks", 
                    desc     = "Gra, gdy spadkoliść opada",
                    id       = "block.big_dripleaf.tilt_down",
                    key      = "subtitles.block.big_dripleaf.tilt_down",
                    vol      = "1,0",
                    pitch    = "0,8-1,2",
                    dist     = "16",
                },
            }
        },
        {
            pliki = { "Big_dripleaf tilt_up1.ogg", "Big_dripleaf tilt_up2.ogg", "Big_dripleaf tilt_up3.ogg", "Big_dripleaf tilt_up4.ogg" },
            zdarzenia = {
                { 
                    captions = "Spadkoliść się unosi",
                    source   = "Blocks", 
                    desc     = "Gra, gdy spadkoliść unosi się",
                    id       = "block.big_dripleaf.tilt_up",
                    key      = "subtitles.block.big_dripleaf.tilt_up",
                    vol      = "1,0",
                    pitch    = "0,8-1,2",
                    dist     = "16",
                },
            }
        }
    },

    bedrock = {
        {
            pliki = { "big_dripleaf break1.ogg", "big_dripleaf break2.ogg", "big_dripleaf break3.ogg", "big_dripleaf break4.ogg", "big_dripleaf break5.ogg", "big_dripleaf break6.ogg" },
            zdarzenia = {
                { 
                    captions = "?", 
                    source   = "Blocks", 
                    desc     = "Gra, gdy zniszczono blok", 
                    id       = "break.big_dripleaf", 
                    key      = "?", 
                    vol      = "1,0", 
                    pitch    = "0,8-1,0" 
                },
                { 
                    captions = "?", 
                    source   = "Blocks", 
                    desc     = "Gra, gdy umieszczono blok", 
                    id       = "place.big_dripleaf", 
                    key      = "?", 
                    vol      = "1,0", 
                    pitch    = "0,8-1,0" 
                }
            }
        },
        {
            pliki = { "big_dripleaf step1.ogg", "big_dripleaf step2.ogg", "big_dripleaf step3.ogg", "big_dripleaf step4.ogg", "big_dripleaf step5.ogg", "big_dripleaf step6.ogg" },
            zdarzenia = {
                { 
                    captions = "?", 
                    source   = "Blocks", 
                    desc     = "Gra, gdy blok jest w trakcie niszczenia", 
                    id       = "hit.big_dripleaf", 
                    key      = "?", 
                    vol      = "0,35", 
                    pitch    = "0,5" 
                },
                { 
                    captions = "?", 
                    source   = "Players", 
                    desc     = "Gra, gdy byt spada na blok i otrzymuje od tego obrażenia", 
                    id       = "fall.big_dripleaf", 
                    key      = "?", 
                    vol      = "0,4", 
                    pitch    = "1,0" 
                },
                { 
                    captions = "?", 
                    source   = "Players", 
                    desc     = "Gra, gdy byt chodzi po bloku", 
                    id       = "step.big_dripleaf", 
                    key      = "?", 
                    vol      = "0,17", 
                    pitch    = "1,0" 
                },
                { 
                    captions = "?", 
                    source   = "Players", 
                    desc     = "Gra, gdy byt zeskakuje z bloku", 
                    id       = "jump.big_dripleaf", 
                    key      = "?", 
                    vol      = "0,12", 
                    pitch    = "1,0" 
                },
                { 
                    captions = "?", 
                    source   = "Players", 
                    desc     = "Gra, gdy byt spada na blok, ale nie otrzymuje od tego obrażeń", 
                    id       = "land.big_dripleaf", 
                    key      = "?", 
                    vol      = "0,14", 
                    pitch    = "1,0" 
                }
            }
        },
        {
            pliki = { "Big_dripleaf tilt_down1.ogg", "Big_dripleaf tilt_down2.ogg", "Big_dripleaf tilt_down3.ogg", "Big_dripleaf tilt_down4.ogg", "Big_dripleaf tilt_down5.ogg" },
            zdarzenia = {
                { 
                    captions = "?", 
                    source   = "Blocks", 
                    desc     = "Gra, gdy spadkoliść opada", 
                    id       = "tilt_down.big_dripleaf", 
                    key      = "?", 
                    vol      = "1,0", 
                    pitch    = "0,8-1,2" 
                }
            }
        },
        {
            pliki = { "Big_dripleaf tilt_up1.ogg", "Big_dripleaf tilt_up2.ogg", "Big_dripleaf tilt_up3.ogg", "Big_dripleaf tilt_up4.ogg" },
            zdarzenia = {
                { 
                    captions = "?", 
                    source   = "Blocks", 
                    desc     = "Gra, gdy spadkoliść się podnosi", 
                    id       = "tilt_up.big_dripleaf", 
                    key      = "?", 
                    vol      = "1,0", 
                    pitch    = "0,8-1,2" 
                }
            }
        }
    }
}